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Hi magnuskn, just leaving a quick encouragement note to keep up the work you have been doing so far. Unfortunately, myself and my group will be dropping out of the playtest. We've finished the second scenario and the overall mood was a mix of disappointment and disbelief with the direction this is taking. The latest errata did nothing to dissuade us from this.

More and more the feeling is that PF2 is little more than a PC/Console RPG adapted for the pen and paper format, with less and less in common with the setting most of my group have learned to love decades ago.

We consider it unbelievable how Paizo decided to even consider to implement a Low Magic game mechanic on a setting that was beyond a doubt high magic.

It would be interesting to know how, with the current game mechanic, they would explain all that is seen in "Rise of the Runelords", it is simply not possible...

The arguments made defending the low magic setting have merit, but this is not the solution, creating a different setting would have been a smarter way to approach this, in my opinion at least.

See you in a couple of years when Paizo decides to do a PF3.


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In PF1 you already had that... the Brawler... I know I'm going t get hate on this... but in essence no alignment restriction goes against any and all lore that monks are based upon...


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HI all

For starters my applause to you magnuskn for a splendid analysis that you have done, and the general civility of this thread.

I will not discuss the mechanics involved in the changes mainly because it has been done so extensively, and I think I can bring no more to it. Having both sides defended their viewpoints very well.

I will instead give my humble opinion on why I agree so much with magnuskn, and I'm also one that if things do not change a lot I will be unfortunately done with PF2 after the playtest (btw I'm just about finishing the 2nd scenario). I've been playing RPGs for almost 30 years now, played AD&D for the better part of a decade , skipped 3.0 all together and came back on 3.5, and from there to PF. Having also played several non-fantasy settings that also had magic (Shadowrun chief among them).

My five cents worth here is that for the ones that say (and I respect completely their opinions) that magic / wizards / etc are OP maybe, just maybe are neglecting one crucial detail. PF follows the tradition created by Gary Gygax back in 1974, he designed a game called Dungeons and Dragons.. emphasis on the DRAGONS... Dragons are creatures of High Magic, the setting was created with that in mind, that Magic pervaded everything and it was all powerful, it could move mountains, raze cities, it was capable of just about everything.

I was attracted by the image of the Wizard preparing all powerful spells while his trusty fighter / Paladin / Barbarian companions kept the enemies at bay to buy the wizard time for his Earth shattering spells, with the Cleric running around dispensing healing to the martials could hold on fighting for a little longer.

To be clear, along the years I've played the gamut of base classes, Fighter, Rogue, Cleric, Wizard, you name it and I probably had one or another character in that class. The imbalance between Wizards and Martials always, but always existed. But the Wizard, regardless of how powerful he was, would never be all powerful, he would always need the help of his companions to overcome challenges.

Again regardless of mechanics, this was built in the concept, in the backbone of the game, high fantasy, high magic.

If by any chance I wanted to play something more balanced, more "realistic" there were medieval settings aplenty where I could do just that.

My driving point here is, PF when it first appeared did something brilliant, it kept the "soul" of the D&D game while solving many issues that were made apparent along the years. Now for the sake of some nebulous and ambiguous concept of "Game Balance" they, again in my opinion, neglected completely what I consider to be the soul, the most basic concept of the tradition, High Magic.

Grudgingly I admit that looking exclusively at 2nd Ed. it is balanced... ish. But has a consequence it stopped being the evolution of D&D, for better or worse, it became something else.
Something that has it stands I don't want to play, I'm comfortable with that, has by my accounting (and the frequency my life lets me indulge in my favorite hobby) I have enough AP for the next decade or so.

Again for all, this an opinion, just that, no more.