Aasimar

Inari Kompashu's page

8 posts. Alias of Miruru.


Full Name

Inari Kompashu

Race

Human Bard (Dervish Dancer) 1

Classes/Levels

Init 3, Perc +6, Fort 2, Reflex 5, Will 1, AC 15, T 13, FF 12, HP 11/11, Hero Points: 1

Gender

Female

Size

Medium

Age

16

Alignment

Neutral Good

Deity

None

Languages

Common

Strength 12
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Inari Kompashu

Stats:
Level 1 Human Female Dervish Dancer (Neutral Good)

STR: 12 (+1)
DEX: 16 (+3)
CON: 14 (+2)
INT: 10 (+0)
WIS: 8 (-1)
CHA: 16 (+3)

Initiative: 3

Hit Points: 11/11
Bardic Performance/Dance rounds per day: 7/7

Attack: BAB: +0; Melee: +1; Ranged: +3; CMB: 1; CMD 14 (Use Dex Mod for sunder, trip, and disarm attempts)
Defense: AC: 15; Touch: 13; Flat-footed: 12
Saves: Fort: +2; Ref: +5; Will: +1

Weapons:
Bladed Scarf +3; 1d6+1; 20/x2 crit range/damage; 5 ft range; Slashing (Disarm/Trip)

Urumi +1; 1d8+1; 18-20/x2 crit range/damage; 5 ft range; Slashing

Feats:
Human Bonus Feat- Exotic Weapon Proficiency: Urumi
Campaign Bonus Feat- Skill Focus: Perception
Level 1 Feat: Weapon Finesse

Traits:
Campaign Trait: Indebted
Trait 2: Heirloom Weapon (Bladed Scarf proficiency)

Class Features:

Battle Dances- Inspire Competence +1
Fleet +10- +10 ft. to move speed during battle dance
Cantrips/Spells

Spells Known:

Cantrips: Prestidigitation, Mage Hand, Detect Magic, Message

1st Level: Cure Light Wounds, Lesser Confusion

Spells Per Day:

Cantrips: Unlimited
1st level: 2 per day

Skills:
Acrobatics: +3
Bluff: +7
Climb: +1
Diplomacy: +7
Disguise: +3
Escape Artist: +3
Intimidate: +3
Knowledge (History): +0
Knowledge (Local): +0
Knowledge (Arcana): +0
Knowledge (Planes): +0
Knowledge (Nature): +0
Knowledge (Dungeoneering): +0
Knowledge (nobility): +0
Perception: +6
Peform: Dance : +7
Ride: +3
Sense Motive: +3
Sleight of Hand: +0
Swim: +1

Languages:
Common

Worn/Carried Equipment:

Lamellar Cuirass
Bladed Scarf
Urumi (Worn as belt)
Belt Pouch (6GP)
Water Skin
Trail Rations x5

Stored in room/backpack:

Explorer's Outfit
Bedroll
Silk Rope (50 ft)

Appearance:

5'7"

Like many of the residents of Hiyosai, Inari carries the physical traits that many consider to mark individuals as descendants of the sunken city of Sangoshi. Namely, she boasts an unusual fairness to her skin, complimented by the almost jade-like shade of green to her eyes. The young girl wears her light blonde hair in a bob cut, and seeing her with her hair any longer than that is incredibly unlikely. During battle, she wears a lamellar cuirass over her clothes, along with her bladed scarf around her neck, and an urumi as a belt, given its flexibility. A lean build allows her to maneuver around the battlefield easily, though it does not lend itself well to brute force and tasks that require more strength than grace.

Personality:
Inari's personality most often lead others to see her as too relaxed, especially when she begins dancing. Typically cheery and carefree, she carries herself with a reserve of energy rarely seen, though there's another side to her that occasionally slips out, one that's at least somewhat calmer. She often refers to happenings with the words "rhythm" and "beat", and indeed, she claims that she can "feel" the rhythm of a fight, and take it for her own. How literally this is meant to be taken, or whether it's to believed or not, remains to be seen.

Since she was confronted by the corrupt banker Isaak Bickings and his agent, Eldred Moyer, she seems to occasionally slip out of reality during conversations or while walking around, carrying her parents' fate on her shoulders. Of course, keeping them safe means lying to so many others, but surely, it's a weight she must bear. Such is the argument that rages beneath the happy visage she wears on the surface.

Background:
Born in Minkai, Inari grew up in the province of Hiyosai. While it wasn't a terrible place to live by a longshot, Minkai was coming closer and closer to an all-out civil war, and Inari's parents feared for their only daughter's well-being as a result. While they were able to work comfortably, her parents did what they could to provide, straining their bodies for every gold piece they could, saving up for a grand fund until eventually, the pair had amassed a sizable pile of gold. With the funding out of the way, the family traveled across sea and land for a new home, following rumors of a fortified city, Lastwall. Surely, that would be safer place to raise a child, even if it meant leaving the home of their ancestors behind.

So it was that the family migrated to Lastwall with the money they'd saved up with their hard labor, but life wouldn't be what they expected it to be like. Not only were there threats surrounding them, but they weren't even exempt from conflict inside the city's walls. While they were human, they were also different. They weren't natives. They looked different, they sounded somewhat different...and Inari was no exemption from this rule. There were many times when she was blamed for some form of mischief, even if the premise made no sense. Racism was prominent, even in regards to interracial conflicts. Thinking it was safer for Inari to stay out of "trouble", she was encouraged to study her heritage, in the form of various tomes, scrolls, and artifacts from their family. The most notable of these possessions were a bladed scarf, passed down from generation to generation, and a single urumi. The scarf was practically a piece of art, showing the fate of her ancestors through pictures and the finest artsmanship, slowly blending from a crimson to a blue. From her research, Inari picked up knowledge of the old times (to an extent), including the art of several dances passed down, just as the scarf and urumi had been. And so, she began to dance, practicing day in and out. Her body would become a mobile piece of artwork once she mastered the maneuvers, whirling in and out like the lightest of breezes.

Despite the relative period of happiness and peace Inari had been graced with, it was not to last. Near her sixteenth birthday, she'd come to discover an inkling of the problems that threatened the city, and while it wasn't her birthplace, she considered it her home nonetheless. A chance to help, perhaps that was what was needed for people to give her family a break! Even if it wasn't, she certainly couldn't pass up a chance to improve her dance and tell tales of whatever creatures she might encounter along the way! Unfortunately, news of this reached the ears of one Isaak Bickings at an inopportune time. Nobody knows quite how it happened, but the last few payments her parents sent to the banker for payment had "gone missing", leaving them in crippling debt. Days later, Inari was called by Isaak's agent, Eldred Moyer, for a conversation. Isaak was a shrewd banker, but a "kind one", he said. He was willing to keep her parents out of prison if she performed a simple act for him. She was to spy and watch for certain individuals of interest, giving any details to Eldred and Isaak when commanded. It was blackmail, but she had no choice. What started as an endeavor of pure intent had become corrupted, and as she stood in line alongside her fellow recruits, she felt the true weight of the situation strike home at last. She'd be giving the entire town a reason to hate her...