Hand of the Inheritor

Imperious3's page

Organized Play Member. 27 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




The other day I was playing a one-off under another DM and he did something that I found a bit off-putting; he would give players various options and then tell us exactly what we needed to succeed, and to what degree it would be effective. To me, this was utterly baffling. What I'm wondering is this: exactly how much of the mechanics do you 'let on' to your PCs? Also, for the players, does this seem like a weird practice and would you want your DM to adopt it?


I have a player in my group that claims that it's obvious to others (in game) when someone is using Detect Magic. Like glowing eyes obvious. He also says that Paladins can do their Detect Evil ability without detection. Is there anything, anywhere, that supports or refutes this? I guess that since Detect Magic needs at least six seconds of concentration to function and the Paladin ability only takes a move action, he could be using that to support his claim.


Hey all, quick question. One of my players is a veteran, and I believe that this is causing him to be overly argumentative about rules. For instance, I had mentioned in passing how you could suppress a weapon's Merciful enchantment. He insisted that you could not despite me claiming you could. Admittedly mild, but that's the essence of a few minor arguments. Anyone have any advice for a new GM on dealing with particularly forceful players?


What is a good base bonus value (+2, +3, etc.) for a powerful intelligent weapon? It's a short spear with an ability to animate corpses.


Hey all, I recently started a homebrew campaign with my group and I'm having problems with giving out loot, any advice on how to "realistically" give some out? Should I just give out more straight gold and gems, or should I make it more intimate (for lack of a better word)? They're level 3 at the moment.