Hand of the Inheritor

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Here's how my Aberrant Bloodline Sorcerer got his powers. Beware, very long.

Backstory:
As a young man, Kendrik liked to go adventuring with his friends in the caves near the city. The six of them would delve deep in the caverns, despite the warnings of horrible abominations lurking below. One day the group went farther than they had ever gone before, and the boys found a tunnel that seemed interesting to hang around in.

Then they found the room.

Resa was the one who tripped the secret switch. As soon as he saw what was inside, he fell to his knees and retched. The room was full of alchemical equipment: test tubes, operating tables, experimentation benches, and the like. But the worst things were the bodies; they were obviously human at one point, but now it was debatable. Some had limbs randomly located on their bodies, and some had no faces but their torsos were covered with eyes. The group huddled in the doorway, staring wide-eyed at the macabre sight. "Wh-wh-what should we do?" stammered Halcen.

"Ye shoulda minded yer own business. But now, I insist ye stay fer a while."

The friends turned around, and they saw the duergar standing there, leaning against a staff. He pointed it at them, releasing a blast of shocking energy and knocking them into convulsing unconsciousness.

Over the years, Kendrik watched his friends die. The duergar performed horrible, torturous experiments on all of them, with the friends alternating between a rancid holding pen and being strapped to the tables. The madman only referred to them as numbers and before long that was all they knew. They lost track of time and had no idea of how long they had been kept prisoner. The only measure they had was the dwindling number of subjects. Eventually only Kendrik, now known only as Experiment 6, was left, and he definitely wasn't human any longer. He lasted as long as he could, but one day when the duergar was attempting another of his nightmarish "improvements", Kendrik slipped into blackness.

He awoke on a heap of bones, not remembering anything from before the lab, unsure whether he was truly alive. His horrible pain confirmed that he was indeed among the living. The duergar must have mistook his coma-like state for true death and discarded the supposed corpse. Number Six was familiar with this stretch of cave, and began to make his way to the surface. Black lightning crackled beneath his skin and between his many scars. Anything that came near was blasted away with the arcane bolts. Experiment #6 had been given these powers against his will, but he knew what he would use them for. He would hunt down the insane duergar who had done this to him and he would make. Him. Pay.


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We did a Skulls and Shackles campaign in which the druid's raptor familiar racked up a higher kill count than most of the PCs (It was our first game ever). That raptor was ridiculously lucky, and went out with a blaze of glory as it was killed after landing the final blow against an alchemical golem. RIP Steve the Raptor.