Statblock:
Imiriax - 10th Level
Tarondor wizard 10 (Bestiary)
Medium, Human, Humanoid
Heritage versatile human
Background scholar of the ancients
Perception +13
Languages Ancient Osiriani, Common, Draconic, Dwarven, Elven, Sakvroth, Thassilonian, Varisian
Skills Acrobatics +15, Arcana +21, Architecture Lore +17, Azlant Lore +21, Crafting +17, Deception +16, Diplomacy +21, Dragon Lore +22, Intimidation +16, Medicine +12, Nature +13, Occultism +17, Pathfinder Society Lore +17, Religion +13, Society +17, Stealth +15, Undead Lore +21
Str +0, Dex +3, Con +2, Int +5, Wis +1, Cha +4
Items +1 resilient explorer’s clothing, dagger, greater staff of air[TV], backpack, bag of holding i, bedroll, candle (10), chalk (10), diplomat's badge, endless grimoire[SoM], flint and steel, healer's gloves, obsidian goggles, oil (pint) (10), rations (1 week) (2), Religious symbol (wooden), rope (50 feet), scroll of air bubble (5), scroll of airlift, scroll of burrow ward, scroll of cleanse air (4th rank), scroll of fireproof, scroll of ghostly weapon (5), scroll of planar tether, scroll of translate (4th rank), scroll of tremorsense (3rd rank), scroll of water breathing (4th rank) (5), soap, torch (5), wand of marvelous mount (4th rank), wand of pocket library (3rd rank), wand of shardstorm (3rd), wand of translate (4th rank), waterskin, wayfinder of rescue, writing set, purse (1,178 gp, 3 sp, 4 cp)
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AC 26; Fort +17; Ref +18; Will +16
HP 98
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Speed 30 feet
Melee [1] dagger +15 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Melee [1] [i]greater staff of air[/i] +12 (magical, two-hand (1d8), monk, staff), Damage 1d4 B
Ranged [1] dagger +15 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Arcane Wizard Spells DC 29, attack +19; 5th fireball, lightning bolt, summon dragon, wall of stone, wave of despair 4th enlarge, fireball, force barrage, invisibility, invisibility 3rd earthbind, fear, haste 2nd blur, resist energy 1st gentle landing, mystic armor Cantrips (5th) detect magic, electric arc, frostbite, shield, telekinetic projectile, telekinetic projectile
Arcane Sorcerer Spells DC 28, attack +18; 3rd (1 slots) roaring applause[SoM] 2nd (1 slots) final sacrifice 1st (2 slots) endure*[LODM], pocket library[SoM] Cantrips (5th) shield, telekinetic hand
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 3 Focus Points, 5th ancestral memories (DC 28), energy absorption (DC 29), force bolt (DC 29)
Ancestry Feats Clever Improviser, Incredible Improvisation, Natural Ambition
Class Feats Advanced School Spell, Basic Bloodline Spell, Basic Sorcerer Spellcasting, Bloodline Breadth, Reach Spell, Sorcerer Dedication
General Feats Fleet, Incredible Initiative, Toughness, Untrained Improvisation
Skill Feats Additional Lore, Bon Mot, Kreighton's Cognitive Crossover (arcana, dragon lore)[LOPFS], Quick Identification
Other Abilities arcane school, arcane thesis, imperial, school of battle magic, spell blending, wayfinder