Mystic Theurge

Imiriax's page

236 posts. Organized Play character for Tarondor.


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Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Ohhhhh boy. Hmm, I apologize. I just realized that Imiriax has already played this. I need to bow out. I'm going to go delete my comments in Gameplay while I still can. If you get the chance, can you go into the Campaign tab and deselect me as a player.

Again, I'm sorry for the mistake.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

1a. This is Imiriax, a young wizard from Oppara in Taldor who studied at the Kitharodian Academy, a bardic college. He is wide-eyed, honest and forthright, guided by his somewhat more circumspect familiar, a raven named Anton. Imiriax wants to acquire knowledge and can be reckless in its pursuit, but is generally a decent and thoughtful fellow.

1b. Imiriax has the bard archetype.

1c. I enjoyed the multi-part The Perennial Crown.

2a. I'm good with a fast pace. I'll do my best.

2b. Bot me at your pleasure.

2c. Full botting instructions included.

3. I'm in Virginia (Eastern U.S.)

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Thanks, GMcmlobue! It was fun. Thanks, gang. It was a blast!

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Hey folks. I have a big jury trial through the 8th, so please don't expect much from me until then.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Oh. I thought it was -on- the bridge.

Imiriax examines the bridge to see if he could bring it down with a lightning bolt, his most destructive spell.

1. Recall Knowledge (Architecture Lore)+12
2&3. Cast lightning bolt either at the bridge or at the construct, depending on what he thinks from #1. I am assuming I can shoot this -past- Ionic. I won't shoot if it means hitting an ally.

Lightning bolt damage (simple Reflex save, DC 22): 4d12 ⇒ (6, 3, 12, 8) = 29

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

I must've missed something. Why would we destroy the bridge?

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

MAGIC WEAPON ON MERISIEL

Imiriax then tries to topple the colossus with a telekinetic maneuver. He points his wand and makes a slashing motion towards the creature's ankles.

Ranged Trip: 1d20 + 12 ⇒ (14) + 12 = 26

Rules on Trip

Last, he casts shield on himself.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

GM, since Ionic didn't want the magic weapon spell, can I have put it on Merisiel's weapon instead?

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imirax approves of Hornietelle's strategy and follow it himself.

◆◆ - Cast Magic Weapon on Ionic's Dwarven Waraxe.
◆ - Interact take out wand of telekinetic maneuver.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imiriax keeps talking, since that seems to be working.

"You know, I shouldn't mention this in a negotiation where I'm representing another party, in this case the Pathfinder Society, but I've always wanted to meet a real dragon. The tales of their ferocity and wisdom are legendary, of course, but when I heard that we were coming here, I did quite a bit of research... I'm a researcher by nature... and learned that you were considered exceptional in that you are both wise and kind-hearted. I do look forward to having a chance to learn from you. Be careful! I intend to learn some real draconic magic if I can!"

Diplomacy: 1d20 + 14 ⇒ (2) + 14 = 16
ReROLL!: 1d20 + 14 ⇒ (7) + 14 = 21 Eh. Probably not too bad.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Having no interest in the dragon's weaknesses because he has no interest in fighting it, Imiriax decides to go with his real strength - talking.

"Well, we should begin by establishing what each party desires of the other, don't you agree? The Pathfinder Society would like to establish a lodge here on the island and would like your permission to bring responsible and respectful guests. We have many references in cities all across Avistan and Garund, but also allies here in Tian Xia, including both Goka and Minkai. May I ask in what way the Pathfinder Society can aid or please you, mighty Aojimitsu?"

Diplomacy: 1d20 + 14 ⇒ (15) + 14 = 29

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Having made his initial pitch, Imiriax allows others to do the talking for awhile. He smiles faintly as the terrifying pumpkin-man tries to sweet-talk the dragon, deciding that he likes Squash but really never wants to see if the leshy has a temper. He also likes watching Hornietelle as she talks, but isn't really listening to the words.

Dragging his attention back to the dragon, Imiriax regards it as the others talk, wondering what further influence he might exert to sway this would-be protector to their side.

Perception:
Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imiriax hesitates, knowing how badly he blew it with the plant spirits. Taking a breath, he plunges in.

Recall Knowledge about Dragons (Arcana): 1d20 + 15 ⇒ (4) + 15 = 19

"Wait, am I to understand that you are the Aojimitsu? The reason every villain is afraid to come to Kayajima, and the very reason the Pathfinder Society has sent us here? Incredible! We are so pleased to make your acquaintance, great and mighty Aojimitsu!"

"Permit me to introduce us. I am Imiriax, a scholar and collector of legends. Here are my worthy companions, the priestess Hornietelle, the famous adventurer and master locksmith Merisiel, the famed sailor Ionic Saltbeard and the mysterious but friendly Squash. We all of us are ambassadors of the Pathfinder Society who humbly pray your permission to arrange a lodge here on Kayajima that we may benefit the peoples, the land and the spirits of the region, as well as learn from all of them."

Diplomacy: 1d20 + 14 ⇒ (10) + 14 = 24

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imiriax tries again. "Honored spirits," he says. "Aid us in establishing our lodge on this island and you will have strong and friendly neighbors with an interest in keeping your island safe. We will be good allies to you and your kind."

Diplomacy: 1d20 + 14 ⇒ (2) + 14 = 16 I give up! :-p

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Apropos of nothing, I'm looking for players in my online Sunday game.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

"And in so doing, you would aid both the Natural world and the Mortal worlds. Mortals will honor your choice for generations," says Imiriax.

Diplomacy Aid plus Cooperative Nature: 1d20 + 14 + 4 ⇒ (1) + 14 + 4 = 19 Are. You. Kidding. Me.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Society: 1d20 + 12 ⇒ (9) + 12 = 21

Imiriax smiles, pointing to the tails. "If I'm not mistaken, I believe this is the religious symbol of the deity Daikitsu, goddess of agriculture and crafting."

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imiriax gingerly crosses a fallen log.

Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Arcana: 1d20 + 15 ⇒ (7) + 15 = 22

Laughing delightedly, Imiriax sets the dog on the ground and lets it run around wagging its tail.

"I don't know if this aids our quest," says the mage, "but it is interesting."

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Crafting: 1d20 + 12 ⇒ (19) + 12 = 31

"A guard tower," says Imiriax. "Let's look around a bit."

He tries looking for an entrance or other clues as to the tower's purpose or origin.

Perception +9

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search
Ionic Saltbeard wrote:
Ionic pulls out one of his minor healing potions and tosses it to Irimiax. "Might need dis. Squash did a number on ya foot dere."

"Yes, thank you."

Ionic Saltbeard wrote:
Squash sadly crit failed his medicine check and dealt another 8 damage to you, you're still down 8 hit points after all is said and done.

Actually, he'd be down 6. From an initial total of +9, he took 29. Then Squash injured him for 8 more. Then he and Hornietelle provided 22 more healing. That's down 6.

Minor Healing Potion: 1d8 ⇒ 4

And now he's down 2.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imiriax uses his Healer's Gloves on himself and his Wayfinder of Rescue on Squash.

Healer's Gloves on Imiriax: 2d6 + 7 ⇒ (3, 3) + 7 = 13
Wayfinder of Rescue on Squash: 1d8 + 8 ⇒ (5) + 8 = 13

Imiriax started with 9 temporary hp, meaning he's really only down 20 at the end of the fight. Between Hornietelle's 9 and his own 13, he's fully healed. Squash is down 3 hp.

"Well! That was...exciting," he says.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imiriax growls. Nothing has ever survived the full force of his most powerful blast before. He eyes the griffons and determines to reserve his lightning bolt for later.

◆◆ Cast electric arc on Red and Blue.
◆ Cast shield on himself.

Electric arc (basic Reflex DC 22) vs. Red and Blue: 3d4 + 4 ⇒ (3, 2, 1) + 4 = 10

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

These things are tougher than I expected, thinks Imiriax. And now I can't use lightning bolt without frying Squash and Merisiel. Hmmm...

The wizard steps up behind the leshy and unleashes a roaring gout of flame from his fingertips that just barely avoids burning Squash and Ionic.

Heightened Burning Hands v. Red and Blue (Basic Reflex save, DC 22): 6d6 ⇒ (4, 3, 5, 2, 1, 6) = 21

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imiriax mentally runs through his spells. I could blast two of them with a lightning bolt, or I could ensorcel squash's weapon to do more damage. Or enlarge someone... but... nah...

Stepping forward, the mage unleashes electric arc on the two wisps.

Electric arc v. Red and Green (Standard Reflex save, DC 22): 3d4 + 4 ⇒ (2, 1, 4) + 4 = 11

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Ha! It sounded like you said "ethereal weasels", but one would have to be high as a kite to come up with that!

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imiriax shakes himself out of his reverie and checks the work for soundness.

Crafting and/or Architecture Lore: 1d20 + 12 ⇒ (3) + 12 = 15 Feh!

"Looks good to me!"

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imiriax turns to his companions. "I suggest we tackle the cove last, or at least later. It would do well to understand what is happening before we try to converse with a dragon."

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

"Thank you, Squash," says Imiriax when the leshy heals him. He watches curiously, wondering if the herbs are similar to those used by human chirurgeons.

______________________________________________________________

Imiriax smiles at Kukuha, listening intently. This talk of ley convergences has the analytical mind of the wizard very excited. "I might be able to help with the bridge," he says. "I've built a few temporary structures in my day. And that forest looks to be filled with good raw materials. But this dragon interests me more. Do you know what kind of dragon? Or its name?"

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imiriax attempts to roast two boars at once.

1. Stride.
2. Cast electric arc on Blue and Red.

Electric Arc: 3d4 + 4 ⇒ (2, 2, 1) + 4 = 9 Boo!

Standard Reflex saves. DC 22.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

"Ow! Sonofa...! Damn! That hurt!"

Imiriax casts a spell, then runs for safety.

1&2. Cast haste on Ionic.
3. Stride!

HASTE - Magic empowers the target to act faster. It gains the quickened condition and can use the extra action each round only for Strike and Stride actions.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

"Pathfinders," says Imiriax, on the ship as they approach the island. "I have many spells that can assist you, so in case we run into any trouble out there I want to ask you about them now."

"I can make somebody much faster, both in speed of leg and of hand. I think that would be most useful to Ionic or Squash, though of course Merisiel could also benefit. What do you think?" Talking about haste, here.

"I can place a charm on your weapon to make it twice as sharp. That's often a favorite of warriors, too." This is magic weapon.

"Likewise, I can make someone as tall as a house, another person as fast as a horse and another blurry and hard to see. Of course, there won't be time to do all of that in a fight, so I'll probably have to pick only one. I was thinking that Merisiel would probably like to get into position quickly and Squash being as big as a house would just be terrifying. Ideas?" Here, I'm talking about enlarge, fleet step and blur.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search
Ionic Saltbeard wrote:
Ionic hands the wizard a glass of the drink and a few slices of apple. "Dink it's Arcadian. Certainly from dere." He takes a sip of his own glass as he nods at the wizard's next words. With a wry smile he counters. "Don't worry, I'll help ya. First one o' dem's a hole, de other's a plank." He gives a small laugh at the joke and then hands over another slice of apple as a peace offering.

Imiriax laughs with the dwarf. He seems genuinely to enjoy laughing.

Hornietelle wrote:
Noticing the looks from Imiriax, the elven woman smiles knowingly, slowly moving towards Anton, perched on the ships railing. "Such a pretty bird, does it speak?" she asks the wizard,

"It does!" squawks the bird. "Corn?"

"Not now, Anton," says Imiriax, smirking at his friend's shamelessly mercenary ways.

The bird makes a rather rude sound to his master and looks back at Hornietelle. "Pretty bird," he confirms.

Hornietelle wrote:
"I am sure Anton is closer to Gozreh than I, for my goddess is full of the love that all desire, but those who betray such desire are likely to meet my 'Sting'" Hornietelle continues, fingering the whip at her side, "before she seeks revenge. But what of that, we can enjoy the sea and freshness of the oceans first."

"Well, I won't betray you, Miss, but I wouldn't put it past Anton. He's rather loose with his affections when food is in the picture." Imiriax peers at the raven with an affectionate smile, but the bird turns his back on the wizard and preens his feathers.

Merisiel wrote:
"You should be careful carrying these amounts of money, Wizzard. The towns are swarmed with thieves." she simply comments as Imiriax head to do the shopping

The young wizard looks concerned, as if remembering a fact he had forgotten. "Um, right. Right. Uh, why don't you come with me, then and I'll buy you lunch. Maybe a new knife?"

Merisiel wrote:
"Sure, magical powers, voodoo and all that crap. We seem to have someone who understands this nonsense so I think we are good to go." she says, flipping a dagger in her hand
~Squash~ wrote:

During the trip, Squash was content to soak up as much sun as possible and stay out of the way.

"Well, if it wasn't for all that magic and voodoo, there wouldn't be any me. So I guess it can't be that bad."

"I'm quite fond of the voodoo, myself," laughs Imiriax. "I'm also partial to juju, hokum and the heebie-jeebies. But magic is just knowing the rules and applying them. Anyone can do it with a lot of practice."

Yeah. Let's hit the beaches!

Before the adventure proper begins, Imiriax will "wand up" and cast false life and longstrider, giving himself +9 hp and +10 movement for 8 hours each.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

MadScientistWorking: Please go to the Campaign Info tab and click on "Edit this Campaign." Then please click the box that says "This campaign is no longer active." That will remove it from all our campaign pages.

Thanks!

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

GM cmlobue: Please skip the wand of false life. I forgot that I already have one.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

When Hornitelle arrives, all leather and seduction, Imiriax is momentarily taken off-guard, whipsawed between adjusting to a talking jack-o-lantern and then a glamorous bombshell. He mouth make a silent "o" for a moment before he blinks and smiles his trademark boyish grin. "I'm Imiriax and this is Squash. This," he says, pointing to the nearby raven, "is Anton."

When Merisiel rushes in, Imiriax smiles at her breathlessness. "I've heard of you! I think I read one of your reports to the Society."

The wizard accepts the dwarf's offer of berry wine and drinks. "Thanks. That's... interesting. Is it Arcadian? That could sell well in Oppara. Glad to have a sailor with us. I don't know a porthole from a gangplank."

He listens carefully to Okonase, well used to lectures from the Academy. When he is finished, Imiriax says "I've heard that Kayajiman animals are quite deadly. Why does the Society want to place a lodge there, in particular?"

Adding the shopping list to my character sheet.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Diplomacy (Gather Information): 1d20 + 14 ⇒ (10) + 14 = 24
Society(Recall Knowledge) of Sakakabe: 1d20 + 12 ⇒ (13) + 12 = 25

Assuming I have the Diplomat's Badge:

then I get a +2 on the above Gather Information check.

Friendly and colorful, Imiriax charms and cajoles street performers, vendors, merchants and city guards to learn all he can about the city, often telling jokes or exchanging gossip he's heard from others.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imiriax has a shopping list before he sets out. He's been sitting on cash for six levels! Please let me know if there are any issues.

Shopping List:

All these items are A) Common and B) level-appropriate.

1) Armor Potency Rune (+1) - 160 gp
2) Diplomat's Badge - 125 gp
3) Goggles of Night - 150 gp
4) Bag of Holding, Type I - 75 gp
5) Wand of Longstrider (2nd level) - 160 gp
6) Wand of False Life - 160 gp
7) Wand of Knock - 160 gp
8) Wand of Spider Climb - 160 gp

Total: 1150 gp

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

The young man with a bright smile and expensive Taldan clothes startles when the scarecrow starts to talk. He startles, but the large raven perched on the dockside lantern above his head does not. It preens its feathers and regards the leshy with a cold, unblinking eye.

The young man looks closely at the leshy, making sure it's not some sort of prank. Seemingly satisfied, he smiles a broad and easy grin and says "I like warm beaches better, but my dissertation has taken me to some chilly places. You've, uh, been to this Sakakabe, then? What's it like?"

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Thank you! And congratulations on your first online GMing!

Vigilant Seal

Hey! I'd love to play!

Character name: Imiriax
Player Name: Tarondor
PFS#: 2405-2001
Character Class & Level: Wizard 6
Faction: Vigilant Seal
Architecture Lore: 1d20 + 12 ⇒ (17) + 12 = 29

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Player Name: Tarondor
Character Name: Imiriax
PFS #: 2405-2001
Faction: Vigilant Seal

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

When might we get chronicles? I'd like to play Imiriax in a new game.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search
MadScientistWorking wrote:

Yes. Thulgrun knows what he's talking about.

Also I just want to say thanks for putting up with my newbie PBP gming. I definitely appreciate how much you all gave me advice me as this is my second time running online. It's a lot of work.

It definitely is. You did great! Thanks for running this! I had fun!

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

"Go back to the chaos of the Void!" commands Imiriax. "This is a place of Order!" He flicks a wrist and propels a loose shard of stone to slam into the voidworm's physical form.

1&2: Cast telekinetic projectile
3. Cast shield

telekinetic projectile: 1d20 + 12 ⇒ (6) + 12 = 183d6 + 4 ⇒ (3, 3, 6) + 4 = 16

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imiriax fires lightning from his fingertips and scatters sparks in a terrifying display!

1 & 2. Cast electric arc on Yellow and Brown.
3. Cast shield.

Electric Arc on Yellow and Brown (Standard Reflex save DC 22): 3d4 + 4 ⇒ (2, 1, 1) + 4 = 8

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Sorry. Which slide are we on?

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

"I tried to tell you this was a bad idea."

Imiriax moves to line up the three foes, then unleashes the thunder!

1. Stride
2&3. Cast lightning bolt, hitting all three enemies.

Lightning Bolt damage (Basic Reflex save, DC 22): 4d12 ⇒ (12, 9, 5, 10) = 36

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Imiriax thrust out his hands, brushes Thulgrun's shoulder and impels kinetic force into the warrior.

Haste on Thulgrun.

Vigilant Seal

Wizard (transmuter) 8 - HP 80/80, AC 22 - Perception +11 (+13 to Initiative) - F: +12/ R: +13 / W: +13 - Speed: 25 - Hero Points: 1/1, Active Conditions: +10' ; Default Exploration Activity: Search

Anyone, do you want blur, haste and/or enlarge?

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