Illeol |
The 3.0 Guide to Pathfinder Organized Play says its legal, but how do I track this equipment??
Do I need to have a GM sign off??
Prerequisite: Halfling.
Benefit: Once per day, when confronted with a
situation that calls for a particular mundane item of
equipment, you may make a Sleight of Hand check with
a DC of 10 plus the item’s cost in gold pieces to “happen”
to have such an item on your person. For example, having
a crowbar would be DC 12, whereas a flask of acid would
be DC 20. The item must be something you can easily
carry—if you are on foot and have only a backpack, for
example, you could not have a large iron cauldron. You
cannot have magical items using this feat, nor can you
have specific items, such as the key to a particular door.
If you are stripped of your equipment or possessions,
you lose the benefits of this feat until you have at least a
day to resupply and “acquire” new items. You must pay
of these items normally.
Special: At the GM’s option, a character can substitute
the Survival skill for Sleight of Hand with this feat. Such
a choice is permanent.