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So in total, seven attacks in a round. Unless I get a haste thing or w/e. Mmk, good to know. Thanks to both you.


Oh! Well I guess that makes sense.

Okay. But. I am going to be a two weapon fighter... does that apply to both weapons? Say, level six. I do my first attack with my main, then do my off-hand. Then do my second attack with my main. Do I just get those three, or do I get a second with my off hand as well?


Alright. I can't for the life of me find this... I'm likely just dumb and missing it, but... the hell does the slash and additional number under later base attack bonuses mean?

Like.

+6/+1
+12/+7/+2
+16/+11/+6/+1


Here's what you don't do, and that annoys me as a RPer.

"GM: Rogue, you just listened at the door and heard nothing. The Monk doesn't trust you and you are a little bit insulted."

Don't tell me what my character intended or what my character feels. I will decide this.

As someone who did text/paragraph RPs for years, nothing pissed me off more than the person I was RPing with writing that my character smiled or laughed or reacted in some way when I did not write it nor intended it to happen.

As I value RP over everything else when playing tabletop games(Followed by combat. Mmmn I love me some good combat), I would look at either of my two GMs if they said that and give them the f~!@ing death glare.

Ask for a reason. If the rogue presses his ear to the door to check and fails and another player then proceeds to do it, stop them before they roll and ask: "Why". Get a motive. If it's not good, tell them no or hell go ahead and make them RP it out with the other person and then see if your whole not trusting/insulting thing works out through RP by THEM. If the motive is good... well. Same thing.

Really that simple.


So I could enchant a sun blade up to a +5 sun blade?


blackbloodtroll wrote:
Would not wielding a small Bastard Sword in your off-hand reduce the penalty?

The sun blade is a normal sized bastard sword but it counts as a light weapon, thus reducing the penalty.

This sword is the size of a bastard sword. However, a sun Blade is wielded as if it were a short sword with respect to weight and ease of use. In other words, the weapon appears to all viewers to be a bastard sword, and deals bastard sword damage, but the wielder feels and reacts as if the weapon were a short sword. Any individual able to use either a bastard sword or a short sword with proficiency is proficient in the use of a sun Blade. Likewise, Weapon Focus and Weapon Specialization in short sword and bastard sword apply equally, but the benefits of those feats do not stack.


Ooo... so you meant a +5 Undead Bane Sun Blade. That would be beautifully overpowered, but I'm guessing it's impossible to add undead bane to it. Though can you add the levels to it? Hrm.


That would undo the entire point of taking a sunblade. Unless you mean use that in the main hand and a sun blade still in the off hand. But even then. A undead bane is more circumstance driven than a sun blade. An undead bane will only do 2d6 more damage to undead, while a sun blade does:

In normal combat, the glowing golden Blade of the weapon is equal to a +2 bastard sword. Against evil creatures, its enhancement bonus is +4. Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and ×3 on a critical hit instead of the usual ×2).

So I do double damage to one more type of creature, and do x3 on crits on undead and such. Idk.


ZenithTN wrote:

Not to be a wet blanket to the character concept, but two things jump out at me....

First, you said in your OP that exotic weapon proficiency gave you a +1.
It does not. It requires a BAB of +1 to be legal, but does not grant any bonus to hit.

Second, many would view Enlarge Person and Lead Blades as both being size modifiers, and not stackable. I'm one of them. YMMV.

The first thing was handled by I think the fifth post on the first page.

The second, I don't know much/at all I'm going to use Enlarge person or lead blades.

Anyways. Here's what I have so far as to what I personally want in the end.

Necessary Equipment:
Sun Blade x2
Mithral Full Plate of Speed(Though, is there a medium armor with the same effect? I prefer medium for flavor and utility reasons)
Gloves of Dueling
Possibly one of the belts that gives you a bonus to all your physical stats

Necessary Feats:
Two weapon fighting
Double slice
Two weapon defense
Improved two weapon fighting
Two weapon rend
Quick draw
Maybe greater two weapon fighting

Then of course all the feats I already have like power attack, cleave, prof, etc.


brvheart wrote:
Am I the only one that sees an issue with wielding twin bastard swords, 2 two-handed weapons? Yes it is legal but even with two-weapon fighting you are at -4,-4 and I would make it -4,-6 for wielding a two-handed weapon. Even to afford one Sun Sword at 55,000 GP at WBL you would need to be 15th level at 25% for weapons and you would only have that weapon.

Bastard swords are both one handed and two handed. It's why they're called bastard swords, or hand a half swords. Because they can be wielded either way. They're in between. You can wield them one handed as an exotic weapon, two handed as martial. ...or was it the other way around? Can't remember. So no, it wouldn't be -4, -6. It'd be -4, -4. Then with a sun blade it'd be -2, -2.


May I suggest playing online? Roll20.net is a good site. You shouldn't have too hard a time getting more players online, either on here or other forums. I understand it's a bit more fun playing in person and all, but this would solve your problem.


Ahhhh. Reminds me a bit of one of my favorite long term campaigns in another system(Rifts).

Early on, everyone received some gifts from on high for something. My character, a cyber knight(Think knight with psychic powers) got a suit of full plate armor with all sorts of awesome abilities. It was also evil as hell. Once a week I could roll percentile dice to see if my will overtook its completely and thus get the full power of the armor, though with each fail my character would lose bits of his own will to the armor.

I only rolled once or twice out of fear of this. But as the campaign went on, my character became more and more aggressive and detached for RP reasons and such. Until finally, after two years in this campaign, in the final haul on another planet with a demons vs everyone else war for the fate of the universe? I said f+*~ it and gave in. In an important moment my character made a deal with the demons, turned on the team and escaped. Gave in to the armor where it became part of him(While this happened the GM had me roll a save during a scene with my characters younger self to see if my good half won out. Ended strangling the little s##$ to death).

So. I ended up the final boss. And I lived. The other PCs had to retreat and other reasons brought the war to an end.

After that I lost control of the character and he became the big bad that GM controlled for about a year.

All in all, I say give in. Being the big bad is fun. XD I mean, I guess if you're really that against it talk to them, but... really. It is f*$*ing fun.

Edit: And that's why you read more than the first two pages before commenting. Oh well. :c


Thalandar wrote:
meatrace wrote:
IlleSapiens wrote:
It's not that I won't consider archtypes. It's that I didn't find out they existed until I was level two.
I know you don't want to "be that guy", but it seems like you're pretty new to a lot of aspects of the system. Doesn't hurt talking to your DM and asking him if he thinks its okay. *shrug*

If you were a player in my game and came to me with the explaintion that you didn't know about the archtypes and traits prior to build, AND I agree that it fit the charcter concept...I would let you re-work the character.

Its a GAME its suppose to be FUN, for everyone. I love seeing the sparkle in a players eye when they "get into" their character. Its better than the, dull lifeless look when they feel they are being oppressed by the GM.

Lol, don't worry. She's far from oppressive. She's a really good and understanding DM who will give stuff if it makes sense, etc. I talked to her last night and didn't really have to argue the point for more than a couple sentences before she said okay, and just to make sure everything was in place correctly when doing it. But given some advice about armor training and such we'll see if I even do it.

I'll reply to all the other posts here later. At work and it's a bit busier than usual. @.@


Dark servitude wrote:

"Before people start telling me I should use different weapons as part of their advice, that isn't going to happen. He was a half-elf raised by his human mother in a racist human town(At least until he was nine and his mom had enough when he tried to cut off the tips of his ears and they left), is a bastard himself, etc. So the bastard sword is a bit symbolic for him."

That's what the OP said, and sticking to it. God and people say I don't read posts.

In all honesty talk to your GM about the two-weapon fighter archetype. Me and a friend where looking at that archetype for ever to see if weapon finesse would work (which I don't think it does when using two bastard swords.). and in all honesty, a -4 pen isn't as bad as you might think. Think of a archer that doesn't have precise shot, they get a -4 pen when they just have to shoot someone in combat.

Side note: The sun blade would work with the weapon finesse so whoo hoo.

But yeah, if you can, since you know what direction you kinda wanna do, talk to your GM if you can switch just a few things when your in town or something.

Lol. I'm trying not to get too annoyed over the people not reading it. They mean well. But yeah. Thank you for reading it though.

But yeah. That's what I was thinking. The penalty ultimately doesn't seem that bad, especially if done right. The dual sun blade route brings that down to -2 since they're considered light, which isn't that bad. Then if I'm right about how the TWW archetype works, even that -2 penalty will go down/vanish.

So, as I see it, and I'm guessing some aspects of this are probably wrong but no one has really corrected yet:

Two Sun Blades doing large weapon damage, 2d8 plus all the damage bonuses from my bastard sword stuff and the sun blades special abilities. Penalty of -2 or 0 if I'm right. Two weapon defense helping my AC. Of course two weapon fighting. Improved two weapon fighting. Double slice. Two weapon rend. Quick draw. Either have the sun blades in scabbards of vigor or scabbards of keen edges, depending on what I want in the end.

I doubt I'll take weapon finesse as my str is better than my dex. I'm going to increase my dex to 17 next stat increase level, but I don't think I'll take it beyond that unless I get equips/tomes.

My GM is a pretty nice lady. Good friend, understanding. I'm guessing if I talk to her about it she'll let me do the archetype and stuff... it's just that I hate/feel bad asking. XD


Well, that's the thing and thus my question.

A normal sun blade is the size of a medium bastard sword, but it's treated as a light weapon/short blade in weight and use. So I'm wondering, if a sun blade was crafted out of a large bastard sword... if it'd keep the damage of a large bastard sword, while doing away with the size penalty and making it considered light. Or maybe it'd make a large bastard sword considered medium? Idk.

Also, two weapon defense gives a +1 shield bonus to your AC. +2 if you go total defense or w/e. Not as much as a lot of shields give, but it's something.


Really never been a fan of shields/sword and board style stuff.


Hrm. The lead blades chart does help. It also raises a potential question.

Say I have someone/a group of people in game make me two large category bastard swords, either by crafting the weapon that way or putting the spell in it... whatever. Just in the end I'd end up with two large size bastard swords that do the 2d8.

Then I take them to someone who can craft wondrous items. Have them use them when creating these: http://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/su n-blade

Would they still do 2d8?


>> Yeah, not gonna happen. His character and backstory is tied into my friends character and backstory and she also did like a picture of him for me. Plus I really like him. As someone who writes and has been doing text based RPs since he was ten, all of that is more important to me in the long run.

Anyways. I really can't find the rule for large/oversized weapons anywhere. Someone give me a hand, please?


To be fair, it does say the average is sixty... it'd only need another fifteen to do it.


Anybody? Would really like to find the rules for large weapons and stuff.


._. As I've said, the guy is already made, level five, and many sessions into the campaign.


"a monster (water drake) flew out of the water, attacked our rogue, then flew back into the water (covering a total of about 150ft). I asked "Wait, a creature can take a move action, attack, then take another move action in one round?" When the GM said "yes" I didn't argue the point I just smiled and said something to the extent of "well I call shenanagins!" and ribbed him a little. I wasn't worried about the encounter being too deadly, nor that he was necessarily cheating, I was really just looking to clarify the rules and figure out how to get the water drake on land to fight him."

Had a situation sort of like this. Kind of.

We had entered a foresty/swamp area, heard screams/laughter, etc. Roll fo initiative. First thing that happens is a human spider thing, forget the exact monster, drops from the trees that it was hidden in right next to our cleric, attacked her, then disappeared back into trees. I spoke up asking how it was able to move, attack and then move again.

Now here is where our DMs seem to differ. Mine is pretty cool, a good friend and she actually listens to her players which yours doesn't seem to do. She thought for a moment, agreed, and placed the creature back down. Honestly, if your DM isn't going to really listen to you and act like this... probably better off finding a different one.


Working something I'll likely run by you guys later, but... first...

I can't for the life of me find the rules on large weapons anywhere beyond what you've said. I've googled "Large weapons pathfinder" "large bastard sword" etc. Can't find s#$!. So a link or a page number from whatever book it is in would be great. I checked ultimate equipment and they only have the stuff for small and medium bastard swords or w/e. So yeah.


meatrace wrote:
IlleSapiens wrote:
Oh I was likely always going to take quick draw. But that combo really did make me lean even more towards it. Right now shield wise I'm just using a darkwood buckler and just taking the -1 on attack rolls to keep using my sword two handed.
So the thing about bucklers is that you don't get their armor bonus in any round that you attack. Just FYI.

I know. I have it in case I decide to go total defense and such.


It's not that I won't consider archtypes. It's that I didn't find out they existed until I was level two.


CyderGnome wrote:
IlleSapiens wrote:
Suppose that's true. Plus his picture my friend did only has him with the one so it'd be sad to change that. XD Well, anyways. Like I said. Some feat builds would be much appreciated. I really like that little combo, Gnome. I actually looked at the trick feat and considered it back before I bought the vigor scabbard. But the whole combo thing really is good.

Well, even without the ranged combo, still consider Quickdraw. With a Quickdraw shield you can stash you shield as a free action before you make your attacks, 2-handed power attack and then pull the shield back out again as another free action.

Also Quickdraw helps reduce the chance of wasting attacks by letting you draw throwing weapons as part of your attack cycle. For example, if you killed one ghoul on the first attack of your full attack action... rather than waste the rest of your attacks you can draw a dagger/axe/javelin and hurl it at the next ghoul in line.

Oh I was likely always going to take quick draw. But that combo really did make me lean even more towards it. Right now shield wise I'm just using a darkwood buckler and just taking the -1 on attack rolls to keep using my sword two handed.


Aelryinth wrote:

Can't a half-elf take a trait for Ancestral Weapon and get the bastard sword without blowing a full feat?

==Aelryinth

*Looks*Seems you can... and in place of getting skill focus as a bonus feat... not really useful. Damn. @.@ Wish I had noticed that when making him... I really don't want to be the guy who goes and changes his stuff at level five, though.


>> Not really the way I like to do things.


A trap? I know there are some better weapons out there. Like the... kulkris I think it was? Idk. Something. But I've always liked bastard swords personally, and its a bit of a story thing for him. I don't need to have the best kind of weapon. I'd rather have something that fits him as a character than the best thing possible, y'know?


Suppose that's true. Plus his picture my friend did only has him with the one so it'd be sad to change that. XD Well, anyways. Like I said. Some feat builds would be much appreciated. I really like that little combo, Gnome. I actually looked at the trick feat and considered it back before I bought the vigor scabbard. But the whole combo thing really is good.


It seems the negatives would all be gone though.

I take two weapon fighting. Two normal bastard swords, that's -4 for each. Then with the bastard sword stuff I've taken, gaining +3 when using them, that brings it down to -1. Then, if I get the sun blades, those count as light weapons, bringing that original negative down to -2, and those ending at +1.

So. All in all not that bad. Now further, and I may be misunderstanding something... but the TWW archtype has those skills at 11 and 15 that again take away a -1 each, thus making the negative 0 and I get everything.


My concern with that is, while it does add things I like, it also takes away things I like. In an archtype, can you pick and choose? Like. It says it replaces one thing. Can I decide not to take the replacement and keep the original? I'm figuring I have to stick with all of it but hey. I may hopefully be wrong!

Second is, like said, I'm level five already. =/ Idk if my GM would let suddenly switch like that. Those sun swords though and all those pluses I get from profs and focuses negate most of the negative to using them though.


*Looks up the weapon*

...my god that is beautiful and perfect in every way.

But expensive lol. It'll be a good while before I can have two of those. Though I suppose getting one first and making it the off-hand until I get a second one for my main hand... yes. Definitly something to build towards and look forward to. It also makes sense character wise because he has the demon slayer trait and has been traveling with a Saren. cleric under the sun and healing domains killing undead/demons for two years before the start of the campaign.


FYI I was also thinking of taking quickdraw, especially since I'm making use of magical scabbards. I have scabbard of vigor right now, so it'd be handy to sheathe the weapon midfight, use the effect, and then be able to get it back into the fray quicker.


'Ello, all. Looking for some build help. Way too many feats in all these books. @.@ Makes it hard to pick.

Half-elf fighter. Level five. No archtype, cause I didn't even know they existed for the first two levels...

Str: 18
Dex: 16
Con: 15
Int: 14
Wis: 10
Char: 10

Right now I only have him wielding one magic bastard sword, been waiting to add the second until I get more situated.

Before people start telling me I should use different weapons as part of their advice, that isn't going to happen. He was a half-elf raised by his human mother in a racist human town(At least until he was nine and his mom had enough when he tried to cut off the tips of his ears and they left), is a bastard himself, etc. So the bastard sword is a bit symbolic for him.

Right now feat wise I have a few things helping him out. Weapon focus bastard sword, which gives +1 to hit... weapon training heavy blades, another +1, also +1 to damage. Weapon specialization, +2 damage. Exotic weapon prof which is another +1. Then I just have a couple basics like dodge and power attack. You get the idea. So. What I'm looking for is where to go from here? I know of course two weapon fighting. I'll probably do that around 8-10. Haven't decided.

But yeah. Any feat builds from there and such would be greatly appreciated.