Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Ikit will work on something to make man-beast be able to see, yes yes" he agrees as they seem to be struggling with seeing in the dark
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Never needed, no no. So Ikit never learn" he shrugs
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Can fight and maim, but still not go infront lines. No no, but will be close to front, help, yes yes" he offers
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Yes yes, Ikit work on his arm, it sharp for battle, yes yes. Make the bad guys bleed, yes yes. We work well, we make clan strong if we take out other clan" one can hear metal on metal clicking under the cloak he uses to hide his arm
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 Apologies. Been without proper internet last few days. And the times I did have it was... Lackluster
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 into the breach!
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 Ikit can now start making magical items. still 2 levels from magical weapons, but still.
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 I will level when I get home But he gets a few nice things His claw becomes a real claw. S/P damage and 19-20 Crit. Can also add keen to his pool And also +1 magical weapon. Booyah Need to save up for a proper weapon material base
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Not really, potential yes, but can't just assume, no no, other clan could still be enemy, yes yes" he warns
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 Ikit doesn't seem to react other than to nod like he understands
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Even more reasons for my machines, yes yes. Bring down the large one eyed monsters, make them go bye-bye" he chitters with excitement
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 I'll roll, but I don't think it's needed after that display of damage dice Punch: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 With his allies already close, Ikit strikes out with his magically infused arm Punch: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 Religion: 1d20 + 4 ⇒ (17) + 4 = 21
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 the rat doesn't need light to see. So none from him
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 as Raok, about 2 rounds/12sec out he will use an arcane pool point as his golem arm starts to crackle with green magical energy
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 The rat wakes up, he flexes his arm, his black eyes scanning the woods
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 I had terrible connection. But I'm here. And it seems fine
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Ikit see dirt and trees, yes yes. Not much else. Ikit better at making machines, oh yes yes. Powerful engines of ikits genius!" one could see the rat was rather bored at all the natural scenery
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 No complaints
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Sleep in house, most kind, yes yes. We find the Bill man-beast." he agrees
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "More in clan, yes yes. Clan be mighty together. Fall when alone. Ikit agree to growing clan, yes yes" he nods along with the others at the idea of adding Ilse
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Oh indeed, yes yes. We go visit Sledge man-beast, then make him tell us why four leg man beasts angry, yes yes" he agrees with Cassia
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Ikit want to know why clip-clop man beasts angry. Yes yes. Do they attack often? How you fight them off? Very interested yes yes" the rat asks between eating his cheese
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Anything with cheese, yes yes. Ikit likes cheese, cheese goes with many things, yes yes" his snout twitches as he sniffs the air
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Ikit, inventor and genius, yes yes. Making of grand inventions" he introduces himself
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 Sorry. I was just waiting for the reply of the GM. Yet the story went on. :P it wasn't my intent to have you pay and then he goes over on his own. He was going to go over as you were still speaking about prices etc.
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 While they are talking, Ikit and Snowball splash into the water, the smaller and larger white rats start to paddle across, slowly making their way, even if it was at an angle *paddle splash paddle splash* 45m isnt that bad. she can cover that in about 1 run action
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 Galahad0430 wrote:
my riding rat has a swim speed of 20, would they be able to cross?
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 Ikit tilts his head from side to side as he listens to the interactions, shaking his head, he whispered mostly to those around him
how wide is the river? Is it calm waters?
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Ikit not like fires, no no. Bad for warren tunnels. Smoke all places yes yes." Ikit agrees for a completely different reason
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Not a lot, no no." he shakes his head, then make a leveling motion just above his head "Warrens small. No room for riding. Ikit get snowball when she was little rat, yes yes. Keep me company while working. Now Snowball big rat, yes yes. Ikit take rides" then he kind of beams as he says the following "Ikit and Snowball very clean, yes yes. Make time to get clean, no grime on us, no no. Nothing"
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Horse -man beasts not too friendly, no no. We stay away, go other place then. Yes yes. Not as fast, but Snowball is good girl, yes yes" he pats the side of the giant white rat
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 huzzah! welcome, yes yes
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Ah good yes yes. Some water is good, get Ikit awake, yes yes. Snowball also enjoys swimming" he adds, Snowball giving a delighted squeek
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 Ikit just lets out another loud yawn, Snowball mimicking him, but not sure why
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 Ikit and snowball follows the others. One happily, the other groggily
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Yes-yes. Bad dreams not good for resting" Ikit yawns
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Ikit... Is tired. Need proper sleep. Too tired. Uhg. No no, uhg." the rat yawns, bleary eyed
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 WS: 1d20 + 2 ⇒ (14) + 2 = 16
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 not at this level
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Then we find one that makes dreams bad, yes yes. We make him stop, so sleep better, yes yes." he folds his arms across his chest "Now Ikit go clean, feel messy" with that the white rat goes to do his morning routine that includes a long session of fur cleaning
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Gah, Ikit sleep bad, yes yes. Need sleep better, no think while tired, no no" the white rat grumbled through the entirety of the morning
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 Ikit offers to take last watch, as he needs to replenish his arcane reservoirs and needs a good rest
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Man-horse beasts crazy. Fight till die, yes yes. Much like clans. Fight till last, no running back to Warren, cowards yes yes" he shakes his head "Gather material, make good for crafting, yes yes"
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Yes yes told you, all gang four legged beasts. Make group to do bad things for bad people" he huffs, his nose twitching as if he smelled something bad
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 Leveled +1 to skills
Oh. And +1 1st level spell/day
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 Huzzah. I'll have a look at everything when I'm back at my pc
Male Ratfolk
VITALS: Artificer Magus 3 AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10 "Fancy ink, like hoodlums, yes yes. Make them feel like tribe, I say four legs beasts are not smart, we go find them then, yes yes" he shakes his grafted arm a bit, then hides it back under his cloak
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