Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 The rat swung a punch at the centaur hoping to add some damage to it Swing: 1d20 + 4 ⇒ (17) + 4 = 21
arcane pool bonus
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 current buff - arcane pool use. Lasts 1 Min
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 The small rat retaliates against the failed attempt by the much larger creature, but now that it's on top of him, he misses his attack Punch: 1d20 + 4 ⇒ (4) + 4 = 8
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 bows are x3
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Punch: 1d20 + 4 ⇒ (15) + 4 = 19 Ikit lashes out with his grafted arm as the centaurs collide with their line, arcane energy enhancing the impact of the blow Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Still here The wonders of a level 1 character... But those numbers will go up
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Have a blessed Christmas folks!
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Ikit flexes his mechanical arm, as green arcs of magical energy starts to coarse throughout the arm, "Ikit ready, yes yes, show four legs man-beasts what Ikit can do" arcane pool, +1 for 10 rounds
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Ikit also gets off Snowball, "Hide, yes yes and with that she quickly scurries off to safety He uncovers his metalic arm, as he gets ready for a potential fight
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Ikit craves the cheese, yes yes. Any form. Maybe bread too, Snowball also likes cheese, will give her some too, yes yes." he offers his own voice to the potential meal he will probably eat anything edible, but he was given the option to choose, sooo....
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Ikit not know much about four legs, no no, but sound much like other tribes. 1 make a no-no, ALL make a no-no. So Ikit agrees with man-beast Daxiana, we go make nice nice with four legs. Yes yes."
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Relic maybe? Yes yes, stole thing from the four legs, make them angry, yes yes, so we must help, quell the unrest, make them happy" the ratfolk rubs his paw and claw together
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Snowball and Ikit are probably the cleanest and well groomed out of all there :P
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Still on top of Snowball the ratfolk crosses his arms
I mean, she's medium sized rat, dungeon Roomba. Not as great as a cube, but still
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Ikit nods as his name is mentioned, crossing his arms
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Helloooo
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Why work self when can make beast work. Taur beasts most likely just need horse beasts to work, like man beast do. Yes yes. But we know taur beasts not like man beasts, so take and go. Leave man beasts. What Ikit can gather from explanation" he ponders out loud after listening to everyone's discoveries
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Clan battle, this clan lost. It how it works. Wonder why clans fight sometimes. Other times it's obvious. Clan wants other clans territory or resources. So we fight. Then this, Ikit no clue why. No no." he shakes his head at the scene
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "When we leave, Ikit will go get Snowball. Yes yes. Guards no like snowball in horse beast pen. So Ikit leave her safe, yes yes." as he watches the rest get their own riding beasts
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Snowball not spook, no no. Snowball knows to not run, but Ikit not want her hurt. No no. She kind good girl, yes yes" he nods to the rest so she's not an AC but she is combat trained
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Snowball is best girl! Yes yes
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Ikit knows aklo. Closest he's getting to talk to Fey "No more questions, no no, go to place to talk to Taur-beasts, yes yes he confirms from his side
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Ikit listens carefully before glancing past Jamandi into the warehouse then back to her "Ikit not have horse, no no. Ikit has Snowball, she good girl, so Ikit stay with Snowball. What may we get from warehouse, yes yes. Travel far, need loads of thing things, yes yes"
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 3 true smolls in group
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Genius reporting, yes yes
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Ikit not know Pitaxi place, no no. But Ikit watch fight, yes yes, he saw fight. Harter is good man beast. Yes yes. No plan this, this bad clan attack not his doing, so Ikit say not his clan or members of his clan, no no" even the ratfolk defends him, in his own way
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Ikit take on bad clan, yes yes!" as he says this, his prosthetic starts to crackle with green sparks and arcane energy as he leaps in to attack the assassins just describing what it looks like when he uses his arcane pool to power up his arm. As it's just narrative run, no need for stats
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Huzzah!
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 VARNHOLD Team: "Safe? Nowhere completely safe, warren safest, but then other clan attack. Same here, but safe means clan with you, never alone, yes yes. Fight together. Fight off enemy clan!" he makes a few fist motions with his mechanical arm "Clan stay together, yes yes, strong!"
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 We engineering type characters like engineering stuff. So completely understandable :P
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Make nice nice later. Big giant beast threat to Warren... Castle... Party. Us us! We take care of other invaders. Avoid giant beast. No can killl kill." his mechanical arm whirs and strains a bit. Ikit looks down at the prosthetic "Need better metals, yes yes."
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 VARNHOLD GROUP The small rat flips his cloak from his shoulder, bringing his mechanical arm out as flex the limbs. Mostly out of habit, as there were no muscle to stretch "Ikit teach em good, yes yes. We go around, collapse tunnel never good, could do so again if try to dig with no tools. Ikit knows, Warren tunnels can be bad if collapsed. Yes yes"
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Seems so. Excited to see what it holds
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Elaina Newberry wrote: Hopefully Elaina doesn't annoy anyone OOC. She comes on strong. will be interesting to see how she and Ikit gets along :P
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Meredith Dawnfire wrote:
Ikit is one of the cleanest rats you have ever come across! :P
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Ikit stumbles back at the sudden advance, his one paw instinctively goes for his cloak that covered his more advanced arm, but stop himself quickly enough as she greets him, he shakes his head and his nose twitches "Woman man-beast! Do not advance so quickly, no no, Ikit could hurt her, yes yes." he warns before he straightens himself again and takes her figure in "Ikit, genius inventor and constructor of great machines! yes yes!" he proudly introduces himself
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Transport machines... Hmmm, Ikit could work on that too, yes yes, personal war machines too. Horses so untrustworthy, no no, make machine that rolls, fast like horse, much to think about about, indeed, yes yes!" as he digs out a small book with all kinds of doodles in it small for a small creature is probably smaller than an A5
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Oh! Yes yes! Big machines! Shoot magic lightning! Smashing door with 1 swing. Machine that launches magic explosions. But Ikit genius inventions, Ikit make all! Yes yes!" the ratfolk rubs his hands, happily explaining all the details himself knows
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Another question related to this Would this also increase orison/cantrip spells?
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Man-beast Harter can be boss, not that Ikit needs boss. Building no need boss, no no. Only workshop and material, and maybe a few hands for heavy lifting, yes yes. No trampling by Ikit. No big feets for that" he nods as he listens to the others and their desires "Maybe get big woman man-beast to do lifting. She looks like she can do that, yes yes" as he states at Amiri
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 people, places and religion he has 0 interest in
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 My next skill is craft jewelry. Odd I know. But needed for certain weapon ideas
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 From the little I did RP, Ikit is CN. At best :P
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "So sleep, then plan, good idea, yes yes. Need to be awake for big plans." he nods as Jamandi walks away
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Harter Lebeda wrote: Acknowledging the politics of it all, Harter listens silently to the offer. That is a big project, and he is more than willing to bring law into the land of bandits. He pats Ikit on the back and says "Well now, we'll just see how far your creations take us, eh?" "Yes yes, make machines to make enemies quiver, make machines to make land best!" he tilts his head a bit and then continues "Ikit just want to create and build. No wanting to be boss of anyone. No no"
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Ikit no be dashing. Short legs. Ikit make engine that does that. Also no need to dash. Just bomb from far. No need to hit with sword or other object, yes yes." he responds to Svens statement
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 I don't want to have Ikit be mean on purpose. It's just the way he speaks and I have to RP the low CHA somehow Even if he's very clean and neat about his own person. (Trait) His workshop will never be neat :P
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 "Ikit understand, dragon also term for flying lizard, yes yes. But little dragon man kobold then. But Ikit know better. Yes yes. Much more than dragon man kobold. But Ikit be nice, yes yes?" he first looks at these around him then to the rest of those gathered. He couldn't say much about what he saw. Tribe man-beast. Fancy man-beast. Little man gnome. Elf lady. He shrugs then turns to newcomer "Half man beast lady? Call me Ikit, inventor and maker of great machines, yes yes!" he introduces himself holding out his left paw, like many other he has seen do
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Galahad0430 wrote:
according to AON, dire rat with simple giant template :P but will do so Her name is Snowball, and she will be Ikit's ATA, All-Terrain-Animal
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