Ratfolk Elder

Ikit the White's page

412 posts. Alias of Seth86.


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Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

now that he has access to the language, he'll research some of it in his downtime, and take it at next level up

The small rodent follows
Sneak: 1d20 + 7 ⇒ (15) + 7 = 22


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Ikit will work on something to make man-beast be able to see, yes yes" he agrees as they seem to be struggling with seeing in the dark


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Never needed, no no. So Ikit never learn" he shrugs


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Can fight and maim, but still not go infront lines. No no, but will be close to front, help, yes yes" he offers


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Yes yes, Ikit work on his arm, it sharp for battle, yes yes. Make the bad guys bleed, yes yes. We work well, we make clan strong if we take out other clan" one can hear metal on metal clicking under the cloak he uses to hide his arm


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Apologies. Been without proper internet last few days. And the times I did have it was... Lackluster


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

into the breach!


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Ikit can now start making magical items. still 2 levels from magical weapons, but still.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

I will level when I get home

But he gets a few nice things

His claw becomes a real claw. S/P damage and 19-20 Crit. Can also add keen to his pool

And also +1 magical weapon. Booyah

Need to save up for a proper weapon material base


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Not really, potential yes, but can't just assume, no no, other clan could still be enemy, yes yes" he warns


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Ikit doesn't seem to react other than to nod like he understands
"Yes yes, other clan come. Grab grab. Take all the things. Not learned. Stupid clan-mates. Not understand genius, no no"


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Even more reasons for my machines, yes yes. Bring down the large one eyed monsters, make them go bye-bye" he chitters with excitement


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

I'll roll, but I don't think it's needed after that display of damage dice

Punch: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Bam!: 1d6 + 5 ⇒ (3) + 5 = 8


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

With his allies already close, Ikit strikes out with his magically infused arm

Punch: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Crunch: 1d6 + 5 ⇒ (3) + 5 = 8


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Religion: 1d20 + 4 ⇒ (17) + 4 = 21


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

the rat doesn't need light to see. So none from him


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

as Raok, about 2 rounds/12sec out he will use an arcane pool point as his golem arm starts to crackle with green magical energy


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

The rat wakes up, he flexes his arm, his black eyes scanning the woods
"Ikit ready, yes yes."


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

I had terrible connection. But I'm here. And it seems fine


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Ikit see dirt and trees, yes yes. Not much else. Ikit better at making machines, oh yes yes. Powerful engines of ikits genius!" one could see the rat was rather bored at all the natural scenery


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

No complaints


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Sleep in house, most kind, yes yes. We find the Bill man-beast." he agrees


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"More in clan, yes yes. Clan be mighty together. Fall when alone. Ikit agree to growing clan, yes yes" he nods along with the others at the idea of adding Ilse


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Oh indeed, yes yes. We go visit Sledge man-beast, then make him tell us why four leg man beasts angry, yes yes" he agrees with Cassia


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Ikit want to know why clip-clop man beasts angry. Yes yes. Do they attack often? How you fight them off? Very interested yes yes" the rat asks between eating his cheese


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Anything with cheese, yes yes. Ikit likes cheese, cheese goes with many things, yes yes" his snout twitches as he sniffs the air


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Ikit, inventor and genius, yes yes. Making of grand inventions" he introduces himself


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Sorry. I was just waiting for the reply of the GM. Yet the story went on. :P it wasn't my intent to have you pay and then he goes over on his own. He was going to go over as you were still speaking about prices etc.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

While they are talking, Ikit and Snowball splash into the water, the smaller and larger white rats start to paddle across, slowly making their way, even if it was at an angle

*paddle splash paddle splash*

45m isnt that bad. she can cover that in about 1 run action


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10
Galahad0430 wrote:
Ikit the White wrote:


how wide is the river? Is it calm waters?

The river is about 40 yards wide at this point. The water is calm, no rapids, so it is probably a decent depth, but the current is rather swift.

my riding rat has a swim speed of 20, would they be able to cross?


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Ikit tilts his head from side to side as he listens to the interactions, shaking his head, he whispered mostly to those around him
"Clans different. Clan work together. Not ask for monies, no no."

how wide is the river? Is it calm waters?


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Ikit not like fires, no no. Bad for warren tunnels. Smoke all places yes yes." Ikit agrees for a completely different reason


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Not a lot, no no." he shakes his head, then make a leveling motion just above his head "Warrens small. No room for riding. Ikit get snowball when she was little rat, yes yes. Keep me company while working. Now Snowball big rat, yes yes. Ikit take rides" then he kind of beams as he says the following "Ikit and Snowball very clean, yes yes. Make time to get clean, no grime on us, no no. Nothing"


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Horse -man beasts not too friendly, no no. We stay away, go other place then. Yes yes. Not as fast, but Snowball is good girl, yes yes" he pats the side of the giant white rat


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

huzzah! welcome, yes yes


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Ah good yes yes. Some water is good, get Ikit awake, yes yes. Snowball also enjoys swimming" he adds, Snowball giving a delighted squeek


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Ikit just lets out another loud yawn, Snowball mimicking him, but not sure why


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Ikit and snowball follows the others. One happily, the other groggily


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Yes-yes. Bad dreams not good for resting" Ikit yawns


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Ikit... Is tired. Need proper sleep. Too tired. Uhg. No no, uhg." the rat yawns, bleary eyed


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

WS: 1d20 + 2 ⇒ (14) + 2 = 16


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

not at this level


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Then we find one that makes dreams bad, yes yes. We make him stop, so sleep better, yes yes." he folds his arms across his chest "Now Ikit go clean, feel messy" with that the white rat goes to do his morning routine that includes a long session of fur cleaning


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Gah, Ikit sleep bad, yes yes. Need sleep better, no think while tired, no no" the white rat grumbled through the entirety of the morning


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Ikit offers to take last watch, as he needs to replenish his arcane reservoirs and needs a good rest


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Man-horse beasts crazy. Fight till die, yes yes. Much like clans. Fight till last, no running back to Warren, cowards yes yes" he shakes his head "Gather material, make good for crafting, yes yes"


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Yes yes told you, all gang four legged beasts. Make group to do bad things for bad people" he huffs, his nose twitching as if he smelled something bad


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Leveled

+1 to skills
+1 to 2 saves
+7 HP

Oh. And +1 1st level spell/day


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Huzzah. I'll have a look at everything when I'm back at my pc


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

"Fancy ink, like hoodlums, yes yes. Make them feel like tribe, I say four legs beasts are not smart, we go find them then, yes yes" he shakes his grafted arm a bit, then hides it back under his cloak

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