Icoret's page

19 posts. 1 review. 1 list. 2 wishlists.


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I love little bits about people just going about their daily lives in fantasy worlds like this


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keftiu wrote:
Icoret wrote:

I know Paizo said that Arazni isn't replacing the portfolio of the dead god, but I did see the theory that it would be Lamashtu to die, so that Arazni can be the goddess of "monstrocities" instead, which I do think she'd be good for.

My current guess is now either Torag or Lamashtu. Given my track record, I expect them now to both be declared safe over the next two weeks.

Why go to the trouble of rewriting her Anathema for the Remaster if you're killing her right after?

Well, even if the theory is right Paizo still wouldn't be expecting everyone buying the core rule book to know or be aware of this in world event. Most people buying the game won't know about all of the supplemental projects, so the deities in the core rule book would still need to be playable as is even if one of them might be getting eliminated in an adventure later on.


I know Paizo said that Arazni isn't replacing the portfolio of the dead god, but I did see the theory that it would be Lamashtu to die, so that Arazni can be the goddess of "monstrocities" instead, which I do think she'd be good for.

My current guess is now either Torag or Lamashtu. Given my track record, I expect them now to both be declared safe over the next two weeks.


Icoret wrote:

After thinking about it for a while I want to put my bet down for Erastil being the one eliminated. I think he's the god of the stuff least likely for Adventurers to want. I think killing him would represent a really big shakeup that would impact the entire world, while not removing any of the really fun splashy and flavourful deities that tend to be fan favourites.

I don't claim to be 100% confident in this guess, but it this was a casino I would be putting my money on him.

Well, I was wrong.

Not sure who it will be now.


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I don't know what book it was from, but I love the lore that Cayden Cailean lets orphans without a last name use his. It's such a nice little detail and it improved my opinions of Cayden 1000x when I learned it. I used to think of him as mainly the party god, but that little piece of information is why I now understand that he is firmly Good with a capital G even if Pathfinder is moving away from alignment.

In my most recent game of Wrath of the Righteous I'm playing an Azata named Themir Cailean who worships Cayden, with the headcanon that he was an orphan who took the god's name due to his lack of parents.


After thinking about it for a while I want to put my bet down for Erastil being the one eliminated. I think he's the god of the stuff least likely for Adventurers to want. I think killing him would represent a really big shakeup that would impact the entire world, while not removing any of the really fun splashy and flavourful deities that tend to be fan favourites.

I don't claim to be 100% confident in this guess, but it this was a casino I would be putting my money on him.


So how much of this is canonical then? Does Cayden really believe that he is only a God because he faked passing the test and everybody believed him? Is the drink in his flask real?


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Aaron Shanks wrote:
Icoret wrote:
Aaron Shanks wrote:

Regarding the Pathfinder Rage of Elements PDF: on full screen (27"), nothing is pixelated or unreadable. We consider the product to be acceptable, but we'd like to better, if we can.

The constraint is the file size vs our current upload system. We had to run a second compression on it because, using our normal method, the original file is too big to be uploaded to our site. We are looking into getting a higher res version, that is also small enough to upload, but we don't know if or when that will happen.

Therefore, we have no immediate file update planned.

Is there a way to get a refund then?
We see the product as acceptable, but you are welcome to email Customer Service and ask.

I got my refund, thank you.

I don't want to be rude, but I do want to be firm about something. I really don't think you should consider this acceptable as a product. It looks really bad. Obviously I can't speak for everybody, but I personally won't be buying any other pdfs that share this similar lack of quality. And previously I would just buy pdfs from here without question, but it's worrying to hear that you consider it okay to sell something which looks like this.

It is a big disappointment because I really wanted to read this one, and it was the book I've been looking forward to the most since it was announced.

Anyways, I got my money back so I'm going to move on now. There are other books to read. Thank you for your time.


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Aaron Shanks wrote:

Regarding the Pathfinder Rage of Elements PDF: on full screen (27"), nothing is pixelated or unreadable. We consider the product to be acceptable, but we'd like to better, if we can.

The constraint is the file size vs our current upload system. We had to run a second compression on it because, using our normal method, the original file is too big to be uploaded to our site. We are looking into getting a higher res version, that is also small enough to upload, but we don't know if or when that will happen.

Therefore, we have no immediate file update planned.

Is there a way to get a refund then?


So it's been almost two weeks now, I just wanted to check in. Is there any word on a fix for the pdf?


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I would be surprised if it was Sarenrae because I think she's the element of Pathfinder lore that has the most "reach". Even people who have never heard of Paizo know who she is because of Critical Role and it's a very good "funnel" towards Pathfinder to have her out there. But that foreshadowing is pretty damning, so what do I know.

One question I have is, do we know if they planned out this storyline prior to the OLG disaster? Because if they didn't I think that increases the probability of it being Asmodeus.


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AJCarrington wrote:
Thrillington wrote:

Just want to echo previous comments about the compression used for the pdf - it does not look great on a display.

It's disappointing to see so many jpeg artefacts, right from the cover onwards - there's great artwork here but it's been overzealously compressed, that I feel sorry for the artists. I hoped the individual chapter pdfs would be better, but it is the same issue.

It's below the standard I've come to expect from Paizo, and looks more like a pirated pdf than one I've just paid $20 for. Treasure Vault has a similar number of pages and looks fine. Can this really not be better compressed?

Otherwise, I'm very happy to finally have this and looking forward to trying out all the great content.

Another comment to echo and support this issue; I have also raised a ticket with Customer Service so that they can track it.

Hopefully we will see a "hi res" aka "normal" version released following Gencon.

Good idea, I also sent in an email about this. Hopefully they see that this matters a lot to people - I for one would not keep buying pdfs on here if they are all going to be of this low quality going forward.


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I also think the art is really good, but the quality of the images is just very disappointing. It's hard to properly appreciate the art considering how it almost looks blurry? I'm sure other people understand the technical side of things better than I do, but I do know it doesn't look good.


Andoran : Honestly I think it would be hard to make an Andoran section that I didn't like. Having a democracy nation in the middle of a place/time period where basically everything else is a monarchy was an easy way to get to me. I do generally prefer the more idealistic view of this place, but even when it gets into corruption and decadence I'm still excited for more. I would love to see more about how they are dealing with the changes in Cheliax recently, and get some more adventure friendly locations explored.

Druma : Unfortunately, I don't know enough about Druma to even know what else I want. But getting more detail might be nice, I don't even know enough to give this place a fair shake at the moment.

Five Kings Moutains : We just got Highhelm, so I don't have too much else I'm dying to see from them.

Galt : I love revolutionary settings, and I know Galt is more of a "revolution is bad" place, but it's still got that charm for me. I'd love to see how they are dealing with the destruction of those soul trapping weapons of theirs (someone correct me if I'm misremebering something here). Honestly, I wouldn't mind if they stayed a chaotic mess, as long as it was a fun one.

Kyonin : There are two things I want from Kyonin. Elf gates and Chaotic Good elves. I'd just love for there to be a lot of influence from Castrovel, and honestly just a lot of weirdness in general. And I know Pathfinder is moving away from alignment now (and I don't disagree with that decision), but we can still get that vibe even if we don't have the label. Which I don't think any previous look at the place has really capture before imo.


Qadira: This is the nation (province?) I am most interested in seeing. I would love to see Paizo take an in depth look at this area in the 2E realm. Hopefully it can get a similar treatment to what the Mgwani expanse got. But just as importantly with Rage of Elements coming out soon, hopefully a lot of that can tie together and we can have a realm with tons of Kineticist and elemental fun to be had all in one place. With Jalmeray being retconed* so that genies aren't treated poorly there, it would be interesting if Qadira remained a place where genies get the short end of the stick so that both flavours become an option. But given Golarion's past history of using the Evil Arab a little too frequently, I would understand if this was changed.

*I believe this was a retcon which was explained in universe as outsiders making assumptions/spreading tales.

Katapesh: We've got a lot of changes to here recently, especially with Firebrands, so honestly I don't have any real wishes I just want a solid source of what life is like there "now".

Thuvia: ...I will be honest, I don't really care about Thuvia.

Rahadoum: I would honestly prefer that this entire place be retconed to not be the evil atheist land where evil atheists oppress all the good and noble religious people of the world. But I won't go too far into that since I already talked about my issues on another thread, I'll just say that unless this place does a real 180 to avoid that angle I'm just never going to touch it.

Osirion: Another area that I would like to see get the Mgwani expanse treatment. There is a lot of potential here for very interesting stuff. I will admit I've never played or run Mummy's Mask, but I would not say no to a new adventure set here even if it's not at the top of my list.


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What I'm really interested in is how much story there will be. I will play an arpg with a really good story, but I can never hold any interest in one that puts all of it's focus into gameplay.

Happy this exists for the people who want it, but I probably won't be backing it unless we see something really interesting in the stretch goals or something similar.


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Thank you both for the incredibly quick replies, I wasn't expecting to get an answer so soon!

That was very encouraging to read, I especially like the element of choice included. Good on Paizo for correcting that.


This is a hard question, because there's so many really good deities in Pathfinder. I think it's one of the best parts of the setting/worldbuilding.

If I had to pick just one it would be Sarenrae. I love sun gods and redemption gods so combining both into one package is a guaranteed win for me. Her backstory fighting Rovagug is also very badass.

There's a lot of honourary mentions as well. Caiden Cailen is such a cool concept as the "accidental god". Milani is a big one for me since I always love liberators of any kind. And ever since playing the Wrath of the Righteous CRPG I've been a big fan of Nocticula as well. And finally I have to mention Iomadae because I love Paladin gods.


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This is my first time posting here, so I'm sorry if there are any weird formatting issues.

So, I'm a big fan of Golarion, but my biggest issue with the 1E lore was the way atheists* were depicted and treated by the cosmology. Either we were running God's Not Dead esque nations of religious intolerance, or getting sacrificed to the apocalypse god, or else just being left to rot and spend eternity in the boneyard. Nothing as bad as the Wall of Atheists, but that's a low bar and there's really no reason for such ill treatment. I do remember one city in Heaven made up of the souls of atheists that were fighting for recognition, which was nice, but I have no idea why that isn't just the normal situation. I haven't read any new 2E books that cover the River of Souls (not saying they don't exist - just that I haven't read them) so I was just wondering if this was still the case or not.

I have always thought it would be such a simple way of doing things to just say that atheists* go to whatever plane of existence matches their alignment like everybody else but just not to any particular god's domain within that plane.

This is my first post here, so I hope this doesn't come across as trying to stir up trouble, I'm really just looking for answers.

*Atheists in this case referring to people who don't deny the existence of the beings who call themselves gods but at the same time don't believe they deserve worship just for being powerful. I'm aware that this isn't how the word is used in the real world, but it's the closest analogue and commonly used.

Race

Senses Low-light +0 (Eidi +10)

Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8

Classes/Levels

Male Nagaji Paladin 7 | -(Inactive)

Gender

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 |

Deity

Nalinivati

Languages

Draconic, Common [Nagaji and Tien if following the Dragon empires gazzeeter]

About Xien

PFS (id 134452-4):

Prestige points: 16 (CLW wand, Protection vs evil wand, Bless wand, Bless weapon wand, Caravan vanity 5PP #13, Old Flotsam #22 1PP, Restoration #22 2PP, Potion of fly #22 2PP, Scroll of resist energy #22 1PP, Scroll of delay poison #22 1PP, Scroll of remove paralysis #22 1PP)
Fame: 34
Xp: 13
Chronicles: - Chronicles copy archive

1) 1.1/2; Module - Master of the Fallen Fortress
2) 1.2/4; #0-13: The Prince of Augustana
3) 2.0/6; #5-08 The Confirmation - PbP
4) 2.1/8; #6-00: Legacy of the Stonelords
5) 3.1/12; Module - The Emerald Spire Superdungeon - The Tower ruins - PbP
6) 3.2/14; #4-21: Way of the Kirin - PbP - GM
7) 4.0/16; #0-06 Black Waters
8) 4.1/18; #6-05: Slave Ships of Absalom - PbP - Pregen (Kyra level 4)
9) 4.2/20; #1-39: The Citadel of Flame - PbP
10) 5.00/21; #0-14: The many fortunes of Master Torch
11) 5.05/22; #2-25: You only die twice - GM
12) 5.10/23; #6-11: The Slave Master's Mirror
13) 5.15/24; #3-03: The Ghenett Manor Gauntlet - PbP
14) 5.20/25; #6-14: Scions of the Sky Key, Part 2: Kaava Quarry - PbP
15) 5.25/26; #6-12: Scions of the Sky Key, part 1: On Sharrowsmith's Trail - GM
16) 6.00/27; #6-16: Scions of the Sky Key, Part 3: The Golden Guardian - PbP
17) 6.1/29; #6-97: Siege of Serpents - GM
18) 6.15/30; #6-17: Fires of Karamoss - PbP - GM
19) 6.20/31; #7-15: The Deepmarket Deception
20) 6.25/32; #4-06: The Green Market - PbP (p)
21) 7.00/33; #8-02: Ward Asunder - Ayudar Jugando 2016 (s)
22) 7.05/34; #7–19: Labyrinth of Hungry Ghosts (s)
23) 7.10/35; #5-23: Cairn of Shadows - PbP (p)

Relevant boons
- Caravan vanity, 5PP PFS Field Guide #13: Can use Intimidate, Diplomacy or Bluff for Day Job rolls.
- Friend of Janira Gavix #3: +1 to Knowledge checks while in the Grand Lodge.
- Confirmed Field Agent #3: Can acquire a wayfinder for 1PP
- Explore, Report, Cooperate #3: Cross this boon to require the GM if certain action is good, bad or have no effect to accomplish the secondary success condition.
- Blinded vision #4: +1 CA and TS while flat-footed and in surprise rounds.
- Sky Key Core #4: You assisted the Pathfinder Society in the recovery of a strange relic known as the Sky Key, though it appears this is just one piece of a larger device. Each time you earn the Sky Key Component boon, you also recover one spent Prestige Point.
- Goblin Bane #5: +2 bonus on Intimidate against humanoid (goblin).
- True Ally of the Lantern Lodge #6: Amara Li promises to help you in the future. Whenever you spend 1PP to gain a +4 on any skill check while in Tian Xia the bonus rises to +5, or +6 if in Goka.
- Budding Friendship #8: Thanks to favor gained from Lady Silviana, in the event one adventure with at least one encounter in Absalom finishes with 0 PP, you can cross this boon to earn 1 PP instead.
- You owe Master Torch a favor #10: Whe he calls in this favor, you are obligated to fulfill his request so long as it doesn't violate any morale restrictions of your race, class, or alignment.
- Djinni's Admiration #12: You have won the admiration of the captive djinni Jairo. Although you were unable to secure his freedom from an enemy of the Society, he may be able to repay your kindness in the future.
- Gnoll Tactics #12: All your characters has access to: Coordinated Reposition, Disarm Partner, Improved Disarm Partner, Snapping Flank, pack rager barbarian archetype and flindbar.
- Mutani Manual of Martial Mastery #13: Obtained knowledge from the Mutani Manual of Martial Mastery, +1 dodge bonus to CMD with one combat maneuver (grapple).
- Gripplis’ Favor #14: You have earned the recognition of the Krihirik tribe in the Kaava Lands, granting you a +2 bonus on Charisma-based checks made to influence gripplis. In addition, this boon may be used in conjunction with other boons to grant one or more of your characters access to grippli-related options.
- Scholar of Ashkurhall #16: When examining crafts of dwarven origin gain a +1 to Appraise, Knowledges and Linguistics or use Perception or Sense Motives on place of that check. Cross this boon to apply the benefits to crafts of any origin for the duration of the scenario.
- Sky Key Component (Sargava) #16: Piece recovered. It once belonged to Sigrin, who founded the now abandoned settlement of Ashkurhall in the Bandu Hills.
- Pathfinder Excellence (resistance) #17 [ ][ ]: As a swift action cross one checkbox to obtain 1d8+level*2 temporal hp during 10 minutes. While they are active you also have DR 2/- against Aspis agents. Alternatively, as an standard action heal 1d2 ability damage. Cross the boon after 2 uses.
- Pathfinder Excellence (skill) #17 [ ][ ]: Before a skill check cross one checkbox to roll twice. If in opposing an Aspis agent, add up half your level to the roll. Cross the boon after 2 uses.
- Outstanding Bounty #18: You posses the bounty document for Jethzerai issued by the City of Brass on the Plane of Fire. While adventuring in the City of Brass, turn the bounty to restore 4 spent Prestige Points. Alternatively, give the document to a native of the Plane of Fire with an Intelligence of at least 8 to obtain a +10 Diplomacy with him. Cross after use.
- Redoubt's Repairs #18: Forgo a Day Job check and cross this boon to restore 1d4+1 charges to a timeworn device.
- Curious Pipefox #19: Yrishi the pipefox wishes to continue adventuring with you. Cross the boon to ask Yrishi for help before attempting a K. history or religion check to treat the result as if it were 25 even if you are not trained. Alternatively gain a +5 on the check.
- Greenheart's Blessing #18: The peaceful and benevolent spirit of Galdron Greenheart infuses you when you set it to rest in the shrine beneath the Green Market. A small fraction of the luck and fortune in business that imbues the market stays with you as a result, and brings you success for the rest of your life. You receive a +2 bonus on all Day Job checks.
- Coiled Companion #21: Allows having a Cinder Asp or Razor-Scale Python animal companion.
- Ectoplasmic Enhancement #22: You recovered a sample of concentrated ectoplasm from the Gloomspires. You may activate this ectoplasm as a swift action to treat all your natural attacks, unarmed strikes and weapon attacks as if they had the ghost touch property for 1 round. When you use this boon, cross it off your Chronicle sheet.
- Savior of Old Flotsam #22: In thanks for retrieving her precious folding boat, Venture Captain-Benarry commissions you a single token made out of a splinter of Old Flotsam herself. This special feather token functions as a feather token (swan boat), except that the boat appears stocked with a wooden chest full of useful items. The chest contains a potion of cure light wounds, a set of masterwork thieves' tools, 100 sheets of parchment, a viel of ink with an inkpen, a fishing net, 20 days worth of trail rations, and 10 gallons of cheap ale. The chest and its items persist after the boat's duration expires. You may purchase the feather token (Old Flotsam) for 450 gp or 1 Prestige Point.
- Return the favor #23: Use this favor to have your body and possessions recovered at no cost.

BACKGROUND:

Xien is a nagaji paladin follower of Nalinivaty. He was called out by his order to join the Pathfinder Society in order to pay tribute to the organization by means of service. This was done as payment for the help the Society has provided to Nagajor in recent years. Additionally, he is supposed to spread knowledge of Nalinivaty and Nagajor among the occidental nations. Of course, bringing back knowledge of those nations to Nagajor.
Back on the start of his journey, the Nagaji Oracles revealed he was chosen by the Great Naga for this job, and it is written Xien will see the ascend of the Rubi and make the whole in the Earth for the fitting. Whatever it means, it probably announces a new era in the relations between both continents.
Xien is a stout nagaji, provided with a portentous will to make things happen. He is narrow minded and obtuse, not really a vivid one, things takes time to come inside his brain. Nevertheless, his courage and personality usually results inspiring for those around him.
In combat he is a defender and a protector, an imposing foe worthy of the omen over him. His favourite weapon is the trident, which he loves to use to impale the enemies of Nagajor and the Society. He very rarely questions orders, and honour is for him over morality, ethics or any other consideration, he just follows the Nagajor leader orders, and by extension of his mission in Occident, the Pathfinder Society orders.

CHARACTER SHEET
LB Medium humanoid (nagaji)
Paladin 7
Init +3; Senses low-light vision ; Perception +0

DEFENSE
AC 27, touch 14, flat-footed 25 (+3 Dex, +9 armor, +1 natural armor, +3 shield, +1 deflection; +1 boon when flat-footed; +4 deflection towards smite target)
hp 60 (7d10+14)
Fort +12 (2 Con, 4 Cha, 5 class, 1 enhancement), Ref +10 (3 Dex, 4 Cha, 2 class, 1 enhancement), Will +8 (-2 Wis, 4 Cha, 5 class, 1 enhancement) [+2 vs mind-affecting and poison, immune to fear and disease, +4 vs fear aura 10’]

OFFENSE
Speed 20 ft.
Melee mwk cold iron trident (1H) +13 (1d8+5) 20/x2 piercing 10' brace, or
+1 bashing spiked heavy darkwood shield +13 (2d6+6+bull rush) 20/x2 piercing, or
+1 bashing spiked heavy darkwood shield (2H) +13 (2d6+8+bull rush) 20/x2 piercing [power attack +11 (2d6+14+bull rush)], or
spiked gauntlet +12 (1d4+5) 20/x2 piercing, or
mwk cold iron trident (2H) +13 (1d8+7) 20/x2 piercing 10' brace [power attack +11 (1d8+13)], or
mwk cold iron battleaxe +13 (1d8+5) 20/x3 slashing, or
mwk silver flail +13 (1d8+5) 20/x2 bludgeoning disarm trip
Ranged mwk cold iron trident (thrown) +11 (1d8+5) 20/x2 piercing 10', or
light hammer +10 (1d4+5) 20/x2 bludgeoning 20', or
sling +10 (1d4+5) 20/x2 bludgeoning 60'

Fighting routines:

[dice=mwk cold iron trident-PA]1d20+13-2[/dice]
[dice=Cold iron/Piercing damage+PA]1d8+5+4[/dice]
[dice=mwk cold iron trident-PA]1d20+8-2[/dice]
[dice=Cold iron/Piercing damage+PA]1d8+5+4[/dice]

[dice=mwk cold iron trident-PA-2WF]1d20+13-2-2[/dice]
[dice=Cold iron/Piercing damage+PA]1d8+5+4[/dice]
[dice=+1 bashing spiked heavy darkwood shield-PA-2WF]1d20+13-2-2[/dice]
[dice=Cold iron/Piercing damage+PA]2d6+3+2[/dice]
[dice=mwk cold iron trident-PA-2WF]1d20+8-2-2[/dice]
[dice=Cold iron/Piercing damage+PA]1d8+5+4[/dice]

With smite evil:
[dice=mwk cold iron trident-PA+smite evil]1d20+13-2+4[/dice]
[dice=Cold iron/Piercing damage+PA+smite evil]1d8+5+4+7[/dice]
[dice=mwk cold iron trident-PA+smite evil]1d20+8-2+4[/dice]
[dice=Cold iron/Piercing damage+PA+smite evil]1d8+5+4+7[/dice]

[dice=mwk cold iron trident-PA-2WF+smite evil]1d20+13-2-2+4[/dice]
[dice=Cold iron/Piercing damage+PA+smite evil]1d8+5+4+7[/dice]
[dice=+1 bashing spiked heavy darkwood shield-PA-2WF+smite evil]1d20+13-2-2+4[/dice]
[dice=Cold iron/Piercing damage+PA+smite evil]2d6+3+2+7[/dice]
[dice=mwk cold iron trident-PA-2WF+smite evil]1d20+8-2-2+4[/dice]
[dice=Cold iron/Piercing damage+PA+smite evil]1d8+5+4+7[/dice]


STATISTICS
Str 20, Dex 16, Con 14, Int 5, Wis 7, Cha 18
Ability increments: +2 Str/+2 Cha (racial), +1 Cha (4th), +2 Str (belt), +2 Cha (headband)
Base Atk +7/+2; CMB +12; CMD 26 (27 vs grapple) [7 BAB, 5 Str, 3 Dex, 1 deflection]
Feats Two weapon fighting, Power attack, Improved shield bash, Shield Slam
Skills (1/level+7=14; -3 ACP) Acrobatics +7* (3 Dex, 3 rank, 3 class, 1 trait, -3 armor), Climb +8* (5 Str, 2 tools, 1 rank, 3 class, -3 armor), Diplomacy +11 (4 Cha, 4 rank, 3 class; +2 on Day Job rolls), Handle animal (others/reptiles/mount) +8/+10/+14 (4 Cha; 1 rank, 3 class; +2 vs reptiles; +4 mount), Heal +2 (-2 Wis, 1 rank, 3 class), Intimidate +4 (4 Cha; +2 vs goblins), K. nobility +1 (-3 Int, 1 rank, 3 class), K. religion +1 (-3 Int, 1 rank, 3 class), Perception +0 (-2 Wis, +2 keen senses), Ride +7 (3 Dex, 1 rank, 3 class), Sense Motives +2 (-2 Wis, 1 rank, 3 class), Concentration +8 (4 CL, 4 Cha)
Traits
Shield trained (religion, Gorum): You were trained to use shields as weapons. Heavy and light shields are considered simple weapons rather than martial weapons for you. Heavy shields are considered light weapons for you. (invalid, looking for another one, armor expert?)
Reckless (combat): +1 acrobatics and it is always class skill
Languages: Draconic, Common
Deity: Nalinivati
Favourite class: Paladin; skill x7

SPECIAL ABILITIES
Resistant (Ex): +2 racial bonus to saves against mind-affecting effects and poison
Serpent's Sense (Ex): Nagaji receive a +2 racial bonus on Handle Animal checks against reptiles, and a +2 racial bonus on Perception checks
Armored scales: +1 natural armor
Aura of good (Ex): Emanates an aura of good that can be detected with detect magic
Detect evil (Sp): Detect evil at will. Move action, tells if a target is evil.
Smite evil (Su): 3/day Swift action; Add +Cha (+4) to hit and +level (+7) to damage against one evil creature until it is dead, bypassing all DR. Damage bonus is twice if the creature is evil outsider or dragon, or an undead. Gains also a +Cha (+4) deflection bonus to AC.
Divine grace (Su): Bonus to all saving throws equal to Charisma bonus (+4).
Lay on hands (Su): 7/day (level/2 + Cha) 3d6 heal per touch use (1d6 each 2 levels). Standard action; Swift action to use it over himself. Only 1 free hand needed. Can damage undead with a touch attack without neither AoO nor saving throw allowed.
Aura of courage (Su): Immune to fear (magical or otherwise). Allies within 10 feet gains a +4 morale bonus against fear. Only works while conscious.
Divine health (Su): Immune to all diseases, including supernatural and magical and mummy rot.
Mercy (Su): On laying hands on a target, all conditions given by the Paladin mercies are removed. Such conditions return after 1 hour if the affliction that causes the condition is not removed. 3rd level: fatigued, 6th: staggered.
Channel positive energy (Su): Spend 2 Lay on hand uses to channel positive energy like a cleric. Heals 4d6 (1 dice +1/2levels beyond 1st) hp to living creatures, or harms undead, 30' around the paladin. Undead have a Will DC 17 (10+level/2+Cha) to halve damage. It is a standard action, no AoO, and requires to present the holy symbol.
Spells: Can prepare spells from the paladin list, with caster level equal to paladin level -3. DC and bonus spells work with Cha.
Divine bond (Sp): Snake-like lizard with camel stats (Eidi). Once per day, as a full-round action, a paladin may magically call her mount to her side. This ability is the equivalent of a spell of a level equal to one-third the paladin's level. The mount immediately appears adjacent to the paladin. A paladin can use this ability once per day at 5th level, and one additional time per day for every 4 levels thereafter. Should the paladin's mount die, the paladin may not summon another mount for 30 days or until she gains a paladin level, whichever comes first. During this 30-day period, the paladin takes a –1 penalty on attack and weapon damage rolls.

Divine bond mount (Eidi):

Eidi is Xien’s animal companion mount (divine bond class feature). It is a Camel animal companion, aesthetically reskinned to look like a sneak-lizard kind of animal mount. I do this because the paladin class does not consider nagaji’s in the way a giant snake or lizard makes more sense for this kind of character than a horse or a camel. Although statistically the mount is exactly as the legal camel, let me know if you do not feel comfortable as a GM and I will play as if Eidi was a camel.

CHARACTER SHEET
N Large animal (Camel)
Animal companion 5
Init +4; Senses low-light vision, scent; Perception +10

DEFENSE
AC 22, touch 14, flat-footed 17 (+4 Dex, +3 barding, +5 natural armor, +1 dodge, -1 size)
hp 52 (6d8+18+6)
Fort +8 (3 Con, 5 class), Ref +9 (4 Dex, 5 class), Will +3 (1 Wis, 2 class) [+4 Will vs enchantments]

OFFENSE
Speed 50 ft.
Melee bite +9 (1d4+9) 20/x2 piercing/slashing/bludgeoning [6 Str, 4 BAB, -1 size]
Ranged spit +7 (sickened 1d4 rounds) 20/x2 touch 10' [4 Dex, 4 BAB, -1 size]

STATISTICS
Str 22, Dex 19, Con 16, Int 6, Wis 11, Cha 4
Base Atk +4; CMB +11; CMD 25 (29 vs trip)
Feats Dodge, Toughness, Skill focus (Perception)
Skills (1/level=6; -0 ACP) Acrobatics +8* (4 Dex, 1 rank, 3 class), Perception +10 (1 Wis, 3 rank, 3 class, 3 feat), Stealth +8* (4 Dex, 1 rank, 3 class), Swim +10 (6 Str, 1 rank, 3 class)
Languages: Common (only understanding)
Ability increments: +2 Str/+2 Con (4th evolution), +2 Str/+2 Dex (companion level), +1 Dex (4th level)

SPECIAL ABILITIES
Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
Link (Ex): The paladin can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The paladin gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding his animal companion.
Share spells (Ex): The paladin may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A paladin may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Devotion (Ex): +4 Will save vs enchantment spells and effects.

TRICKS
(Blog post about intelligent animals)
+3 bonus

EQUIPMENT
mwk Studded Leather barding, 700gp 40 lbs (+3 AC, max. Dex 5, 0 penalty, barding rules)

SPELLS
Detect evil (at will; Spell-like ability)
CL 4 (level -3), Concentration +8

Level 1 (2/day+1 pearl; DC 15)
lesser restoration
hero’s defiance

Level 2 (1/day; DC 16)
remove paralysis

Other interesting spells:

Level 1
Endure elements
Grace (Gracilidad)

Level 2
delay poison
resist energy
saddle surge

EQUIPMENT:

Worn
Mithral full plate, 10500 gp 25 lbs, +9 AC, +3 Max Dex, -3 Armor check
Paladin outfit, 2 lbs
+1 cloak of resistance, 1000 gp
Belt of giant strength +2, 4000 gp
Headband of alluring charisma +2, 4000 gp
Ring of protection +1, 2000 gp
Pearl of power 1st, 1000 gp

Weapons
spiked gauntlet, 5 gp
mwk cold iron Trident, 330 gp 4 lbs
mwk alchemical silver flail, 398 gp 5 lbs
mwk cold iron battleaxe, 320 gp 6 lbs
light hammer (x4), 1 gp 2 lbs
+1 bashing spiked heavy darkwood shield “road opener”, 4267 gp 5 lbs (+3 AC, -0 penalty check, 2d6) sconced (1 gp 0.5 lbs, can carry a lighted torch in the shield)
Sling, -

Bandolier (3/8)
Alchemical fire (x2), 20 gp
Acid flask (x2), 10 gp
Potion of fly, 2 PP
Potion of enlarge person (x2), 50 gp

Scroll case (3/4)
Scroll of resist energy, 1 PP
Scroll of delay poison, 1 PP
Scroll of remove paralysis, 1 PP

Belt
Cure light wounds wand (x42 41), 2PP
Protection vs evil wand (x48 48), 2PP
Bless wand (x47 46), 2PP
Bless weapon wand (x48 48), 2PP

Backpack
Paladin's kit (see below)
Climber's kit (crampons, pitons, ropes, and tools; +2 circumstance Climb), 80gp 5 lbs
Healer's kit (x10, +2 circumstance Heal), 50gp 1 lbs

Paladin's kit 11gp 30 lbs
Backpack
Bedroll
Belt pouch
Cheap holy text
Flint and steel
Iron pot
Mess kit
Rope
Soap
Torches (x10)
Trail rations (x5 days)
Waterskin
Wooden holy symbol

Belt pouch
-

Waterproof bag
-

Scroll case
-

Gold: 104gp+1398-1000+1217+1299+1881+1181.5=6080.5gp-4000-1000-1000=80.5gp+992-10 00 (pearl I)+1322.5-2000 (ring prot)=1395gp+1342+941+936=4614gp
Total gp earned: 150+479+462+430+500+1398+1217+1299+1881+1181.5+992+1322.5+1342+941+936= 14531gp
17)+2500
18)+?=11514 gp
19)+1610+175(mwk breastplate)-10500(mithral full plate)=2799 gp
20)+1328+5=4132 gp
21)+1616+50=5798 gp
22)+1620+50+653(dragon light shield)-4267(spiked heavy darkwood shield)-4000(headband Cha +2)-100(potion of enlarge person x2)-5(spiked gauntlet)=749 gp
23)+1990+50

Scenario equipment:
-

Xien's talking rules:

Why Do Speakers of Chinese Languages Have An Accent In English
Delete last consonant if word ends on more than one: jump -> jum, audience -> audien, world -> worl
Reduce double consonants: action -> ashiong, Bruce -> Buce
Link consonant words with vowel: bus station -> bus estationg
Vowel Dark L (Ls with no vowel sound after): table -> tabe, roll -> roo, too old -> too owe
When facing final n, deleted or make it ng: station -> stationg
Confuse w and v: with -> vith
Make voiced consonants voiceless: live -> lif, grab -> grap, said -> sait (or sai)
Some dialogues also have:
Confuse n and r to l: another -> alother, far -> fal
Convert sh to s: English -> Englis

Levelling ideas:

Mitrhal full plate (+3 Dex to CA) 10500gp
Feather Step Slippers, 2000gp (ignore difficult terrain)
Knight's pennon (battle) [slotless], 4500gp (heroism 1/day 60 min)
Silver Smite Bracelet 16000? gp (+4 paladin levels for smite)
Bracers of the Merciful Knight 15600 gp (+4 paladin levels for lay of hands, 1/day lesser restoration)
Leveraging quality (+1) add shield attack enhancement to combat maneuvers

Feats: Hammer the gap, Radiant charge, Saving shield, Shield master
Artful dodge: +1 dodge and access Dexterity based feats (two-handed STR based build!)

Class advancement:
Cleric of Nalinivati: Arcane subdomain or Divine subdomain, Leadership subdomain (No Wis limitations)

Too feat expensive, but it will be cool Eldritch Heritage for Serpentine bloodline getting an extra bite attack that inflicts poison damage to Con.

If you GM feel I cannot follow Nalinavity due to crazy neutrality restrictions:
Then Xien is a Tian Xia Serenrae follower.

About Nalinivati naga neutral deity of Fertility, Nagaji, Snakes and Sorcery (Domains and subdomains: Charm, Magic, Nobility, Rune, Scalykind, Arcane, Divine, Leadership, Love, Lust, Wards). Favored weapon: Urumi