For your consideration, Khafra Almaktoum, Bloodrager 1. The answers to all of the questions are in his Background spoiler. He should be an excellent fit for the adventure, and will eventually be a Living Monolith. I'd be happy to make any changes to better fit the campaign. On another note, I have accumulated over 15,000 posts on the boards over the last several years...if you want a consistent player, look no further. Looks like it would be fun!
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Going to apply this to: Player"PatheticWretch
day job (intimidate from caravan): 1d20 + 11 ⇒ (13) + 11 = 24 Also, SUPER pumped to get back to our regularly scheduled program!
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora, surrounded by darkness, uses her arcane bond with her staff to instantly prepare darkvision, which she casts on herself while holding her rod of extend.
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora moves to the side of the room and casts a spell at the little creature in the room, and brilliant colors spring from her hand to strike it. casting color spray, DC 14 will
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora quickly sends a spell at the creature facing Jelani. casting ear-piercing scream at it, DC 16 Fort to negate daze and 1/2 dmg scream sonic dmg: 4d6 ⇒ (2, 2, 5, 5) = 14
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
I will be taking a Fall Break trip with my family to Grand Canyon and Mesa Verde. I'll likely not be able to post from Thursday to Sunday, so feel free to bot me if I'm up!
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora again casts a spell to quicken the speed of her companions. Haste!!! "Ah...choo!" fort save: 1d20 + 6 ⇒ (17) + 6 = 23 knowledge (nature or dungeoneering): 1d20 + 10 ⇒ (16) + 10 = 26
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora walks into the room her companions have cleared. "Well, that was...something. And who do we have here?" she asks as she looks at the prisoner. Is he/she/it conscious?
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora's cheerful face turns pale. "The...the wind! It says 'pulled from our home...release us...kill...the dreamer!" linguistics: 1d20 + 7 ⇒ (13) + 7 = 20
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora tries the same thing again, using ear-piercing scream against the closest surviving enemy. DC 16 Fort If Shardra does not have daylight active: "I have an idea!" Enora says after hearing Shardra's words. Now full of determination, the halfling arcanist thinks of a spell she has not prepared, but that is in her spell book.
I have daylight in my spell book...I can use Quick Study to prepare it as a full-round action.
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora, seeing that the demonic man has been weakened, sends an ear-piercing scream at him that only he can hear. DC 16 Fort, he has -2 to saves scream:
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage. dmg: 3d6 ⇒ (4, 1, 5) = 10
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Frowning that her spell did not do as much as she had hoped, Enora braces her feet, points her staff into the room, and attempts to blind the enemy with a spray of glittering dust. glitterdust, DC 17, I think I can hit all of them with 10' radius spread
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
"Only part of that spell is real!" Enora blurts out as the fireball engulfs them. Though she only takes minor damage from it, she knows the others will have to suffer from it if they don't recognize what it is. "Perhaps I should show them what real fire looks like," she muses as she uses her staff to conjure a fireball in the room. reflex: 1d20 + 6 ⇒ (16) + 6 = 22
fireball: 7d6 ⇒ (6, 5, 1, 3, 5, 2, 2) = 24 DC 18 reflex for 1/2
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora scowls at the dark elves, though her usually cheerful demeanor makes it less effective. intimidate: 1d20 + 3 ⇒ (4) + 3 = 7 We're assuming they were not dead dead, I guess...
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora steps forward, the halfling obviously incensed at their reception. "You people should be ashamed of yourselves!" she says in her best scolding voice. "Not only are we not apparitions, we are here to help you! So get your collective act together and let us through!" she yells. diplomacy aid: 1d20 + 3 ⇒ (3) + 3 = 6
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
"These were not the variety of elves I anticipated finding here!" Enora exclaims. She moves to the entry to the next room, then casts glitterdust on the elf to the east, in the event it tried any further tricks. DC 17 Will
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora examines the panel carefully before they move forward. "Hmmm...I think I know what this does," she says as she turns the lights all the way up and they move on. knowledge arcana: 1d20 + 15 ⇒ (12) + 15 = 27
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Having studied primarily arcana, religion, and linguistics, Enora watches as the historians study the map. She does check to see if she can read any of the language on it. "Looks like the best way forward is down the stairs, ya?" she asks. linguistics: 1d20 + 7 ⇒ (10) + 7 = 17
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora walks into the room with the plants. "Let us hope that is the extent of our opposition here," she says. "Or, maybe famous last words," the cheerful halfling laughs. She looks around for anything of interest. perception: 1d20 + 1 ⇒ (18) + 1 = 19
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora sends another errant crossbow bolt over everyone's head. light crossbow: 1d20 + 6 ⇒ (2) + 6 = 81d6 ⇒ 6 Don't want to waste spells/charges if melee can finish it.
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora tries not to breathe, but raises her light crossbow and fires at the creature. With the spores in the air, she can't get a very good shot at it. fort save: 1d20 + 6 ⇒ (18) + 6 = 24 are we all in the AoE? light crossbow: 1d20 + 6 ⇒ (5) + 6 = 111d6 ⇒ 3
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
DM Beckett wrote:
Good luck and stay safe. Always appreciate the scenarios you run. If you happen to run it afterwards, I'd be interested even with a delay. If not, no worries.
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
"Yikes!" Enora screams as the fungus creatures plod toward them. She raises her staff, and two rays of flame burst from its tip, each aimed at one of the creatures. She then retreats behind the others. scorching ray, 1st target, ranged touch: 1d20 + 6 ⇒ (8) + 6 = 144d6 ⇒ (5, 5, 3, 6) = 19
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Apologies...stat bar updated. "Intruders, eh? I suppose we will see if there are any guardians left to care," Enora says. "Onward, then!" she says cheerily.
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
Enora looks with excitement and great interest at the door made from petrified wood. "What better entry for a hidden elven fortress!" she exclaims. She takes a minute to detect magic on the area and determine if there is anything of interest. I'll get a hotbar put together with stats soon...
Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
I think I'll go with some ranged support with the Arcanist replacing Caranthir... knowledge history: 1d20 + 10 ⇒ (5) + 10 = 15 A brainy and cheerful halfling speaks up. "The area sounds familiar...let me think about that for a second. Oh, I'm Enora, by the way." |