Vedavrex Misraria

Icera Greyblood's page

3 posts. Alias of ScubaSteve93.


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Added Ranger's kit to gear, gp, and carrying capacity.


While there are a significant number of applicants, I've always found 4 players to be a good party and 5 players to be a good party with diversity that still fills all the roles. More than 5 becomes a problem when you start combat and have to wait for everyone to take a turn.


Here is ScubaSteve's Fetchling Slayer, Icera Greyblood

Crunch:
Female Fetchling Slayer 1
N Medium Outsider (Native)
Init +3; Senses Darkvision 60 ft., Low-Light Vision, Perception +1
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +1
Resist Cold 5, Electricity 5
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OFFENSE
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Speed 30 ft.
Melee Greatsword +4 (1d12+4/19-20)
Dagger +4 (1d4+3/19-20)

Ranged Longbow +5 (1d8/x3; 100 ft.)
Dagger +4 (1d4+3/19-20 10 ft.)
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STATISTICS
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Str 16, Dex 16, Con 12, Int 14, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 17
Traits Slippery, Armor Master, Restless Wayfarer
Feats Weapon Focus (Longbow)
Skills (9 points; 6 class, 2 INT, 1 favored class)
ACP -0
(1) Acrobatics +7
(1) Climb +7
(1) Heal +5
(1) Knowledge (geography) +7
(1) Knowledge (planes) +8
(1) Perception +5
(1) Sense Motive +5
(1) Stealth +10
(1) Survival +5
*ACP applies to these skills
Non-Standard Skill Bonuses
Knowledge (geography) +1 trait
Knowledge (planes) +2 race
Stealth +2 race, +1 trait
Languages Common, Terran, Aklo, Auran

Background:
Icera was born to travelling merchants, so she never knew where home was. They were always on the move, and her parents Drosil and Inva used their born ability to traverse the shadow plane to move quicky. At a young age she learned about the two different planes by travelling back and forth with her family. She liked the darkness of the Shadow Plane, but was more interested with the green foliage and animals of the Material Plane. She saw the good and bad in both of the worlds and has always straddles the difference.
When Icera was 10, her family was attacked by a pack of starved wolves while travelling between towns. Her father held most of them off, but two had gotten to her mother and in a brutal attack killed her. Drosil managed to fight off of the rest of them, but Inva was lost. At that point, Drosil knew Icera needed to learn how to defend herself. He taught her how to use a bow, and she took to it like a fish to water. She spent every day practicing with her bow, hunting small animals and cooking for Drosil and herself. As the years went on, she grew up strong and with time and experienced ended up protected her father instead of the other way around.

At the age of 25, as Icera and her father were traveling between Zimar and Oppara, misfortune struck the family again; a band of thieves attacked. Icera managed to take them all out, but not before one of them was able to put a dagger in the back of her father. It was just like how she lost her mother. Strong enough to protect herself, but not those closest to her. She was all alone and didn’t know what to do with herself, so she did what she had done her whole life… kept moving. It was all she had ever known and it kept her moving on mentally as well. She continues to live the nomadic lifestyle, living off the land, and searching for meaning in her life, trying to understand the senseless violence that ripped her family away from her.

Appearance and Personality:
Icera is a mild-mannered heart with a love for nature. Her experience gained from traveling with her family to different places with different cultures allowed her to be understanding of people’s differences. She never seeks violence but is quick to defend herself and anyone she is close with. Icera sees herself as a provider, not needing to rely on others, but will accept help if it is offered.
Her fair, grey skin blends into the shadows with ease. Standing 5’ 11” and only 98 lb. she is often mistaken for a malnourished human woman, but her strength lies in her powerful core. Although she may not appear as a threat, she is quite capable of defending herself if need be.