Qimok wrote:
The one skittermander witchwarper I've met is played by a 10-year-old, so the manic energy and wandering attention came naturally to him. :D
On a more serious note, my own skittermander is more on the, well, serious side. He's a soldier who was trained as a gladiator, Fighting is largely a game or sport to him, but he also has a strong instinct to help and protect weaker characters. This often manifests as gloryhounding while acting as a living wall between enemies and the rest of his party. For example, in one recent adventure, he started combat by sprinting up to the nasty-looking giant robot, and kept its attention on him while the rest of the party dealt with the weaker foes. He was helping by keeping his companions safe, while also having an exciting and challenging duel, so he's rarely been happier!
Huh. Cool! On my end, had the idea that my skittermander worked as a resort worker in one of the Vesk-3 resorts, at a BBQ / juice bar type place with the Vesk's near-religious appreciation for meat and its preparation combined with local skittermander fruit juices, smoothies, etc. Then eventually signed up on a luxury cruiser as one of their staff...before it got attacked by pirates in a drift-lane. He ended up getting blown out in a hull breach, woke up on Vesk 3 and found himself as a Witchwarper with ties to the Drift, possibly that new drift-based planar scion if I like what feats and such it offers. He has absolutely no idea if he got saved by a Spectra or what exactly happened, other than hearing later the ship was recovered and the guests and crew held for a readily-paid ransom.
I'm hoping that SF2e goes a bit more in detail about skittermanders, since they're apparently becoming a core ancestry from what I've heard. A bit like how in Pathfinder 2e they went into how gnolls are pack-oriented, physically affectionate, practicality-minded, etc. Stuff like that.
Like I know they don't recognize long-term authority and whoever's the leader is just whoever has the best skill for the task at hand, then it dissolves and they become just another skittermander when it's done, or another person steps up. And I've heard tales of skittermanders going full-on malicious compliance on people who harass them, weaponizing their helper instincts to get back at them, but other than that I'm not sure exactly how to play their distinct brand of "helpful chaos". I know they're far from stupid, at least, so if something's obviously cursed or dangerous they won't mess with it.