Bab: +3
Spd: 30
Weapons:
Dagger +5 1d4+2 19-20/x2
Heavy mace +5 1d8+2
Skills:
Spellcraft(5+3)8
Intimidate (3+4+3)10
Know-Planes (2+3)5
Bluff (2+4+3) 9
Climb (2+2) 4
Fly (5+2) 7
Know-Arcana (4) 4
Perception (From item)(1+5item) +6
Traits:
Magical Lineage-Fireball (Treat as 1 level lower for metamagic purposes)
Resilient
(+1 Fort save)
Feats:
Eschew materials
Rime spell
Ectoplasmatic spell
Combat Casting
Improved Initiative
Special Abilities:
Bloodline arcana-Elemental Change energy type to cold
Cantrips
Elemental Ray-Cold 6/day 1d6+3 damage ranged touch
Cold Resistance 10
+4 Concentration when casting defensivly or when grappled
Equipment/Cash:
Heavy mace 13 gp
Dagger 2 gp
Clothing
Backpack 2 gp
Waterskin 1 gp
Flint&Steel 1 gp
3 Sunrods 6 gp
2 days rations 1 gp
Cloak of Resistance+1 (1000)
Headband of Charisma+2 (4000)
Eyes of the Eagle +5 PER (2500)
Armored Kilt +1 (1020)
4 Potions CLW (200)
3 Potions Mage Armor (200)
2 Alchemist's Fire (40)
2 Liquid Ice (40)
2 Antitoxin (100)
1 Anti Plague (100)
1439 GP
98 gp
326 gp
Spells per day unlimited/7/6/4
Spells known DC 10+lvl+4
0 (14) Acid splash,Ghost sound,Disrupt undead, Ray of frost,Light,Message
1 (15) Mage armor,Magic Missle,Burning Hands,True strike,Grease
2 (16) Scorching Ray.Glitterdust,Mirror Image
3 (17) Fireball