Devargo Barvasi

Ibram's page

64 posts. Alias of Gamender.




mass political killings begin.

On another note, it seems that we have another world record for my country: most journalists killed in one day!*Please note the heavy use of sarcasm in this line.*

Hope things improve from here. And still six more months until election period. Oh dear.


1 person marked this as FAQ candidate.

Hmm, these came up during a prolonged thought experiment.

Power attack states that on an you halve its damage bonus on an offhand attack. A monk's unarmed strike has the line: "There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes."

So would this mean that you have a -1/+2 power attack for your entire flurry? (No offhand penalties?)

To add to that, a monk's flurry states that "A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows..."

It's a bit of a logic stretch(..or fail), but would this mean that with monk weapons, there are no offhand penalties on a flurry? Same goes for the Double Slice feat, I suppose.

And if not, is it so bad to make it so?

And, since the archived link I found didn't have a specific conclusion, when power attacking a flurry of blows, do I use my monk level or BAB when determining my attack penalty and bonus?


On wildshaping wrote:

The first Shaping was always a very painful and dangerous task for any young druid in the making. The body's original form constantly tries to reassert itself, fighting off the unnatural changes being forced into it.

Druid apprentices are always cautioned on the amount of control they exert during the Shaping. Too little, and the Shaping is rejected in a most painful and violent fashion. Too much, and, well there was always the danger of the new form overshadowing the old. A wolf's mind is still a wolf's, even if it was sentient to begin with. There were stories of druids completely losing themselves to the essence of the wild; becoming forever a wandering wolf, a soaring eagle.

The most successful of these first attempts lasted but a moment, a few seconds at best. True mastery of Shaping came with continuous and constant practice.

Well, writing that little piece got me thinking on overtly complicated class mechanics.

I'm thinking of the ability for classes to use an ability beyond their current capacity, with associated penalties. For instance, a druid wildshaping before he reaches level 4, or after using his wildshapes per day, or into a form he cannot normally do, will have to make a will save/concentration check every round to keep the form going, and failing will revert him to normal, and either fatigue him, damage him, or do both.

A barbarian could, after using all of his rage rounds, can still rage, though with more fatigue penalties(even exhaustion), and/or consecutive saves.

Bardic performances beyond the norm could have lower dc's, weaker effects, or something of the like.

I could keep going, but I'll stop there. This could also be applied to more spells, replacing prepared spells with a different one, smites, ki pools, and then some. It leaves the fighters worse for wear though, I'll have to think of how to include them. Maybe allowing partial feat usage?

I dunno, train of thought is lost. it's a spur of the moment thing I came up with. I get a feeling someone's already come up with this, but what the hell, I'll post it anyway. Comments on the concept is appreciated.


Hi all.

A game I'm playing has a distinct lack of healing powers, and since my fighter died from the said lack of healing, I'm taking druid now. I'm aiming for a melee wildshape druid with a minor on healing. Except I don't know what feats to take. Natural Spell and combat casting is a no brainer, but that's all I got. Any core only suggestions?

Stats are 14str, 12dex, 14con, 10int, 18wis, 8cha. The stats might change though.

Thanks.