Iatronas Goblin Squad Member |
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After playing three evenings thus far in the Alpha, I enjoy the escalations scattered across the realm. I found the hex-based quest concept to be a good one (especially after someone told me to click the arrow in the upper right corner of the screen). I would prefer to see more than two at a time (maybe different ones based on the escalation percentage). However, it feels like there should be some level of reward for completion of an escalation quest.
Some are vastly harder than others. We found some areas obviously meant for higher-than-level-3/4 - the Razmiran Archpriest was nigh invincible to reach due to the Razmiran Adepts even with kite-pulling.
For those who haven't seen them: the whole hex participates in the completion of the quest, but unless you 'zone' in and out of the hex, you can only contribute a small amount (say 5 out of a thirty kill X). After finishing a few minor quests in the hex, Archanjel, Bannis and I killed the Fallen Paladin - a single target for a specific quest (probably meant to be a boss). It wasn't clear if that did anything to the escalation and felt pretty anticlimactic after at least a five minute slugfest. Someone mentioned that each completed quest would give a ~2% drop to the hex's escalation percentage.
I propose that some minor positive impact or feedback loop reward be developed to occur as quests are completed. It could be as simple as:
1. a local banner message to the hex "The Fallen Paladin has been slain, the [faction group] is in disarray!"
2. part of an achievement/requirement for a rareish skill related to the main class type involved in the escalation
3. a temporary buff versus the escalation (e.g. Bandit's Scourge - that gives +5% damage to all skills targeting bandits for thirty minutes)
4. even a temporary debuff of increased agro range for a period of time (e.g. "There they are! They killed Lord Kobuki! Get them!").
5. characters remaining online who contributed to a particular quest when it is completed receives a message / crafting material / mail (good for the kill x and take x supplies type quests).
Nearly any effect would be a positive one and incentivize people to work on them. Randomness and variety to them would be even better.
Thoughts?
PS: Having characters with more than one name makes you unable to be invited to a group which drove my healer nuts (since both Archanjel and I both had two names).