Iason Blaise
Male human (Chelaxian) summoner 8 (Pathfinder RPG Advanced Player's Guide 54)
LN Medium humanoid (human)
Init +1;
Senses Perception +1
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 53 (8d8+10)
Fort +3,
Ref +3,
Will +7 (+2 Trait bonus vs. mind-affecting spells and effects from demons); +1 trait bonus vs. divine spells
Defensive Abilities shield ally
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Offense
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Speed 30 ft.
Melee cold iron morningstar +7/+2 (1d8+1) or
. . silver heavy mace +7/+2 (1d8+1)
Ranged sling +7 (1d4+1)
Special Attacks maker's call 1/day, transposition
Summoner Spell-Like Abilities (CL 8th; concentration +12)
. . 7/day—summon monster IV
Summoner Spells Known (CL 8th; concentration +12)
. . 3rd (3/day)—dimension door, heroism, stoneskin
. . 2nd (5/day)—haste, invisibility, resist energy, see invisibility
. . 1st (5/day)—enlarge person (DC 15), feather fall, mage armor, lesser rejuvenate eidolon[APG], shield
. . 0 (at will)—acid splash, detect magic, light, mage hand, read magic, resistance
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Statistics
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Str 12,
Dex 12,
Con 12,
Int 16,
Wis 12,
Cha 19
Base Atk +6;
CMB +7;
CMD 18
Feats Combat Casting, Cosmopolitan[APG], Extra Evolution[UM], Extra Evolution[UM], Resilient Eidolon[UM]
Traits asmodean demon hunter, history of heresy
Skills Bluff +15, Climb +2, Diplomacy +5, Fly +6, Handle Animal +8, Intimidate +13, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +13 (+16 on checks related to demons), Knowledge (religion) +7, Linguistics +10, Ride +5, Spellcraft +10, Survival +1 (+3 to avoid becoming lost), Swim +2, Use Magic Device +15
Languages Abyssal, Aquan, Auran, Common, Daemonic, Draconic, Ignan, Infernal, Protean, Terran
SQ bond senses (8 rounds/day), eidolon (named Etrigan), life link
Combat Gear cold iron sling bullets (50),
lesser extend metamagic rod,
oil of bless weapon,
potion of cure light wounds,
potion of cure moderate wounds,
potion of invisibility,
potion of mage armor,
potion of resist fire 10,
scroll of comprehend languages,
scroll of detect secret doors,
scroll of detect snares and pits,
scroll of endure elements, endure elements,
scroll of identify,
scroll of summon eidolon,
scroll of tongues,
wand of cure light wounds,
wand of grease (50 charges),
wand of infernal healing (50 charges),
wand of touch of the sea (50 charges), acid (2), alchemist's fire, alkali flask[APG] (2), antiplague[APG], antitoxin (3), holy water (3), weapon blanch (cold iron)[APG] (2), weapon blanch (silver)[APG];
Other Gear +1 mithral chain shirt, cold iron morningstar, silver heavy mace, sling, sling bullets (10),
first aid gloves,
handy haversack,
headband of vast intelligence +2,
wayfinder[ISWG], cold weather outfit, cold weather outfit, earplugs[APG], earplugs[APG], grappling hook, incense worth 100 gp (worth 100 gp), jewelry[UE], noble's outfit, pathfinder's kit[UE], powder[APG] (5), silk rope (50 ft.), wrist sheath, spring loaded, wrist sheath, spring loaded, 1,513 gp, 8 sp, 2 cp
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Special Abilities
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Bond Senses (8 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Eidolon Can summon a powerful aspect of an outsider.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Maker's Call/Transposition (1/day) (Su) Eidolon teleports to an adjacent square or you switch places, as dimension door.
Resilient Eidolon When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Summon Monster IV (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Transposition (Su) Use maker's call to swap locations with eidolon.