Iason Blaise's page

357 posts. Organized Play character for dien (RPG Superstar 2015 Top 16).

Full Name

Iason Blaise




Summoner 8 - HP: 21/53 | AC:19/T:12/FF:17 | CMD: 19 | F+3/R+3/W+7 (+2 currently)| Init +1 | Per +1[/s]


Etrigan, Outsider HP: 31/51, and 9 NL | AC:32/T:13/FF:29 | CMD: 25 | F+10/R+7(8)/W+8 - evasion | Per +9, Darkvision

About Iason Blaise

Unlike most native Chelaxians, this man has red hair with an odd white streak in it. His cloak and fine clothing is decorated with various symbols of allegiance to Asmodeus. His dark eyes are intense and humorless. His brow bears a glowing rune. In person, he is perfunctorily polite, if rather brusque and aloof.

Behind him often trails a muscular figure that cannot be called a man, exactly, although it is vaguely humanoid. The figure wears a cloak of indigo, with a hood usually drawn up over his head-- obscuring horns, red eyes, and a face that is clearly inhuman. Another glowing rune graces this... individual's brow. Iason tends to introduce him as his servant, porter, and bodyguard, Etrigan by name.

PFS # 30341-7


Stats for Iason:
Iason Blaise
Male human (Chelaxian) summoner 8 (Pathfinder RPG Advanced Player's Guide 54)
LN Medium humanoid (human)
Init +1; Senses Perception +1
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 53 (8d8+10)
Fort +3, Ref +3, Will +7 (+2 Trait bonus vs. mind-affecting spells and effects from demons); +1 trait bonus vs. divine spells
Defensive Abilities shield ally
Speed 30 ft.
Melee cold iron morningstar +7/+2 (1d8+1) or
. . silver heavy mace +7/+2 (1d8+1)
Ranged sling +7 (1d4+1)
Special Attacks maker's call 1/day, transposition
Summoner Spell-Like Abilities (CL 8th; concentration +12)
. . 7/day—summon monster IV
Summoner Spells Known (CL 8th; concentration +12)
. . 3rd (3/day)—dimension door, heroism, stoneskin
. . 2nd (5/day)—haste, invisibility, resist energy, see invisibility
. . 1st (5/day)—enlarge person (DC 15), feather fall, mage armor, lesser rejuvenate eidolon[APG], shield
. . 0 (at will)—acid splash, detect magic, light, mage hand, read magic, resistance
Str 12, Dex 12, Con 12, Int 16, Wis 12, Cha 19
Base Atk +6; CMB +7; CMD 18
Feats Combat Casting, Cosmopolitan[APG], Extra Evolution[UM], Extra Evolution[UM], Resilient Eidolon[UM]
Traits asmodean demon hunter, history of heresy
Skills Bluff +15, Climb +2, Diplomacy +5, Fly +6, Handle Animal +8, Intimidate +13, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +13 (+16 on checks related to demons), Knowledge (religion) +7, Linguistics +10, Ride +5, Spellcraft +10, Survival +1 (+3 to avoid becoming lost), Swim +2, Use Magic Device +15
Languages Abyssal, Aquan, Auran, Common, Daemonic, Draconic, Ignan, Infernal, Protean, Terran
SQ bond senses (8 rounds/day), eidolon (named Etrigan), life link
Combat Gear cold iron sling bullets (50), lesser extend metamagic rod, oil of bless weapon, potion of cure light wounds, potion of cure moderate wounds, potion of invisibility, potion of mage armor, potion of resist fire 10, scroll of comprehend languages, scroll of detect secret doors, scroll of detect snares and pits, scroll of endure elements, endure elements, scroll of identify, scroll of summon eidolon, scroll of tongues, wand of cure light wounds, wand of grease (50 charges), wand of infernal healing (50 charges), wand of touch of the sea (50 charges), acid (2), alchemist's fire, alkali flask[APG] (2), antiplague[APG], antitoxin (3), holy water (3), weapon blanch (cold iron)[APG] (2), weapon blanch (silver)[APG]; Other Gear +1 mithral chain shirt, cold iron morningstar, silver heavy mace, sling, sling bullets (10), first aid gloves, handy haversack, headband of vast intelligence +2, wayfinder[ISWG], cold weather outfit, cold weather outfit, earplugs[APG], earplugs[APG], grappling hook, incense worth 100 gp (worth 100 gp), jewelry[UE], noble's outfit, pathfinder's kit[UE], powder[APG] (5), silk rope (50 ft.), wrist sheath, spring loaded, wrist sheath, spring loaded, 1,513 gp, 8 sp, 2 cp
Special Abilities
Bond Senses (8 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Eidolon Can summon a powerful aspect of an outsider.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Maker's Call/Transposition (1/day) (Su) Eidolon teleports to an adjacent square or you switch places, as dimension door.
Resilient Eidolon When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Summon Monster IV (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Transposition (Su) Use maker's call to swap locations with eidolon.

Iason is a grandfathered APG summoner, and is not converting to Unchained.

Stats for Etrigan:
Male biped
N Medium outsider
Init +2; Senses darkvision 60 ft.; Perception +9
AC 23, touch 12, flat-footed 21 (+2 Dex, +11 natural)
hp 51 (6d10+18)
Fort +10, Ref +7, Will +8 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion; Immune fire; Resist cold 10
Speed 30 ft., climb 30 ft.
Melee bite +10 (1d6+10 plus 1d6 fire), 2 claws +10 (1d4+10 plus 1d6 fire)
(These stats reflect Power Attack; I will always P.A. unless I state otherwise.)
Str 23, Dex 15, Con 14, Int 7, Wis 10, Cha 11
Base Atk +6; CMB +10; CMD 24
Feats Nimble Moves, Power Attack, Toughness
Skills Acrobatics +4, Bluff +4, Climb +20, Escape Artist +3, Intimidate +1, Knowledge (planes) +3, Perception +9, Sense Motive +4, Stealth +7, Swim +8
Languages Common
SQ devotion
Other Gear amulet of natural armor +1, cloak of resistance +3
Special Abilities
Climb (30 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Evasion (Ex) No damage on successful reflex save.
Immunity to Fire You are immune to fire damage.
Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.