Tanuki

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Ports of Call has the Albitta's paint sprayers. however it's missing both it's price and it's weight.


This may actually be an Errata request. But I'm noting that the Detective is using a Riot Grenade Mk 3. All the other NPCs with this Riot Grenade refers to it as the Riot Grenade III.

The reason I make this distinction is that the Detective's grenade is missing the damage listed in the Armory entry it's from, which refers to it as III.
The only place I find it referred to as Mk 3, is AonSRD. And their damages for the Riot Grenades seems to be shifted.


The remaining concern, is since we don't have an obvious ruling on what type a range natural weapons type is, we don't know if other features should add to it. Like features that add more damage to "Weapon Type A".
We know the Melee version is Basic Melee, since it's a special version of the unarmed attack.
This could suggest the ranged is also basic melee, just ranged. But I don't know for sure, So for now it's Small arm.


Wesrolter wrote:
Don't know how Foundry works but would setting it as a small arms mess up the Specialisation damage?

If not accounted for, yes. But I've already done so. The damage formula in item only adds partial level damage, so that it combines with the Specialization damage. 1/2 added for Melee, full for ranged (in the discord we decided small arm is better). And the additional damage only gets added once a PC has reached 3rd level.


I have Melee natural weapons set as Basic Melee, because of it being a special version of Unarmed attack. So it's set as a Weapon Item. Setting is as a feature item wouldn't allow it to be set as a basic melee currently.
However with the Weapon Item, a Weapon Type must be set (This may perhaps be changed in the future, I'm not one of the programmers). And because of that, the Ranged one needs a weapon type set as well.
So if I'm understanding correct, you would treat it's weapon type as a Basic Melee?

Also, looked at ksarik in our system. it's set as a small arm.


For now, we are setting this as a Small Arm weapon in the VTT. But I'm still curious to hear answers from here.


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I am one of the users doing Data Entry work for the SF system on Foundry VTT. I am currently working on expanding the racial features items in our system, but ran across the Barathu's Internal Chemistry feature. One aspect of this feature is that they can do a Ranged Natural Attack.

In the Foundry VTT system, we have feature items, and weapon items (Different submenus). I set up the Melee version of Natural Attacks as a weapon, setting them a Basic Melee, as they emulate a special Unarmed Attack.

However, with Barathu's ability, I don't know how I would categorize a ranged Natural Attack. Small arm? Long arm? this would be important for how other bonuses can stack with this attack.


2 people marked this as FAQ candidate.

The item Ring of Astrozoology in the Galactic Magic, magic items is missing from table 2-2:magic items. Only it's description on pg. 52 exists.
Can we get a price and weight listed in the Errata?


Are these cards, and the Fumble Card, cover in the Open Game Content?
I just finished creating roll tables for Foundry VTT and want to know if this is something I can publicly share.


Sent in my Weal or Woe yesterday.
Hoping it made it to you guys.


actually this lets me bring up some questions.

-Are there any requirements related to art?
-Can I send in my writing first to get that locked in, and art in a later e-mail?


Working on a Weal or Woe.
Got the writing done, just trying to get some character art done as well. Might be down to the wire.


Is there any plans to create an NPC graft for this class?