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Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
![]() Ianez will have Pluck translate questions for him, and will cast comprehend languages so he can understand her answers. "Why should we be threatened by House Azrinae? You're a prisoner, and you have no friends here." Ianez is more interested in what she threatens the party with--he figures that if he can get her mad, she'll be more likely to say something of interest by accident. I'll try a Diplomacy check to gather information. Diplomacy check, gathering information: 1d20 + 10 ⇒ (12) + 10 = 22 ![]()
Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
![]() Untrained Knowledge (Nature) check: 1d20 + 4 ⇒ (4) + 4 = 8
Ianez looks around the remnants of the melee upstairs. "I am guessing that you don't mean it to look like this. Even for Riddleport, this is extreme." He finds a relatively undamaged chair and pulls it up before sitting down. "Do you mind if I stay with you for a while? I can earn my keep somehow, if you need me to. The thing is--" He leans forward, keen interest gleaming in his eyes. "--this is a great mystery, and I'm one for solving such things. I'd like to stay on and see this through. As you've seen, I'm capable enough." ![]()
Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
![]() Did Ianez hit before? The archaeologist continues to close before firing again. "What is she saying?" Arrow to drow, incl. cover penalty, PBS, bless, and lingering luck: 1d20 + 7 - 4 + 1 + 1 + 1 ⇒ (12) + 7 - 4 + 1 + 1 + 1 = 18 ![]()
Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
![]() Ianez emerges, blinking, into the light and reorients himself before closing and firing. Arrow to drow, incl. cover penalty, PBS, luck and bless: 1d20 + 7 - 4 + 1 + 1 + 1 ⇒ (14) + 7 - 4 + 1 + 1 + 1 = 20
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Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
![]() From his backpack the scholar produces a coil of rope with a grappling hook knotted to one end. "This might help, too. I'll see if I can seat that where the rest of us can use it to climb up." Climb check, incl. luck: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Clearly not, with that roll :-(. ![]()
Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
![]() Ianez continues to advance towards the drow, mentally puzzling over the language, when Pluck falls to her crossbow. "No!" Turning back to her with a snarl, he returns the favor and puts an arrow into her. Arrow in the air, incl. luck and bless: 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 29 Confirm, incl. luck and bless: 1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 24 Base damage, incl. luck: 1d6 + 1 ⇒ (2) + 1 = 3 Crit damage, incl. luck: 2d6 + 2 ⇒ (4, 5) + 2 = 11 ![]()
Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
![]() Ianez shakes his head at the byplay. I really have to learn that language before we get much further--it sounds as though it will be important to know. The archaeologist calls on his luck again and shoots at her, the arrow going wide. Arrow to drow, incl. luck: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 ![]()
Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
![]() "Mazra, let me back up and I'll shoot this one again!" Assuming he does so: Ianez takes a short step back and fires at the wounded dretch, putting another arrow into it. Cold iron arrow to blue, incl. PBS and lingering luck: 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16
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Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
![]() Knowledge (Planes) check: 1d20 + 8 ⇒ (17) + 8 = 25 Knowledge (Local) check: 1d20 + 8 ⇒ (10) + 8 = 18 Too bad that wasn't the other way around.... "Dretch demons--use cold iron or blessed weapons, if you have them." Suiting action to words, the archaeologist moves up, calls on his luck, and puts an arrow into the nearest one. Cold iron arrow to blue dretch, incl. PBS and luck: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 20
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Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
![]() "I see. My apologies--I hadn't realized you were still wounded from the troglodytes." The scholar produces the wand he'd stowed while searching and taps Nel with it three times, filling her body with healing energy. CLW wand, 25 charges remaining: 1d8 + 1 ⇒ (6) + 1 = 7
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Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
![]() Ianez can't miss a DC 10 Perception check. The archaeologist looks around the room before spying a platinum coffer. "Locked. This might take some time to open--let me know if anyone comes." Any issue with taking 20 on the Disable Device check? ![]()
Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
![]() Alraniel "Nel" Sandhal wrote:
Missed that, sorry. Ianez' spell allows him to understand the trog, but does nothing to assist its comprehension of his speech.
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