Artemis Entreri

Ian Forsythe's page

No posts. Alias of Larkos.


Full Name

Ian Forsythe

Race

Human

Classes/Levels

Slayer

Gender

Male

Size

Medium

Age

24

Alignment

LN/NE

Deity

Achaekek/Norgorber

Languages

Common, Infernal

Occupation

Assassin

Strength 15
Dexterity 17
Constitution 12
Intelligence 14
Wisdom 10
Charisma 9

About Ian Forsythe

Ian is an assassin for hire with a flair for stealthy kills. He is not adverse to many jobs but has his limits and clear set of rules.

1. No killing people under the age of 12 if it can be helped. He doesn't really have a moral compulsion against it; he just knows that people get much more upset about killing children and infants. He does his best to avoid retribution against himself and his clients.

2. He does not work to intentionally destabilize Democracies. He grew up in one (Andoran if the campaign is in Golarion) and rather likes them. Any system of government has plenty of opportunities for him so he figures that he might as well support Democracies.

3. No killing allies. He is not stupid enough to believe that he can simply do everything on his own. He can reach out to others and is not willing backstab them unless it's the only way or they intentionally attack him first.

4. No revealing clients' identities. Rather self-explanatory as it's bad for business. The only thing to note is that he doesn't reveal clients he turns away either. That's also bad for business.

5. Nothing is worth dying over. Ian'll do his absolute best to complete his job but he isn't suicidal. He'll do his homework before he agrees to a mission so he doesn't take on anything too difficult. If there's an unforseen problem that Ian couldn't have prepared for then Ian will walk away and give the client his money back. If the problem is something the client should have warned him about he'll walk away and keep the money.

6. The most important rule is that the other rules are subject to change. This does not mean he'll break them at a moment's notice but that ultimately the greater good of Ian Forsythe is more important than upholding rules. All of his rules are merely to keep his business alive. Therefore they can be broken if they help his business or enhance/save his life.

His alignment and deity are dependent on whether evil characters are allowed or not. I prefer NE Norgorber worshiper but I understand if that causes problems.

Character Sheet Lvl 1:

Ian Forsythe
NE Male Human Slayer
Age: 24
Gender: Male
Size: Medium
Looks: White, Brown eyes and hair
Height/Weight: 5'10" tall, 170lbs.
Homeland: Andoran
Deity: Norgorber
Campaign:
Representing: Larkos
Initiative: Total +3 = [3] + [Improved Initiative]
hp: (11)

Fortitude + 2 = (2 [base] + 1[Con])
Reflex + 2 = ( 2[base] + 3[Dex])
Will Save + 0 = ( 0[base] + 0[Wis])

Base Speed [30 (6 sq.)]

AC [] = 10 + [3] + Armor
Touch AC [13]
Flat-Footed []

Ability Scores
Strength (15) +2
Dexterity (17) +3
Constitution (12) +1
Intelligence (14) +2
Wisdom (10) 0
Charisma (9) -1

Attack Bonuses
Base Attack Bonus +1,
- Basic Melee Attack +4
- Basic Ranged Attack +4
- Melee Against Studied Target +5
- Ranged Against Studied Target +5

Attack Damage
- Weapon + 2 (+1 Studied Target)

Piranha Strike Attack
- Attack Bonus +3 (+4)
- Damage Bonus +5 (+6)

CMB +3 = ( 1[BAB] 2[Str] [size])
CMD +16 = (10 + 1[BAB] 2[Str] 3[Dex] [size])

Feats
1)Weapon Focus (Rapier), Piranha Strike(b)

Traits

Skills: Skills Total = (Ability Mod. + Ranks + Misc.)
Acrobatics* +7 = DEX 3+1+3
Bluff +3 = CHA -1+1+3 (+1 ST)
Climb* +6 = STR 2+1+3
Diplomacy -1 = CHA -1+0+0
Disguise +3 = CHA -1+1+3
Escape Artist* +3 = DEX 3+0+0
Intimidate +3 = CHA -1+1+3
K (Local)† +6 = INT 2+1+3 (+1 ST)
Perception +4 = WIS 1+0+3 (+1 ST)
Ride +3 = DEX 3+0+0
Sense Motive +4 = WIS 0+1+3 (+1 ST)
Stealth* +7 = DEX 3+1+3
Survival +4 = WIS 0+1+3 (+1 ST) (+1 to follow tracks)
Swim* +2 = STR 2+0+0
* Armor Check Penalty 0
† Trained Only

Languages: Taldan (Common)
Racial: Common
Int: Elven, Infernal

Class Abilities:
Studied Target (Ex)

A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer ability DCs against a studied, target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Track (Ex)

A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.

Equipment:

Weapons and Armor
Leather Armor (10 gp), Buckler (5 gp), Rapier (20 gp), Shortbow (30 gp), 5 daggers (10 gp), Light Mace (5 gp) 40 arrows (2 gp), Longsword (15 gp)
97 gp

Misc. Equipment
Manacles (10 gp), Ranger's Kit [a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.] (9 gp), Small Steel Mirror (10 gp), Traveler's outfit (free), Tear-Away Clothing, Tanglefoot Bag (50 gp)
79 gp

176 gp total spent

Carrying Capacity:

Light Load: 66lbs.
Medium Load: 133lbs.
Heavy Load: 200lbs.
Lift Over Head: 200lbs.
Lift Off Ground: 400lbs.
Push or Drag: 1000lbs.

Character Sheet assumes lvl 1, 20 point buy, and standard starting gold. Ask about Piranha strike and rapiers.

Character Sheet Lvl 7:

Ian Forsythe
Male Human Slayer 7 | [Neutral Evil]
Age 27
Looks Br hair, Br eyes
Height/Weight 5'10 tall, 173lbs. (Medium)
Homeland Andoran
Deity Norgorber
Campaign
Representing Larkos

HP 52

STR 15 (+2)
DEX 18 (+4)
CON 12 (+1)
INT 14 (+2)
WIS 10 (+0)
CHA 9 (-1)

Initiative +4 = 4 [Dex]

Base Speed [ 30 (6 sq.) ]

AC [17] = 10 +2 [Leather] +1 [MW Buckler] +4 [Dex]
Touch AC [14]
Flat-Footed [13]

Attack Bonuses

Base Attack Bonus +7
- Basic Melee Attack +11
- Basic Ranged Attack +11
- Melee Against Studied Target + 13
- Ranged Against Studied Target + 13

Base Attack Bonus +2
- Basic Melee Attack +6
- Basic Ranged Attack +6
- Melee Against Studied Target +8
- Ranged Against Studied Target +8

Attack Damage
- Weapon + 2 (+3 Studied Target)

Piranha Strike Attack
- Attack Bonus +9 (+11 ST)
- Damage Bonus = Weapon + 2 + 4 (+2 ST)

Sneak Attack +2d6

Studied Target +2
- Number of Studied Targets 2

FORT +6 = 5 [base] +1 [Con]
REF +9 = 5 [base] +4 [Dex]
WILL +4 = 2 [base] +0 [Wis] +2 [Iron Will] (+2) [FS against mind-reading spells and effects (such as detect thoughts and discern lies).

CMB +9 (+10) = 7 [BAB] +2 [Str] +0 [size] + 1 [w/ rapier]

CMD +23 = 10 +7 [BAB] +2 [Str] +4 [Dex] +0 [size]

Skills
Skill: Total = Ability Mod. + Ranks + Misc.
Acrobatics* DEX 4+7+3 = + 14
Bluff CHA -1+7+3= + 9 (+2 ST) (+2 FS)
Climb* STR 2+0+0 = + 2
Diplomacy CHA -1+0+0 = -1
Disguise CHA -1+7+3 =+ 9 (+2 ST) (+2 FS)
Escape Artist* DEX 4+7+3 = + 14
Intimidate CHA -1+7+3 =+ 9 (+2 ST)
K (Local)† INT 2+7+3 = + 12 (+2 ST)
Perception WIS 0+7+3 = + 10 (+2 ST)
Ride DEX 4+0+0 = + 4
Sense Motive WIS 0+7+3 = + 10 (+2 ST)
Stealth* DEX 4+7+3 = + 14 (+2 ST)
Survival WIS 0+7+3 = + 10 (+2 ST) (+3 to follow tracks)
Swim* STR 2+0+0 = + 2

* Armor Check Penalty 0
† Trained Only

Feats
Combat Expertise
Gang Up
Iron Will
Weapon Finesse [b]
Weapon Focus
Piranha Strike

Slayer Talents
Finesse Rogue
Powerful Sneak
Foil Scrutiny

Slayer Class Abilities:

Studied Target (Ex)

A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer ability DCs against a studied, target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Track (Ex)

A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.

Sneak Attack

At 3rd level, if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The slayer's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter. Should the slayer score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or unarmed strike), a slayer can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A slayer cannot use sneak attack while striking a creature with concealment.

Stalker (Ex)

At 7th level, a slayer gains his studied target bonus on Disguise, Intimidate, and Stealth checks against his studied opponent.

Equipment

Weapons and Armor:
- Leather Armor (10 gp), Buckler (155 gp), Rapier (20 gp), Shortbow (30 gp), 5 daggers (10 gp), Light Mace (5 gp) 40 arrows (2 gp), Longsword (15 gp)
247 gp

Misc. Equipment
- Manacles (10 gp), Ranger's Kit [a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.] (9 gp), Small Steel Mirror (10 gp), Traveler's outfit (free), Tear-Away Clothing, Tanglefoot Bag (50 gp)
79 gp

CARRYING CAPACITY
Light Load: 66lbs.
Medium Load: 133lbs.
Heavy Load: 200lbs.
Lift Over Head: 200lbs.
Lift Off Ground: 400lbs.
Push or Drag: 1000lbs.

LANGUAGES
Common
2 Bonus Languages (Int)
Elven, Infernal

Starting Gold: 23,500 gp

Feats to get: Feint Partner, Improved Dirty Trick, Dazzling Display