Hwee Last
NE Medium Humanoid (Human, Orc)
Init +5;
Senses ; Perception + 1
----- Defense -----
AC 11, touch 11, flat-footed 10 (+1 Dex Modifier)
hp 11 (1d8+3)
Fort +2, Ref +1, Will +3
----- Offense -----
Speed 30 ft.
Melee
Ranged
Space 5 ft.; Reach 5 ft.
Special Attacks
Spells (CL 1st; concentration +4)
0-level (At will)— Mending, Detect Magic, Bleed, Guidance
1st-level (4/day)—Bane(DC 15), Cure Light Wounds(DC 15), Bless
----- Statistics -----
Str 15, Dex 12, Con 14, Int 8, Wis 10, Cha 18
Base Atk +1; CMB +2; CMD 13
Feats Improved Initiative
Skills Knowledge (nature) +, Survival +, Handle Animal +, Sense Motive + , Profession (soldier) +,; Racial Modifiers +2 Intimidate
Languages Common, Orc
Racial Traits
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Chain Fighter: Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This racial trait replaces weapon familiarity.
Skilled: Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level. This racial trait replaces darkvision.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Traits
Crime - Heresy:
Without a Past: You earn +1 trait bonus to Bluff and Linguistics when used to forge documents, and choose one as a class skill. (Linguistics)
SQ Life Mystery
Revelations: Misfortune
Curses: Powerless Prophecy (Main), Wasting