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![]() Given that its fantasy, and we accept some level of lack of realism.
I tend to feel that Fighter, and characters use specialize in using weapons and armor are sort of boxed into a tiny container of realism with in the game while everyone else gets to use magic and do impossible stuff. Like if you have an exotic weapon category, can't simply those exotic weapons at least all be superior to any Non-exotic weapons in every way. If your going to have non-sensical armor, cant the fighters at least use overly non-sensical armor for better then real life protection. Or fighters can be just massive good at all weapons, etc. ![]()
![]() Generally I have been using the Wealth by Level as simply build points, that each character has access too. They can reallocate them in between adventures, and lost ones are restored in the next session. In essence you can get your grenades back, for next session. The primary limitation is they can only replicate things they have designs for. If you get a new fancy peace of gear you need to put it under the scanner for hours, days, months etc based on level and complexity. However they can recycle captured gear at your normal 10% to get generic credits/or more points to build more gear. I think of it like Star Trek where they replicate gear for an away mission. ![]()
![]() My first game will feature a universe where a vast interstellar empire was wiped out about 500+ years prior from some mysterious cthulu like force. Little is known what and how it happened. There were a few survivors and some outlining worlds escaped the destruction. Basically the surviving worlds were mostly the low infrastructure, colony type worlds out on the periphery of civilized space. So in the present time for the players the former melting pot of civilization is now a vast unknown waste land, filled with dangers, mysterious artifacts, monsters and space zombies only the most The players are semi bounty hunters, scouts, treasure hunters for higher in the normal day to day life. They however have an obligation to do missions assigned to them periodically, involving uncovering the source of the mysterious, little known force that cause the genocidal destruction of the great galactic empire. (these missions make up the bulk of their individual adventures) Through bloodline they are part of an organization bent on obtaining justice. Think of it like a hidden order of knights, who have swore an oath. The oath passes through generations. By happen stance this severs a good means for them to have a spaceship. I will mixes concepts from Outlaw Star, Mass Effect, Guardians of the Galaxy, Gunbuster, and Tenchi Muyo. (I'll add some sprinkles from the Revelation Space series for good measure) ![]()
![]() If players are caught shooting people on a security camera, or have eye witnesses, calls to the police, etc then True seeing isn't needed. In any case just because something is illegal, does not mean players will obey the law. It however might lead them to, potentially, use some smarts or judgement when how to go about it. As well as add potential situations for which they will need to strategies or accommodate. Even with loose weapon laws, it might be of some concern to the local authority if groups of people are coming into their space station or planet carrying heavy combat armor, rifle, automatic grenade launchers and anti-vehicle rockets. ![]()
![]() Steven "Troll" O'Neal wrote: Or you can make a skin glove from the dead being's appendage and change the setting. I would assume straight DNA would not be the only verification means. There could be a whole bunch of bio-metrics involved. In any case I don't think most people are going to be into full on gruesome dissection at any given moment. Particularly on other sentient beings corps. ![]()
![]() The DNA, or other type of weapon locking system is actually quite awesome. The trick is that to unlock it, might require some time hacking. With also a difficulty roll to meet. Failure causes the weapon to go inert or decompose permanently. That makes a strong weapon valuable loot, but also not usually immediately useful till you get back to your ship and put it under scanners and computers in the armory lab. An infield speed hack could also be a possibility, but it only allows the weapon to be usable till it finishes it current ammo, then it decomposes. There is a lot of fun flexible options here. |