Little Girl

Hozs Ferryman's page

228 posts. Alias of Curaigh.


Full Name

Hozs Ferryman

Race

Human

Classes/Levels

Druid 2

Gender

male

Size

medium large

Age

dis many

Special Abilities

speaks with animals and the forest

Alignment

neutral true

Location

Falcons Hollow

Languages

Kommon

Occupation

Teamster

Strength 15
Dexterity 15
Constitution 13
Intelligence 6
Wisdom 20
Charisma 13

About Hozs Ferryman

Feats
Improved unarmed fighting
Scribe scroll

New PATHFINDER Skills

Spoiler:

Handle Animal 5 1+3+1
Knowledge (nature)2 1+3-2
Survival 9 1+3+5
Profession ferryman

Saves
4 Fortitude 3+1
2 Reflex 0+2
8 Will 3+5

Combat
Initiative +2
AC 15, flat footed 12, touch 13
HP 22 (7) -7, +3, +1, -8, +3
Staff +3 (1d6+2)
Unarmed +3, (1d3+2), or magic fang: +4 (1d3+3)

Class Features

Spoiler:

Animal companion (Lil’ Mis Squeeker)
Nature sense
Wild empathy
Spontaneous Rejuvenation (PHB II pg 39)
Woodland Stride
Spells

Spells
Zero (3) DC 15
(default) Flare, Guidance, Resistance, Guidance
First (1+2) DC 16
(default) Magic Fang, Speak with Animals, Cure Light Wounds, Cure Light Wounds

Gear

Spoiler:

80 starting gold
15 Hide armor
Darkwood Quarter staff
Javelin of Electric- [spoiler]appears to be a scorched piece of darkwood, possibly struck by lightning, that has been fashioned into a javelin (+1 javelin that when thrown becomes a bolt of electrical energy for the first 30' of it's path before returning to javelin form to complete it's path. It is treated as a 2d6 lightning bolt for the first 30' of travel, then as a +1 javelin of electric (+1 shock damage) for the remainder of it's flight.)

50 gp worth ‘scroll’ materials (awaiting xp :) (now 38)
scrolls
2 backpack
.06 flasks (2)
1 flint steel
1 rope 50’ hempen
1 10 sacks
4 saddlebags
1 woodcarving knife
Fresh holly & mistletoe
5 gold, 9 silver, 4 copper remaining
[/spoiler]

Scrolls

Spoiler:

Calm Animals
Calm Animals
Magic Fang
Magic Fang
Magic Fang
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Experience

Spoiler:

+100
+125
+275
-1 (scroll)
-12 (scrolls)
+200

Backstory

Hozs is the second son of a second son, and that makes him special. Actually what makes him special is that the second son married his second cousin. Not a lot of people in a small place like Falcon’s Hollow. The gene pool—or the breeding stock to put it into terms Hozs understands—is not very deep.

Spoiler:

This does not matter to Hozs, he has a decent job, running the horses for his dad’s ferry, and on the logging trails when the rivers are in low flow. What matters to Hozs is the horses, and the deer, and all the other fauna of the Hollow. He talks to them, and though his family does not understand (or even believe) it, they allow that this gift does indeed make Hozs special.

Hozs long ago gave up telling his family about the animal conversations. Even if they had believed him they had no interest in which grass was greener, which moose where rutting, or why the mice were really willing to make a nest near the larder even though Miss Kitty One Eye and his three litter mates lived there (Hozs had never heard of a cliché, but assumed it must the be the cheese with all the holes in it, since that is why they stayed). Though they always said they believed him, Hozs knew his family did not and he stopped trying to explain the things the animals said and never told them when he began carving these ‘animal secrets’ onto sticks, leaves and such.

He certainly never told them about the large rat with the scabby face and a tail twice as thick and half as short as it should have been. He never told them about that it walked out of the forest one day—upright and carrying a stick. But he became friends with the rat, who told him he once lived in cloister and who learned many secrets from his masters as they studied for hours upon hours. The masters thought it was cute that the rat would imitate them, but eventually lost interest in the intelligent creature focusing more and more on their studies. Eventually, the rat said, he had to find his own way and left the obsessive cloister to live among the other animals of the forest.

“You Hozs, are the most interesting animal I have met in this forest and for that I shall share my secrets,” said the rat. Of course without the gift of Hozs’ it sounded like ‘Squeekity squeek, squeek. Squeek squeek squeekity.’ For this reason Hozs calls the rat Miss Squeeker. Through Miss Squeeker, Hozs discovered other gifts. He is strong and fast with the fist and with the staff (Miss Stick). His Ki is healthy and he can project it outward to help others in need.

Description
Hosz is somewhat tall for a human, though he is of a lean build. His face is soft or doughy and many liken it to that of a horse. It may be the large teeth, or the long shape of the jaw, or the round dark eyes. He spends all his time with horses so this might be accurate.

Spoiler:

Whenever Hozs enters a room the smell of hay follows shortly thereafter.
His clothing is fairly simple, working gear mostly, including heavy leather gloves. In his many pockets, Hozs carries sticks, leaves and sometimes rocks that he has carved with symbols of a language taught to him by the animals of the forest. Because of this he sometimes sounds as if wind is blowing through the leaves when he moves. This is most prominent when he laughs. Hozs squeaky laugh sounds like two branches rubbing together and he tends to shake a lot.

A large rat often accompanies Hosz. It has a scaly face like a grey lizard, and a short but thick tail.

Miss Squeeker
Dire Rat AC 14 HD 1 hp 1

Spoiler:

Small animal
HD: 1d8
Hp: 5
Initiative: +3
Speed: 40 feet, climb 20
Armor Class: 15, touch 14, flat footed 12
Base attack: bite +4 (1d4 + disease)
Special attacks disease (fort dc 11: 1D3 dex and 1d3 con)
Saves: F +3, R +5, W+3
S10 D17 C12 I1 W12 H4
Feats alertness, weapon finesse
Tricks: perform, down, fetch, stay

second level hp: 1d8 1=6