Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 To boon or not to boon?: 1d20 ⇒ 20
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk watches, wondering if more nimble hands may be needed to remove the stones.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 DM Carbide wrote: Looks like Howirk is the only one of you left to fill out RPGChronicles. Apologies. Filled.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk helps surround the foe.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk tries again to bring down the foe, before cautiously stepping back.
5 ft. step
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk approaches the outflanked foe and tries to lay a hand on him.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 "That one can't be up to something good," Howirk reasons aloud. He follows Leon, warding the large man.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 DM Carbide wrote: Are you going to heal the human you found? Yes, Howirk will heal the human once the others are at satisfactory strength--unless he gets some indication that the human is likely to expire first. Feel free to bot any additional rolls.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk does his best to get some more positive energy to flow from the wand as needed, starting with Leon. He then moves onto the injured half-orc.
If it is okay with the GM, I am fine having others bot Howirk's UMD rolls and hit point healing in the future when out of combat in an effort to keep the game moving.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk moves his way forward and tries to transmit some positive energy to the half-orc.
It takes a number of shakes and flicks, but he eventually gets the wand to work.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Ready for such an eventuality, Howirk taps Leon with the wand.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 Alton Hilltopple 2 wrote: can anyone heal at this point? Yes, just not well.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk holds fast to the wand and tries to catch up to the injured.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Position acceptable.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk carefully crosses the icy floor and follows Leon, keeping the wand out.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Acrobatics: 1d20 + 3 ⇒ (7) + 3 = 10 Howirk grabs the wand of cure light wounds and flanks Leon. "Got your back."
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Leon the Brute wrote:
"You got it, Big Guy," Howirk replies as he carefully backs away. WithdrawAcrobatics, if necessary: 1d20 + 3 ⇒ (9) + 3 = 12
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Acrobatics: 1d20 + 3 ⇒ (8) + 3 = 11 Howirk walks into the room and looks around. Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk attempts to utilize a wand on Leon.
I think that heals up Leon to full. Then Korgaar.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk enters the room. Seeing the ambushers, he points his finger at the nearest one.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Leon the Brute wrote:
The light allows, Howirk to peer further into the room. Low-light vision.He scans past the doorway.
If he doesn't see any threats, then he proceeds 20 feet (just south of Leon; against the wall)
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 DM Carbide wrote: So no one can try to use Leon's wand to heal him? Howirk attempts to utilize the wand. UMD: 1d20 + 10 ⇒ (13) + 10 = 23CLW: 1d8 + 1 ⇒ (6) + 1 = 7 "Good as, er, new?" he declares. He then suggests, "Shall I hold onto this?" As the others approach the door, he falls in line. Reading the plaque, he mutters, "Sounds like a delightful place."
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 "Crude," notes Howirk. "But effective. So very effective."
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk moves into position and casts a ray of frost at the attacking skeleton.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk follows Leon into the hallway. As he does, the short sorcerer draws his dagger hoping he won't need it.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 "Hrm," mutters Howirk as he witnesses the rippling. Leon the Brute wrote: ”Da walls luk weird.” "You are not wrong, Leon." The halfling retrieves a sunrod from his cloak, but as he can still see somewhat, he does not activate it.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 DM Carbide wrote: Howirk is easily able to learn that the wealthy and prominent House Blakros is a large, extended clan of eccentrics with trade contacts rivaling those of the Aspis Consortium, who made most of their money selling valuable antiquities across the border between Taldor and Qadira. Their daughters are known far and wide for their beauty, and marrying a Blakros woman is a sure path to power and riches. Howirk shares what he has learned with the others. During his investigation, he stopped by the temple of Abadar and secured three potions of cure light wounds and a second vial of holy water.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 DM Carbide wrote:
A halfling cloaked in a long coat, gives a simple nod. "Trouble at the Blakros again. Hrm." He mumbles from beneath the brim of a hat perhaps too large for his head. Alton Hilltopple 2 wrote: "Anyone know anything about the museum? I've never been there" "Probably best you don't know, cousin. Place is a magnet for trouble." "Let me do some asking around." Diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 This PC is posted here by accident and would like to be removed. He is currently in another adventure.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Character name: Howirk Crookfeather (core)
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Oops, dotted into this one then remembered I didn't sign up for it because I've already played it in core. Please remove me as an active PC. You are all in for a treat. Great early scenario. Have fun!
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Chronicle looks good. I had fun. Thanks for the game!
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 To boon or not to boon?: 1d20 ⇒ 3
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Player name: Lysle
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Diplomacy to Aid: 1d20 + 5 ⇒ (1) + 5 = 6
"Should I cast a spell on him?" Howirk quietly asks of his allies, but perhaps not quietly enough.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 With dagger in hand, Howirk moves cautiously into the room.
"If you take care of the cat, I can work my magic on our 'friend', Zamir," he urges his allies.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 GM Qstor wrote:
"While we are being direct, I must say that I would prefer a third option," Howirk replies as he casts a spell on the previous speaker (blue?). Casting daze; DC 15 Will save negates. The spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. The halfling then draws his dagger.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23 Seeing the man act angrily, but not attack, Howirk puts up his hands ina feature of peace and deference. "We don't want any problems, just looking for the man downstairs. Go about your business and we'll do the same."
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Knowledge (local), untrained: 1d20 ⇒ 7 Ashtoret wrote:
"In that case, let's head down the steps before the spell runs its course, shall we?" Howirk suggests.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 GM Qstor wrote: What are you doing with the two inside?" Howirk does not speak Vudrani. Does anyone in the party? The pair hasn't attacked us, even after Howirk cast a spell on one, so Howirk is prepared to head down the stairs. GM Qstor wrote: "The boss is down there!" says the man gingerly pointing to the stairs that lead down. The unarmored men look at Merry. They appear angry. Howirk enters the room and bows at the pair. "Pardon us. I suspect we will be on our way in just a moment," he says to them. He then turns to his allies and suggests, "If the boss is 'down there', then I suggest we get moving down these steps."
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 "There's another pair in here!" Howirk calls out to his allies. He steels himself in case one comes after him. Readied action, first opponent to approach within 5 ft. of Howirk displaying hostility
Readied Action: Howirk reaches out and touches the person. Melee touch attack (corrupting touch): 1d20 - 1 ⇒ (19) - 1 = 18 If successful, target is shaken for 1 round. Creatures shaken by this ability radiate an aura of evil, as if they were an evil outsider Multiple touches do not stack, but they do add to the duration.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk casts daze on the remaining bandit, then seeks cover while the rest of the party cleans up the security. DC 15 Will save negates daze, otherwise red is dazed and can take no actions, but has no penalty to AC. The dazed condition lasts 1 round.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 GM Qstor wrote:
GM: If Howirk spots the two hostiles first, he will stop in the doorway at the end of the last round.
The following round, if he has the opportunity, he will cast charm person on the nearest one, then enter the room. "Hello, friend," Howirk says to the two he finds inside the room.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Spotting a door, Howirk rushes inside looking for cover.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Seeing the guards occupied, Howirks makes a rush inside the fort.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk shrugs and follows Ashtoreth.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 At the suggestions of the others, Howirk moves to the east, attempting to remain out of sight.
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Howirk tries to get close for a look and see what he can see. Stealth: 1d20 + 5 ⇒ (18) + 5 = 23
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 Merry the Unreliable wrote: "Now what? I'm not all that good at sneaking, but we may have a chance when it gets dark. Or is it frontal assault time. they did seem pretty wimpy. By the way, nice job on throwing the fight. It was all I could do to not laugh." "Well, the last time I assaulted a stronghold with a band of Pathfinders, I simply charmed my way in," Howirk suggests. "Though it didn't stop the others from rushing the steps and slaughtering the lot of them. But, it did provide some useful intel."
Male CN Halfling Sorcerer (infernal bloodline) 2
Spells: | HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none. 1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10 GM Qstor wrote: if you're going to let them take it, we can drop out of combat? Yes, provided we think the bandits or the Thakur's men are sufficiently convinced of our "efforts' to protect the item. |