Felgoroth wrote: Speed Kills: Choose 1 creature within 30ft, they must make a Will save or die, if they fail their save the song ends and the target explodes and everyone in a 10ft radius must make Reflex save or take 5d6 half fire, half piercing damage. If they pass their save you may continue performing and they take 10d6 fire damage and catch fire. Each round after they catch fire the fire damage is reduced by 2d6 (8d6 on the 2nd round, 6d6 on the 3rd, etc), it cannot be reduced past 2d6, they receive a Reflex save each round after the 1st to put out the fire, rolling on the ground provides a +2 to this save and dousing the target with at least 2 gallons of water puts the fire out. 30ft range, Will Partial (see text), LVL: 9 That mans hands are flying tarantulas
KenderKin wrote:
Bard: "Well there was this wretched, doubled over, old hag sitting next to me at the Rusty Bucket back in Portstown you see and I seemed to mention that I'd give my arm if it'd make me a better fencer... I felt a searing pain in my right shoulder and the next thing you know I was face to face with what looked some sort of she-devil (though not the kind that seduces you to into bed with an impressive bodice, the kind that reeks of death so much you can see it) chewin' on my right arm. After I skewed her a through the eye I left town. Every man I've fought since has said I'm neigh untouchable in a fencing match because I'm missing an arm." DM: Ugh... All right, you can have a +1 dodge bonus to AC.
I wouldn't worry too much about the 7 wisdom although you'll probably speak your mind quite a bit and not have that much common sense (at least that's how I'm playing my Bard with a 7 wisdom). Matthew Price 809 does make a valid point though, I'd drop strength down to 16 and if you don't care about your wisdom that much you could even put that into dexterity (especially if you're going the Two-Weapon route), constitution, intelligence, or charisma. My bard's a one-armed Half-Elf though :P
ProfessorCirno wrote:
I initially didn't really care about doing a lot of damage but seeing as how that's what everyone cares about I got sidelined into it. 14 dexterity isn't what I'd call a dexterity build either and also a dexterity build kind of covers a high AC (which I never really said anything about). Not using a bow was somewhat obvious if you look at the character I'm trying to emulate and although he may not be a D&D character I've known quite a few people that try and emulate non D&D characters in D&D. Just saying.
calagnar wrote:
Acrobatics is covered by Perform (Dance). With the str vs. dex/two-weapon thing I'm not really that good with numbers and I wasn't really looking to play a two-weapon fighter, not that I'm saying my build is better (because you kind kind of see by looking at what you posted it's not) but I'm just going for more of a 1 weapon build. As far as my Dexterity, Constitution, and Charisma go, I might switch some numbers around for a higher con but I like having more dex and cha as a Bard. Majuba wrote: Sounds like a fun character to play Hototo (can't see the link right now). All I would say is don't be afraid of Power Attack because of the name - just use it exactly like Deadly Aim, a lunging strike at just the right spot. I guess I've never read the fluff for Deadly Aim. I might take Power Attack but I think I should be ok (hopefully) with Arcane Strike and a 16 strength. On an unrelated note, I may change my primary Perform skill to Perform (Dance) because I've always liked having a high Acrobatics check, although it would be slightly more in my favor to put it in a Perform skill with 2 skills I'll use. Why they picked Acrobatics and Fly for dances Versatile Performance I will never understand. Although the only other reasonable skill I can really think of for dance is possibly Escape Artist.
The Speaker in Dreams wrote:
I meant someone could role-play combat expertise as stepping into a fencing stance or a more narrow stance/profile. People were telling I could role-play power attack as a bard I was using as I'm trying to hit a more vital place and that's why I deal more damage but I take a penalty to hit because I'm trying to hit just the right place. I was just kind of putting that out there.
I just talked about this in another post but, you could add another feat with Quick Draw as a prerequisite that lets you catch people flat-footed when you draw your weapon. I'm pretty sure there's feat (or skill trick) like that in 3.5 but it's great when you're trying to play a Iaijutsu Master rip off :P
Matthew Morris wrote:
Take the improvised weapon feats hit people with the turkey leg? I've honestly played a few characters that don't use a weapon (or eat/drink something) in their offhand while they fight. There aren't many feats you can really give them though, I mean you could honestly use Combat Expertise as "Narrow Profile" and say that you go into defensive fencing stance when you use it. I like the idea of feats for characters with nothing in their offhand but there aren't really a lot of things you can do that haven't already been covered.
I like the idea of feats for people using 1 weapon with nothing in their offhand (I'm actually building a bard like that right now lol). Improved Lunge may need to be written a little better but I'm pretty sure you were paraphrasing so that's not a problem. Also, just a quick question: When you say "also grants the ability to use the climb or swim skills with no penalty for carrying a weapon in one hand, and nothing in the other" in Off-hand Balance do you mean they don't take the -2 (or whatever the penalty is) or that they aren't flatfooted?
Fred Ohm wrote:
He plays the piano and sings/hums too :P The reason I wanted to do a Bard though was more for the purpose of playing a "musician" although I guess anyone with ranks in Perform could be a musician of sorts. I think I may go with something like this though: Half-Elf Bard
1: Arcane Strike, Skill Focus (Perform: Sing)
My skills would be something like this: Bluff or Diplomacy (1 or the other because 1 is covered by Perform Sing), Climb, Escape Artist, Knowledge's (just mixing up some skill points in different knowledge's), Perform (Dance), Perform (Sing), Stealth, and Use Magic Device. I'll probably also drop some ranks into other perform skills as I level up but those are the main skills I'll be using. I'll probably up my Charisma to 16 at 4th level them put my the other bonuses in Strength, maybe a few in Dexterity. I may also move Critical Mastery to 17th and take a critical feat at 19 so I can take Quicken Spell for quick boosts to AC but I'm not really sure, I can always do stuff like that in the 1st round of combat. EDIT: On a side note there is a feat (or maybe a skill trick) in 3.5 that lets you catch people flat-footed when you draw a weapon that would be really cool for an Iaijutsu Master.
Ya Brook is supposed to be some sort of fencer, so I'm not sure why they call his weapon a shikomizue. I guess Two-Weapon Fighting could make up for my lack of strength but wouldn't I technically have to sheath a weapon every time I wanted to cast a spell? I don't really think my DM would make me but I guess if he did, I'm only using a dagger in my offhand so I could just drop it and grab another (assuming it's not magical or anything).
Sean FitzSimon wrote: Also, if you want to be the guy who "floats through the battlefield," I recommend taking Dodge & Mobility, and investing heavily in acrobatics (or perform: dance) to easily maneuver between enemies. Spring Attack is a good choice for this route, and whirlwind attack is groovy as all get-out. I had thought about the Spring Attack tree and Vital Strike for slightly more damage when I get to the point where I have a higher BAB. I guess that might be my best bet. I may switch my dex and str for Arcane Strike instead of Weapon Finesse, I guess it's just not really what I had in mind. Maybe I should just take Catch-Off Guard and Arcane Strike and attack people with magically infused instruments :P
Kolokotroni wrote:
That's true, I had considered using a Long Sword with a higher strength before the Rapier though, my critical multiplier goes down but I get like a .5 more damage on average and I do slashing damage :P
Kolokotroni wrote: There is a reason for that. If you go weapon finese with dex as a primary stat you might as well not use the rapier, you arent likely to do any considerable damage. It has the same damage output as a short bow, although I guess a short bow can get off 1 more attack than a rapier if the person has rapid shot.
Kolokotroni wrote: Give this a read treantmonk's guide to bards It will be more helpful then anything i could suggest. I've actually looked through that but he doesn't seem to have anything for the finesse bard (or at least not in the original post).
So being a musician I've always enjoyed playing Bards but I always have trouble figuring out how to play them. Lately though I've been watching One Piece and I just got to the part when Brook joins the crew and I've been inspired to play a Bard in a similar fashion. If you don't know already, here's Brook. At the moment I plan on playing a Half-Elf (as I doubt my DM will let me play a skeleton or some other sort of undead) and using Perform (Sing) as my main performance art. As the Half-Elf I'll put my skill focus in Perform (Sing) and technically get skill focus for 3 skills (I think Perform: Sing gives me Diplomacy or Bluff and Sense Motive with Versatile Performance). As far as my ability scores go, we're using the 20 point buy and I have them arranged like this at the moment - Str: 13, Dex: 15, Con: 12, Int: 14, Wis: 7, Cha: 15 (I'm still debating on whether I want the +2 from Half-Elf in Dex or Cha). My biggest problem right now though is figuring out what feats I want to take. I'll be using a "shikomizue" (well a rapier that I say is a cane sword because I kind of doubt my DM will know what a shikomizue is and he's open to customizing weapons) so I will probably take Weapon Finesse at 1st level but from there I'm not really sure what I want. I thought the Spring Attack tree and Vital Strike would be kind of fun but then I thought Arcane Strike would be nice and Combat Casting would be good to have. Any suggestions? Tasarak has not participated in any online campaigns. |