Horgus Gwerm

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Hi everyone!

I'm SOOO confused by the "Adding Racial Hit Dice" section of the Bestiary.

It says:

"Determine how many Hit Points the base monster receives per Hit Die (see Table: Average Die Results for average results based on the die type). Using Table: Monster Advancement, add up all of the values in the Hit Point Change column for each increase using the Higher CR column. For example, if the base monster was CR 3 and the new monster is set to be CR 5, the total would be 25 hit points. Next, add additional Hit Dice to the monster to increase its hit points by the desired amount. Note that if the creature increases in size, its Constitution may also increase, as noted on Table: Size Changes, granting it additional hit points that might offset the need for additional Hit Dice (this also applies to any other Constitution increases)."

I don't get this AT ALL! Why does the creature get extra hit points (not from hit dice) from the "monster advancement" table?! I thought monsters just got hit points from hit dice and constitution modifiers. Why does a CR 5 creature get 25 hit points PLUS the hit points from his hit dice?

I would REALLY appreciate it if someone would explain all of the "Adding Racial Hit Dice" rules to me.

Thanks!


Hey everyone,

So I have four questions about magic items:

1) In the weapons section it says "If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met." what does "the higher of the two caster level requirements must be met" mean?

2) How do you choose which mundane weapon to build upon with magical attributes? So, for example, let's say I rolled on the chart a +1 enhancement bonus and the flaming special ability, how do I know if it's a +1 flaming longsword or a +1 flaming battleaxe?

3) Do the prices from all the attributes of the weapon add up? Let's take the +1 flaming longsword for our example again, do I add 15 gp (from the longsword), 300 gp (from the masterwork quality), 2000 gp (from the +1 enhancement bonus), and 2000 gp (from the flaming special ability) to get a total of 4315 gp for a +1 flaming longsword?

4) When you get a caster level from the enhancement bonus and special ability, do you add the caster levels together, or take the highest one?

Thanks a ton!


Hello everyone,

When I was looking at my character sheet I didn't really understand 2 things:

1) Under the Domain/Arcane School section, why are there 9 spaces with 9 boxes in them and lines that are too small to write in, because let's say I was a cleric with the war and honor domains, where would I put my domain spell slot spell and where would I put my domain powers, and again, what are the tiny lines and 9 boxes for?

2) Where do I put my list of spells for the day and where do I write what spells are in my wizard's spellbook. In the beginner box there was a list for the spells that you prepared for the day that you cross off and there was a wizard's spellbook section where you write what spells you have in your spellbook, but where is all of that in the normal character sheet (and also, where do you write what spells your sorcerer KNOWS)?


Hello everyone!

I have three questions about making stealth and perception checks:

1) When you stealth for the first time, how many times after that do you need to make the check until you jump out of your hiding place? So, for example, if I was hiding behind a corner (cover) and I was in dim light (concealment), and an enemy walked up behind the corner, would I have to make another stealth check?

2) When it says in the stealth description:

Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had concealment.

What does that mean? You can stealth when you have concealment, but why do you have concealment when you stealth?

3) Can you stealth in the middle of combat?


When you multiclass spellcasters, do you get additional spells from having a high ability score from all of the classes? So, for example, let's say I have a cleric 1/druid 1/wizard 1, and I have a 16 wisdom and a 15 intelligence, do I get 2 wizard spells, 2 druid spells, and 2 cleric spells (plus the domain spell) for a total of 6 (7) 1st level spells?


1.
Here are the Ice Troll's Offense stats, and I have some questions about them:

Speed 30 ft.
Melee battleaxe +7 (2d6+4), bite +2 (1d6+2), claw +2 (1d4+2) or
bite +7 (1d6+4), 2 claws +7 (1d4+4)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+6)

First of all, when it says "claw +2 (1d4+2) or bite +7 (1d6+4)", is that a full round action like the 2 claws +7 (just you can only use one of the attacks), or is it just two normal attacks (and if so, why isn't there a comma in between them). Secondly, what is rend? Does rend have a +7 or +2 attack bonus, and why does rend do so much more damage than all the other attacks, wouldn't the troll never use the bite +2 if he could use the bite +7, or the regular two claws if he could use rend?

2. This is a simple question: What is a readied action?


Hello everyone,
so I was making this adventure where a torch was right next to the corner of a wall, meaning it was on a wall, and right next to it I put a corner, and I have a question: does the light from the torch go into the room on the other side of the corner, or does the light from the torch only go where the torch has line of sight?

Thank for the help?