Race |
[ Halfling Rogue (Burglar) 1 ][ AC 18, touch 15, flatfooted 14 ][ Fort +1, Ref +7, Will +3 ][ CMB -1, CMD 13 ][ Init +4, Perc +8 ][ Rapier +5 (1d4/18-20/x2), Shortbow +5 (1d4/x3) ] |
About Horatio Bafflethreep, Rogue
Horatio Bafflethreep
Male Halfling Rogue (Burglar) 1
CG Small Humanoid (halfling)
Init +4; Senses Perception +8
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Defense
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AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 8 (1d8)
Fort +1, Ref +7, Will +3; +2 vs. fear
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Offense
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Speed 20 ft.
Melee Rapier +5 (1d4/18-20/x2)
Ranged Shortbow +5 (1d4/x3)
Special Attacks sneak attack +1d6
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Statistics
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Str 10, Dex 18, Con 10, Int 12, Wis 14, Cha 13
Base Atk +0; CMB -1; CMD 13
Feats Weapon Finesse
Traits Brigand, Fast-Talker
Skills Acrobatics +9 (+5 jump), Bluff +6, Climb +5, Disable Device +8, Escape Artist +7, Fly +5, Knowledge (local) +5, Perception +8 (+9 to locate traps), Ride +3, Sense Motive +6, Sleight of Hand +7, Stealth +11, Swim -1; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception, brigand
Languages Common, Gnome, Halfling
SQ fearless, trapfinding +1
Other Gear Studded leather armor, Arrows (40), Rapier, Shortbow, Belt pouch (3 @ 2.84 lbs), Flint and steel, Thieves' tools, Waterskin, 82 GP, 2 SP, 8 CP
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Special Abilities
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Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Fearless +2 racial bonus vs Fear saves.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Horatio grew up on the border of Brevoy and the Stolen Lands, scratching out a living with his parents between legitimate work and banditry. Both of his parents were in deep with the local Sczarni family, and had been for years. They ran smuggling operations, ambushes and other kinds of petty crime.
For almost a decade, Horatio acted as a scout and burglar for the Sczarni-aligned family that his parents and he worked for, but eventually the Sczarnis' ambition out-weighed their ability and following a particularly bloody robbery, Horatio found himself arrested by a young knight called Kesten Garess. Unfortunately, both his parents were killed in the fight and only a handful of the bandits were captured.
When he was handed into the authorities, Horatio was immediately repentant and managed to avoid being hung. Although he thought that he would wind up breaking rocks for the rest of his life, instead Desna appeared to shine upon him and he was given an alternative. Given his knowledge of the Stolen Lands, and previous connections with some of the inhabitants, he was offered the chance to assist an expedition in settling the Stolen Lands. Horatio didn't have to think twice; given the choice between prison or being out in the open, he leapt at the chance.
When Horatio realised that they would be based out of Oleg's Trading Post, he breathed a sigh of relief. Oleg and his wife, Svetlana, knew the young halfling and he hoped that they would stick up for him if his background ever came to light. After all, he'd always treated them right and never stole from them; although they were from the city, they were trying to make something of their life in the Stolen Lands and that demanded respect.
Several months prior to his capture, Horatio and his folks ran into another band of brigands, whose leader bore a silver amulet in the shape of a stag's head. At first confusing them for men who prayed to Erastil, Horatio was surprised to learn of some supposed bandit leader called the Stag Lord. When he tried to press the bandits for more information, however, they clammed up and said nothing, evidently their fear of their leader out-weighing their like for the plucky young halfling asking questions.
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Dancer
Horse, Pony
N Medium Animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee Hooves x2 (Horse, Pony) +2 x2 (1d3+1/x2)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. Trip)
Feats Endurance, Run
Tricks Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Acrobatics +1 (+5 jump, +5 to jump with a running start), Perception +5, Swim +1 (+5 to resist nonlethal damage from exhaustion)
Languages
SQ riding [trick]
Other Gear Backpack (empty), Bedroll, Chalk (10), Grappling hook, Piton (10), Riding saddle, Saddlebags (39 @ 27 lbs), Silk rope, Torch (10), Trail rations (5), You have no money!
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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