M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
Horacio calls his flaming sphere forward, to burn the reaver. damage: 3d6 ⇒ (3, 6, 1) = 10
Once the sphere is in place Horacio lights the reaver up with a pair of maximized scorching rays.
PBS Touch attack: 1d20 + 9 ⇒ (2) + 9 = 11
As a reminder reaver is currently vulnerable to fire so all fire damage multiplied by 1.5
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
Horacio leaves his flaming ball be for now as he tentatively moves up before shouting, his voice quivering slightly "You shall be cleansed by Iomedae's Purifying Flames!" Reaver is now vulnerable to fire until the end of my turn after next. will: 1d20 + 14 ⇒ (17) + 14 = 31 My will save on your roll appears to have been 14 instead of d20+14, doesn't looks like it makes a difference though.
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
Horacio moves toward the Reaver as best he can and wastes no time lighting it up with a flaming sphere. fire damage: 3d6 ⇒ (2, 1, 6) = 9
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
Going back through the library into the main room to follow Bo without going through the scary creaky plank room. Listening for Reaver noises or sings or more orcs. perception: 1d20 + 18 ⇒ (20) + 18 = 38
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
Well done Nana. Here I was thinking I have no idea how to put this together. Thankfully I've GMed this before so I can just hide behind that instead of sounding like an idiot.
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
Horacio points at Rufeo's holy symbol, quoting from the opening inscription of a book “She is the Dawnflower, the heart of light, hope, and redemption.” Horacio also notes "I think the Amber wheel of sunlight is Bryla Sacred Fire has thrice answered prayers, and manifests as a glowing halo." Finally Horacio adds "The gold hound sounds similar to Izorai the alabaster lioness, although the color isn't quite right. She is known to sniff out villainy, yet het killer jawscan also recover the abused and carry them to safety.” Horacio turns to his companions "I have studied the holy words of Iomedae and know words in praise of the sun, but do not know Sarenrae's rites. Does anybody else know, or found anything in their books?"
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
Horacio nods with pleasure at the fallen orc and decides to try finishing off the blue one with a few more words of magical power as a tetrad of glowing longswords appear over his shoulder. They hover there for a mere moment before they seem to extend for a moment as they travel blinding fast. magic missile damage: 4d4 + 4 ⇒ (1, 3, 3, 3) + 4 = 14
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
Horacio moves in behind Truk and looks to teal "You shall be cleansed in purifying flame." Teal is vulnerable to fire until the end of my turn after next. Flame Curse: Flame Curse (Su): The shaman causes a creature within 30 feet to become vulnerable to fire until the end of the shaman’s next turn. If the creature is already vulnerable to fire, this hex has no effect. Fire immunity and resistances apply as normal, and any saving throw allowed by the effect that caused the damage reduces it as normal. At 8th and 16th levels, the duration of this hex is extended by 1 round. A creature affected by this hex cannot be affected by it again for 24 hours.
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
Horacio considers for a moment filling the room with holy fire, but fearing some books might remain intact instead moves up to the doorway and calls forth holy light to blind them. Casting Wandering Star Motes on Black (Will DC 20). Will bounce north from there as necessary.
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
With the Reaver beating on the outer walls, I'll wait and cast later I think Horacio keeps watch, making sure the ritual is not disturbed by any sort of sudden attack. perception: 1d20 + 18 ⇒ (19) + 18 = 37
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
Horacio takes a moment to cast some buffs he should have cast earlier. Magic Vestment, Barkskin and False Life
We'll give Truk a Barkskin as well. +3 so is an improvement from your amulet.
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
reflex: 1d20 + 6 ⇒ (17) + 6 = 23
Horacio, while surprizingly fast for an old man in armor does have a bit of trouble keeping up with the quickly changing situations of the chase.
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
Horatio notes outloud "Whatever the solution it's clear to me that the beast is dangerous. When I asked about it the locals offers to take any final letters to loved ones before we encountered it. They seem to think it's territory extends about a mile beyond the Bastion."
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
Horacio smiles and nods to his faction leader, his red dragonhide breastplate and Mithral shield gleaming with recent polish. He removes his helmet to reveal a pale skinned aging Crusader with a well kept white beard. He speaks in a deep boomy voice "Ollysta, I am honored by my assignment to this mission. I will do my best to cleanse Roslar's Coffer with the Red Reaver with the power of Iomedae's purifying flames."
M Aasimar Shaman 8 | HP 93/83 | AC 26* T 13 FF 14* CMD 16 | F +7 R +6 W +14 | Init +7 | Perception +18 (Darkvision) | Spd 20
Player Name: Pirate Rob
Horacio is a shining knight of Iomedae, clad in a red dragon breastplate and a shining mithral shield. He purifies evil with Iomedae's cleansing flames. As a note I have GMed this before
BigNorseWolf wrote:
Horacio is a Mendevian crusader armed with a heavy shield and red Dragon-hide breastplate. A devout follower of Iomedae Horacio has joined the Pathfinder Society after seeing all the help they provided in the most recent crusade. Having recently finished his official Pathfinder Training, he's enthusiastic to purify evil in cleansing flame with the holy might of Iomedae. Mechanically Horacio is a fire shaman, using Lore to learn a variety of fire spells to make things work. He curses things to be vulnerable to fire and then blows them up, with maximized scorching rays if needed. He's also got some strong skills with good scores in diplomacy, perception, sense motive and survival.
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