Hoplophobia's page

Organized Play Member. 102 posts (263 including aliases). No reviews. No lists. 1 wishlist. 2 Organized Play characters. 2 aliases.




First up, some important provisos. I was reluctant to start playing Pathfinder Society, but decided to it and then give my (hopefully) unbiased feelings about it in a forum post to give myself an objective to stride for. I had been encouraged by other posters to give it a try after expressing my reservations. I'm also a GM with about five years of experience with various games, 3.5/PF being a constant through that time so that may bias my opinions. No names or locations will be given to protect the privacy and anonymity of those involved. I'm not here to embarrass anybody or call them out. With that said, let's get started.

Step One: Registration and Character Creation

This was rather easy. The steps made sense and were fairly intuitive. I had a pair of characters built within a fifteen minutes. Everything made sense and worked as intended. Had my ID Number and everything else ready to go.

Step Two: Finding a Game

This was also rather easy. I looked around on Facebook in my area and found that none other than the Venture Captain for my area was going to be starting a weekly game at a store near me. So talked to some friends and they were game. Awesome! This was working out great!

Step Three: First Game

I arrived at the session with two friends, So that makes 3 players and one GM. Each of us had their ID numbers, and had a filled out character sheet, model, dice, etc. We were chatting and enjoying ourselves. The VC arrived and we did quick introductions and then we got started.

This was where things started to sit poorly with me. Everything felt like it was extremely rushed with no time for role play. We were sent off on various tasks that felt like a strung together series of encounters rather than a story. Character interactions were extremely limited and were about class and name and what you generally looked like before the combat started. It was a whirlwind of dice rolling and a few lines of vague description from encounter to encounter. Players looked bored or disinterested which I think pushed the VC to make things even faster. The whirlwind session ended with us being official Pathfinders or something, I guess? Total time 2 1/2 hours. We were handed out chronicle sheets to fill out with stuff with the VC promising to email us something about session credits/experience? Never received.

VC however did an exemplary job on the few NPC's who talked in terms of voice modulation and expression. Wish I was that good, all of mine end up sounding the same.

Step Four: Second Game

Next week, more players showed up this time! Seven in total plus me, several of which were completely new role players. Volunteered to sit the game out, as did several others. Waited about forty five minutes and the VC never showed up. Another player volunteered to run a game since they were a registered PFS GM and I was not and they had modules on hand. Significant other of the GM had played in this module before, so volunteered to sit out so they could help GM. New Players took pregenerated characters that the experienced players walked them through while the GM prepped. What followed was remarkably like the first game. An infodump by somebody in the Pathfinder society before being hustled out of the door and into assaulting some cold abandoned castle or something through a tapestry? There was a vague reason why, but it was forgotten as soon as we were through and characters and players had to ask each other why they were there again.

However, this impromptu GM did a much better job with setting the mood and overall feeling of the area. With the degree of difficulty involved in running a game like that on such short notice they probably did a better job than the VC. Character interaction/faction/personality played almost no factor, and it was one giant combat encounter. Session finished in three hours. Whatever experience or chronicle sheets were filled out and handed back to the GM to receive something via e-mail? Never received.

Step Five: Third Game?

At this point I decided to investigate becoming a Society GM myself. I downloaded the handbook and GM 101 and read through it. Some good advice there, especially in GM 101. After reviewing the bookkeeping requirements to take in additional to normal gaming, I judged the time better spent on scenarios and encounters for my existing groups.

As far as I know no new games were scheduled after the second game.

In review: Online support was excellent and easy. Things were clearly explained and reasonably understandable. GM 101 in particular earns a head nod from me for good advice to newbie GM's, with some caveats due to PFS specific directions. Additional Resources page is a bit of a bear, but not that bad.

Actual playing experience was abysmal in both circumstances. Players seemed bored and disinterested with most time spent checking phones/electronic devices, even experienced players who I know for a fact can be engaged. Felt bad for the new players, but did not want to disrespect the GM by trying to tell them things like "it gets better" offered to stay in touch with them but never heard from them again, or the VC.

All in all it was real rough. The game thrives in my local area due to the popularity of the base ruleset and the Adventure Paths with at least me and two other GM's running a different AP at the same time for various groups. The player base is quite large and varied, but Pathfinder Society continues to struggle here.


Hello everybody! I was just recently invited to a group to start playing Reign of Winter. The problem is, I'm not quite sure on what character would work out for that. The group currently consists of a Rogue and a Cleric, with one other player undecided and me.

My current thoughts are, either a melee focused Paladin (Lay on Handiman build) or either a Zen Archer monk, and I was wondering how Lawful Good can do during this campaign.

Thanks a bunch in advance for any advice or tips.


2 people marked this as a favorite.

Hi there! I've been combing over the forums for this AP for a week or so, and was just wondering if anybody had any tips or tricks or things they wish they had known/seen before running CotCT. Pitfalls to look out for, story bits to play up, etc. Still got a couple of weeks before I am in line to run it, so just seeing if there were any ideas or thoughts I may of missed!

Thanks in advance.


We're just about to start Kingmaker, with a most unusual party. So I thought I would post up a bit about the party makeup, and try and see if anybody had some interesting ideas about where to take it. Or just if people would enjoy reading about it.

The party is going to be:

Grippli Alchemist
Goblin Cavalier (On a dog. No joke.)
Goblin Witch (As a Necromancer.)
Kitsune Gunslinger/Face

Ontop of this weirdness. The group background is that they were employed as a group by Noeleski Surtova in winning the civil war in Brevoy (I played it as a somewhat more extended conflict). They were a sort of undercover group (one of probably a few) that did things like poisonings and targeted sabotage that gave Noeleski the upper hand, and then are receiving the charter as a reward.

Part of the reason is while they were useful then, having these weirdos around now that he is the legitimate king would be embarrassing. Also to get them away so nobody starts asking questions about why they are there. Because things could be found out about what Noeleski did to win the war that might damage his reputation as the "conquering warlord."

My thoughts are that this gives the possibility for interesting political machinations inside of Brevoy later on, as well as flashbacks to things that have happened before as a group. I'd be open to any other ideas, as well as perhaps what other things might change for a group that has not a single human, or even a traditional race in it's party!


Hi there, I'm looking for anybody who has suggestions for a good riding donkey mini, or perhaps another mount for a small character? Perhaps a small pony that I could pass off?


I need some help. I am currently playing a Ratfolk Alchemist and can't decide on a god for him. Which god would you think would appeal to an Alchemist more? Right now I'm on Gozreh, but open to suggestions. Is there somebody obvious I am missing?