Desna

Hope, Chosen of Desna's page

100 posts. Alias of Doomed Hero.


Classes/Levels

Active effects: Divine Favor

Gender

HP 10/10, AC 18, Fort +4, Ref +1, Will +2, Perception +3, Initiative +1, Psychic Strike 8/8

Size

Oracle Spells: 1st: 4/5, Sorcerer Spells: 1st) 5/5

Special Abilities

Darkvision 60'

Alignment

Chaotic Good

Deity

Desna

Languages

Varisian, Taldane, Abyssal, Celestial

Strength 10
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 8
Charisma 21

About Hope, Chosen of Desna

She's a Bullet with Butterfly Wings

Hope deFortuna
Gestalt Female Musetouched Aasimar
Prophet Oracle of Desna/Psychic Bloodline Seeker Sorcerer

Personality:

Hope is irrepressible, impulsive, and driven. She gives little thought to morality beyond the simple tenants of trying to be kind helpful to everyone. She knows Desna isn't one to sweat the details. Her goddess trusts her, and with that trust comes an incredible amount of weight and responsibility. Once, Hope saw that as a burden, but now she sees it as a gift. She is free to do what must be done in the name of Desna's goals.

Hope is an exercise in contradictions. Freedom and discipline, order and chaos, dark and light, all churning within her but somehow remaining in perfect harmony. It's impossible to tell what she might do next, but she never loses sight of her guiding principles. There is always a method to her madness.

Everything she does comes back to her destination on some unknown horizon. She seeks the Lost Soul. She doesn't know how to find it, but she trusts her Goddess' intuition and guidance.

Description:

Lady Hope wears a tabard of black and purple with an emblem of a sword with butterfly wings embroidered across the chest. Her shield is shaped like the star of Desna with the same heraldry across it. Her starknife is sheathed on the back of the shield

Beneath her armor, Hope is a stunning, Varisian woman with curly black hair, black eyes, olive skin, and curves that made men and women both stop and stare. She has an ageless quality to her that makes it nearly impossible to tell how old she is. At times she seems like she has the gravity of a woman of fifty, other times she seems like an energetic teenager.

A pair of red and purple butterfly wings covers her back from her shoulders all the way down her thighs. It looks much like a tattoo, but the skin is raised brom below something like a scar. She's had the mark her entire life, and as she has grown in power, it's complexity and detail has increased.

Background:

Hope was born of a Varisian Seer under a powerful aligning of the stars. From a young age she knew she was destined for something important, but her mother hid what the cards and stars had revealed for as long as possible, instilling in Hope the Varisian ideals of inquisitiveness, freedom, introspection, and forethought.

When Hope's oracular visions and sorcerous powers began manifesting, she thought that must have been all there was to her destiny. Innate magics were rare and powerful. Little did she know that the spark of magic awakening within her was the beginning of her destined path, not the end.

She was visited in her dreams by Black Butterfly, the Harbinger of Desna. The magnitude of what the Empyreal Lord revealed to her nearly destroyed her. The weight of the responsibility she was to be given seemed overwhelming. Somehow she managed to find the resolve to walk the path her goddess demanded. There was soul lost to the deepest darkness imaginable. It was her task to find her and lead her back to the light.

Hope made her way to the Everlight Oasis where she trained with the Paladins of Sarenrae. Hope was not thrilled with the rigidity and discipline required of her training, but she had a nearly endless reservoir of patience. She learned what she needed to, kept her thoughts on the Sarenite's methods to herself, and learned what she needed to from them.

Finally prepared, she made her way to the Worldwound. She attempted to forge an alliance with Queen Glafrey of Mendev. Much to her frustration, she has been put on a waiting list. The queens advisors made it very clear that Her Majesty has little time for a wandering Desnan missionary.

So now Hope simply waits, but her impatience is growing.

Defenses:

HP (8 Oracle, 2 con, +1 FCB)
...Acid, Cold, Electricity Resist 5

AC 18 (+5 scale armor, +2 large shield, +1 dex)

CMD 11 (10, +0 bab, +0 str, +1 dex)

+4 Fort (+2 Oracle, +2 con)

+1 Ref (+0 Oracle, +1 dex)

+2 Will (+2 Oracle, -1 wis)

Offense:

Movement: 20

Initiative: +1 (+1 dex)

BaB +0
CMB +0 (+0 bab, +0 str)

-----Melee------
Shield Bash +0, 1d4, x2 crit

Starknife, +5, 1d4+5, x3

-----Ranged-----
Starknife +5, 1d4+5, x3 crit, 20' range

Snag Net +1, entangle, trip

Feats, Traits and Abilities:

-Traits-

Riftwarden Orphan: +2 concentration
Havoc of the Society: +1 Force damage to all damaging sorcerer spells
Magical Lineage
Umbral Unmasking: (drawback) shadow does not behave.

-Feats-
Way of the Shooting Star (1st)

-Mythic Feats-
none yet

Weapon prof.: All simple, Starknife
Armor prof.: Light, Medium, Shields

Skills:

Skill points: 4 oracle, 2 int, +2 background*
Total: 8

Class Skills: Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Dex), Intimidate (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Perception (wis), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int), Survival (Wis), Use Magic Device (Cha)

Sense Motive

ACP -4

+11 Diplomacy (1 rank, +5 cha, +3 class, +2 racial)
+9 Bluff (1 rank, +5 cha, +3 class)

-3 Acrobatics (0 rank, +1 dex, -4 acp)
-2 Stealth (1 rank, +1 dex, -4 ACP)
-4 Climb (0 rank, +0 str, -4 ACP)
-4 Swim (0 rank, +0 str, -4 acp)

+3 Perception (1 rank, -1 wis, +3 class)
...+1 vs traps (seeker)
+6 Disable Device (1 rank, +1 dex, +3 class, +1 sorcerer
+6 Spellcraft (1 rank, +2 int, +3 class)
+5 Use Magic Device (0 rank, +5 cha)

+6 Knowledge: Planes (1 rank, +2 int, +3 class)
+6 Heal (1 rank, +0 wis, +3 class, +2 circumstance)
+6 Craft Alchemy* (1 rank, +2 int, +3 class)
+11 Perform*, strings (1 rank, +5 cha, +3 class, +2 racial)

Spells:

Oracle Spells
Orisons (4 known, at will)
Create Water
Guidance
Detect Poison
Enhanced Diplomacy

1st level: (2 known, 5x per day)
Cure Light Wounds (bonus)
Hedging Weapons
Divine Favor

Sorcerer Spells
Cantrips (4 known, at will)
Read Magic
Detect Magic
Dancing Lights
Prestidigitation

1st level (2 known, x5 per day)
Windy Escape
Silent Image

Oracle Abilities:

Powerless Prophecy: You are forewarned of danger but can’t act to prevent it. You gain uncanny dodge, as the rogue class feature. However, you can’t take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below). In the absence of a surprise round, you are staggered for the entire first round of combat.

Heavens Mystery: Revelations-

Divining Dance (Su): Once per day, you can perform a sacred meditative dance that gives you great clarity of mind and prepares you for what lies ahead. This dance must last for at least 1 minute, uninterrupted, and you can take no other actions during the dance.

When you dance, attempt a Perform (dance) check; the results of the check determine the benefits you gain for the next 24 hours, as listed below. You can always choose the benefit from a lower result, if you wish (for example, if your Perform [dance] result is 15, you can choose to gain a +1 bonus on your divinations’ saving throws instead of choosing to use augury once as a spell-like ability).

Perform (Dance) Result/Benefit
0–9 Increase the saving throw DC of any divination spells you cast by 1.

10–19 Once in the next 24 hours, as an immediate action, you can use augury as a spell-like ability, using your oracle level as your caster level.

20–29 Once in the next 24 hours, you can use divination as a spell-like ability, using your oracle level as your caster level. If you are at least 8th level, you can cast it in 1 minute instead of 10 minutes.

30–39 Once in the next 24 hours, you can use commune as a spell-like ability, using your oracle level as your caster level. If you are at least 10th level, its casting time is in 1 minute instead of 10 minutes.

40+ Once in the next 24 hours, you can use contact other plane as a spell-like ability, using your oracle level as your caster level.

Sorcerer Abilities:

Psychic Strike (Su) At 1st level, you can overwhelm the minds of those nearby. You can target one creature within 30 feet that you can see; that creature must succeed at a Will saving throw (DC = 10 + 1/2 your sorcerer level + your Charisma modifier) or it takes 1d6 points of damage + 1 point for every 2 sorcerer levels you possess and becomes shaken for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Spells-Like Abilities and Consumables:

Glitterdust x1 per day

-Consumables-

In wrist Sheathes (retrieve as free action)

In Bandoleer 1 (drawn like weapon)

In Bandoleer 2 (drawn like weapon)

Racial Abilities:

Middle Aged
Stats- 25 point buy

Str 11, -1 age
Dex 11, +2 racial, -1 age
Con 15, -1 age
Int 13, +1 age
Wis 7, +1 age
Cha 18, +1 age, +2 racial

Favored Class Bonuses-
1) +1 HP

Scion of Humanity Some aasimars’ heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Equipment:

WBL:

Armor:
Shield:
Head:
Eyes:
Neck:
Cloak:
Waist:
Body:
Vest:
Wrist:
Hands:
Ring:
Ring:
Feet:

Unslotted
Smelling Salts