Thesing the Vampire

Zinkov's page

29 posts. Alias of Seth86.


Full Name

Zinkov

Race

Dhampir

VITALS:
AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1

Classes/Levels

Anti-Paladin 3

Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 

Gender

Male

Size

M

Alignment

CE

Deity

Asmodeus

Strength 16
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 8
Charisma 20

About Zinkov

Zinkov 
Moroi-Born Dhampir (Svetocher) Antipaladin 3 
CE Medium humanoid (dhampir) 
Init +4; Senses darkvision 60 ft., low-light vision; Perception -1 
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Defense 
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AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex) 
hp 28 (3d10+6) 
Fort +9, Ref +8, Will +7; +2 bonus vs. disease and mind-affecting, -1 vs positive energy damage 
Defensive Abilities negative energy affinity; Immune disease; Resist undead resistance 
Weakness weakness to positive energy 
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Offense 
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Speed 20 ft. 
Melee (L) masterwork greatsword +6 (3d6+4/19-20) 
Special Attacks smite good 
Spell-Like Abilities (CL 1st; concentration +6) 
. . At will—detect good 
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Statistics 
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Str 16, Dex 14, Con 12, Int 14, Wis 8, Cha 20 
Base Atk +3; CMB +6; CMD 18 
Feats Spell Focus (conjuration), Weapon Focus (greatsword) 
Traits defender of the society, hermean paragon (steaming sea) 
Skills Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 
Languages Common, Elven, Halfling 
SQ aura of cowardice, aura of evil, cruelties (cruelty [sickened]), resist level drain, touch of corruption, unholy resilience, vampiric empathy, variant channeling (rulership variant channeling) 
Combat Gear wand of inflict light wounds (50 charges), durable arrow (8); Other Gear masterwork full plate, masterwork greatsword, backpack, masterwork, pathfinder's kit, spider's silk rope (50 ft.), tent, small, silver unholy symbol (Asmodeus), 2 gp 
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Special Abilities 
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Aura of Cowardice (Su) Enemies within 10 ft. are not Immune to fear and take -4 to saves vs. fear effects. 
Aura of Evil (Ex) The antipaladin has an Aura of Evil with power equal to her class level. 
Cruelty (Sickened, DC 16) (3 rds, DC 16) (Su) When you use your Touch of Corruption ability, you may also make your target sickened for 1r/Antipaladin level

You may only apply a single Cruelty ability to each use of Touch of Corruption, chosen when used. 
Darkvision (60 feet) You can see in the dark (black and white vision only). 
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor. 
Detect Good (At will) (Sp) You can use Detect Good at will (as the spell). 
Hermean Paragon (Steaming Sea) You gain a +2 trait bonus on Initiative checks. 
Immunity to Disease You are immune to diseases. 
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. 
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead. 
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD. 
Rulership Variant Channeling (±1 Profane) Diplomacy bonus/dazed 
Smite Good (1/day) (Su) +5 to hit, +3 to damage, +5 deflection bonus to AC when used. 
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC. 
Touch of Corruption (1d6, 6/day) (Su) You can inflict 1d6 damage, 6/day 
Undead Resistance +2 save vs. disease, mind affecting effects. 
Unholy Resilience (Su) You gain your Charisma Bonus as a bonus to all saving throws. 
Vampiric Empathy Speak with bats, rats, and wolves and +2 Diplomacy dealing with them. 
Wand of inflict light wounds (50 charges) Add this item to create a wand of a chosen spell. 
Weakness to Positive Energy -1 to save vs. effects that deal positive energy damage.