Nexian Galley

Holy Stab-Master's page

36 posts. No reviews. No lists. No wishlists.




Is there any hard reason why enchanting a projectile is much less cost effective than it is to enchant a weapon?

I know the cost for a +1 on a weapon is the same as a +1 for 50 projectiles, but my point is that the +1 weapon can be used an infinite amount of times where as the 50 +1 projectiles can only be used 50 times before you have to go get new ones.

In my mind it just doesnt make any sence because, at least as far as i know, its the same enchantment being placed on 2 different things.

Heres an example that my group came up with when we first saw that projectiles lose there juice after one shot.

My fighter has a +1 icy burst spear. It is his main weapon and he uses it in close combat and sometimes throws it when he cant get up close right away.

Here is the problem... When he throws it, does its enchantments disspear?

If so, why doesnt it get used up when its used in close combat?
If not, why do arrows and other projectiles get used up when they are used normally?

Another thought just came to me. What about a +1 flaming arrow that has been used in close combat to stab somebody as a last resort because his bowstring broke? Would it lose its charge then?


This thread is dedicated to those awesome lines that either your players have made out of character or something memorable that they made in character.

I was inspired to post this thread because of the last game session my group played.

It had been a long time since we had played in this particular campaign, that i happen to be running, and one of the characters plays a rogue with an ability similar to the cut-purse's stab'n grab ability. Every time he makes an attack on somebody his tail reflexively steals something on the targets person.

I had forgotten this little trick of his, and at one point he was sneaking up on the heavily armored mega general who had been fabled to have never been struck in battle. So he waits outside the building he is in, studying his armor for weak spots. He eventually finds a fairly large gap that was near his spinal chord.

He moves in for the attack and rolls what equates to be a critical hit, so i ruled that he paralyzed him. He started to roll more dice and i told him "you dont have to roll damage, he is paralyzed".

Then he said back to me with the most pathetic sounding voice ever "but i have to steal something".

I laughed so hard i nearly pissed myself!


When i have nothing else to do i often find myself just making random characters for games that i will probably never play.

Does anybody else do this, or should i join gamers anonymous or something?


I was looking over some 3rd party classes on this one website, linked here, and i was wondering if anybody had ever tryed to run a game as one of these or with one in your group.

The link goes to the class that i was most interested in, and because i am not the number crunchin type i thought i would bring my curiosity to the internet.

Would this class be a good addition to a group and if so, would it be overpowered?


First off, to my players, there is no need to read this section for you shall be meeting these people when we start the game.

I am constructing a small town for a game i will be running shortly and I am looking for a little help on some extra NPC's that i could put in it or even some critiques on some existing ones that i have already.

It is a super small town, no more than 50 people max, that is pretty much in the middle of 2 major cities and it basically has all the base elemental places/services that any group of adventurers would need when they make a pit stop.

NOTE: Spoilers are added to avoid a wall'o text

Mack the Bar Keep:

Spoiler:
Tall Half-Elf with dark brown hair that he keeps very well groomed. He dresses extreemly well for a bar keep and knows a little bit about just about everybody in the town, though he is slightly warry of outsiders who come in and play 20 questions with him.

Jack "Ol' One Eye" the Blacksmith:

Spoiler:
He is a dwarf who is missing his left eye, is bald and has a beard that goes down to his chest. Once a respected adventurer known for many heroic deeds is now a simple blacksmith who makes repairs to various tools that the townsfolk may need a good fixin. When he is out, he wears his rusty chainmail and carrys his sword with him to remind him of the glory days.

Elyza the Baker:

Spoiler:
Lovly young elf woman with golden hair that she keeps wraped up in a pony tail. She dresses modestly and hates to see people go hungry, so she donates whatever surplus she has in her store to the local church knowing that the priestess can make the food keep for years to come. She is always welcoming to new comers and always sees the best in everyone and everything.

Torg the Worker:

Spoiler:
Standing over 6 feet tall and a deep bronze skin tone, Torg the Half-Orc is feared by a good portion of the towns people due to his massive size, muscle mass, and his large tusks. Though his outer apperance is frightening to most people, he is kind at heart and spends his days doing manual labor around town for those who cant do it themself and asks nothing in return except for a place to stay in the farmers barn.

Victor the Hunter:

Spoiler:
Human hunter who considers himself to be the "big man on campus" even though torg dwarfs him by a half a foot. He has short brown hair and wears cloths that show off his muscles. He has a faithfull hound that he brings everywhere with him, including his hunts. If it wasnt for him and his hound, the town wouldnt have any meat besides what they could manage to trade with the traveling adventurers/merchants.

Samuel the Inn Keep:

Spoiler:
He is a human who is understanding that, sometimes, people just dont have the silver to anty up everytime somebody needs a place to sleep. He is willing to make deals with who ever needs a place to sleep with the exchange of a little work in return.

Sorila the Traveling Merchant:

Spoiler:
Shady Halfling who wears dark cloths and has a cart that is not only sound proof, but also has several locks and chains to keep her goods secret to those who might think of stealing from her. She only cares about herself and her money and only comes to NorthRock to take advantage of the good natured people of the town.

Imaya the Architect:

Spoiler:
Standing only two feet tall with purple hair and bright green eyes, this Gnome stands out in NorthRock not only for her looks, but for her vast knoledge and masterfull technique she posseses in her craft. She designed the town from the ground up and works with torg whenever she needs to take on a new project.


Sometime in the near future my group will be playing in a game ran by me with a group of 3 humans all of the rogue and monk classes.

Each will be a multiclass of a hungery ghost monk and either a scout, sniper, or cutpurse rogue.

We still have to finish a campaign that is coming to a close before we start this one bug i figgured i would post this now so i can see what people think of it and if anybody else has ever done anything similar to this.

I am going to drop the lawfull restriction because its an underground workin for a crime lord kinda thing. (Also, chaotic neutral FTW)

One last note. Lets not let this degenerate into a discution on why there will be a TPK every encounter.


So i was looking over the item creation feats for a character i might be playing in the future and when i was looking over what each creatable item did i stumbled upon somthing a little odd.

As far as i know scrolls and potions are pretty much the same thing besides the fact that you read one and drink the other and you get a one time spell effect.

But then i noticed that you have to be a caster lvl 3 to brew a potion and a caster lvl 1 to scribe a scroll. Even though potions only went up to a 3rd lvl spell and scrolls went all the way to 9th lvl spells.

Is there something that i am missing that makes potions better than scrolls?