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Hi,

A question came up with my players, one of which is playing an Investigator.

The question was due to Investigator being based on Rogue and Alchemist and the unchained rogue getting free skill unlocks every 5 levels would it be fair to give the Investigator the Craft Alchemy Skill Unlock and just that at the same levels Rogue's get 'Rogue's Edge'.


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Ah cheers. Game is tonight but i'm sure it will help others. I think i'm going to just run the dread warrens as it is if they do decide to go there.

I re-read the chapter and it wouldn't spoil anything they just won't know what they will really be looking for. It will prove quite challenging but my players don't just go in all tank and spank they figure ways around things.

I think I just have the captain of the guard just award their intrigue and forethought.


Thanks for the advise, do you think this will ruin the story for them once the guard captain tells them to go there?


Spoilers for the first part of the campaign 'Edge of Anarchy'

Running this module and having a lot of fun with it. Just wondering if anyone else has run this module can give me some advise on the dread warrens.

My players chased one of the rumours (the river ghost that are kidnapping people, Derros.) during the riot phase and found themselves in Grey. They fought some Derros but there next plan is to find out where they come from, this will inevitably lead to the dread warrens and PCs haven't yet returned the queens brooch and triggered the following events.

My question is should I lead them astray or just run the dread warrens as it is? They are currently level 2 and a party of 4, so it's more than likely after the first encounter or 2 they will need to retreat.