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![]() So, I'm wondering what kind of equipment restrictions the Heavy Blade Scabbard Trick, Steer Opponent has. The specific trick is as follows: Obviously you have to have a heavy blade scabbard but nothing in the feat specifies whether you have to have a free hand to wield that scabbard or whether you can wield shields while preforming any of these tricks. Three possibilities present themselves to me: -One: These tricks operate on something similar to TWF rules. The cannot be performed with heavy or light shields and you take a -1 and lose shield bonus to AC if you decide to perform any of them with a buckler equipped. -Two: They cannot be performed while using shields or bucklers. -Three: They can be be performed while using shields or bucklers without penalty as you are merely using the scabbard to alter your natural ability to bull rush an opponent and not actually making an attack with a weapon. (The scabbard could still be clutched in the shield hand.) Number one seems the most likely but I would like to get the opinions of a few other people as well. ![]()
![]() Wikipedia wrote: A shanty (also spelled "chantey," "chanty") is a type of work song that was once commonly sung to accompany labor on board large merchant sailing vessels. The term shanty most accurately refers to a specific style of work song belonging to this historical repertoire, however in recent, popular usage, the scope of its definition is sometimes expanded to admit a wider range of repertoire and characteristics, or to refer to a “maritime work song” in general. While not exactly historically accurate in some instances, the sea shanty has always been tied to time at sea as something to coordinate sailors and ease the burden of labor. Being able to at least carry a tune used to be as important to sailors as knowing your way around the rigging or being strong enough to haul cargo. The shanties helped sailors pass the time with grim or humorous tales and coordinate efforts that required their collective strength. They ran the gamut from incredibly raunchy to cautionary tales to songs of longing for the comforts of shore. Seeing as how Golarion is mostly based on western history, it would not be unreasonable to assume that some sort of maritime tradition similar to real world sea shanties would crop up. With bards and the Ensemble feat, sea shanties could very well have specific mechanical benefits as well. Dealing with terrible weather and difficult maneuvers could actually be eased by having the ship's bard lead the crew in a rousing chorus. Of course, this would not exactly be the Pirates of Penzance. Some of the best songs feature prostitution, maimings, and hangings to say the least. So, I figure what we need is some good ol'sea shanties for Golarion. I'll kick it off with my adaptation of a shanty, but I'd like to see more. Extra points if you generate a completely new song. Chelish Ladies (from Spanish Ladies): Farewell and adieu, to ye fair Chelish Ladies,
Farewell and adieu, to ye sweet Erinyes; For we've received orders to sail for ol' Cassomir, But we hope in a short time, to see you again. [Chorus}:
We hove our ship to, with the wind at sou'west, boys
[Chorus] The the signal was made for the grand fleet to anchor,
[Chorus] Let every man here drink up his full bumper,
[Chorus] ![]()
![]() This idea came to me while I was trapped at work today and I've been running with it ever since. The television was set to a channel seemingly devoted to playing Westerns and I decided after the fourth shoot-out of the day that there should be a way to replicate the iconic, tense, and deadly staple of both Westerns and Samurai films where life and death are resolved in a single blow. The idea is to create a unique combat that combines a truly debilitating blow with some strategy to make for a fight that will leave one man lying in the dust and another walking away if he is lucky. So here it is, the Showdown. The Showdown wrote:
Comments and ideas highly welcome. Please be patient, this is my first time homebrewing anything. |