So we've read the handbook and I know its not the full version and we can play a semi enjoyable game but it feels like we are missing something with not fully understanding how time passes in game.
For combat it is explained, the six seconds per turn, so time of spells and other effects such as poison are easier to keep track of.
The confusion comes in to play when the manual talks about 8 hours, 1 day etc in non-combat time ie exploration time. Spells can be cast 'once a day' for example, how do we know when a day is over. At the moment we just count a major encounter in a room as a day for simplicity and we bought extra rations to begin with if things take too long.