Halfling

Hildergrim Goodbarrel's page

50 posts. Organized Play character for Hayato Ken.


Full Name

Hildergrim "Swiftshadow" Goodbarrel

Race

Halfling

Classes/Levels

AC 18, 15, 14 CMD 13 hp 10 F +3, R +7, W +1; +2 vs. fear INI +4 Perc +6

Strength 10
Dexterity 18
Constitution 12
Intelligence 8
Wisdom 10
Charisma 16

About Hildergrim Goodbarrel

Hildergrim Goodbarrel:

Halfling Rogue 1
CN Small Humanoid (halfling)
Init +4; Senses Perception +6
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Defense
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AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +7, Will +1; +2 vs. fear
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Offense
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Speed 30 ft.
Melee Dagger +5 (1d3+1/19-20/x2)
Ranged Blowgun +5 (1/x2)
Special Attacks sneak attack +1d6
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Statistics
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Str 10, Dex 18, Con 14, Int 8, Wis 10, Cha 16
Base Atk +0; CMB -1; CMD 13
Feats Weapon Finesse
Traits Helpful, River Rat (marsh or river)
Skills Acrobatics +7, Bluff +7, Climb -1, Diplomacy +7, Disable Device +8, Disguise +7, Escape Artist +3, Fly +5, Perception +6 (+7 to locate traps), Ride +3, Sleight of Hand +7, Stealth +11; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ fearless, trapfinding +1
Combat Gear Oil; Other Gear Studded leather armor, Blowgun, Blowgun darts (20), Dagger (2), Backpack (7 @ 5 lbs), Bandolier (21 @ 0.5 lbs), Chalk, Courtier's outfit, Flint and steel, Glass cutter, Glue paper (3), Lantern, miner's, ????, Reversible cloak, Signet ring, Silk rope, Thieves' tools, Wrist sheath, spring loaded (2 @ 1 lbs), 14 GP, 8 SP, 9 CP
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Special Abilities
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Fearless +2 racial bonus vs Fear saves.
Helpful Aid another grants allies a +4 bonus (instead of usual +2).
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Hildergrim Goodbarrel Cavalier Option:

Male Halfling Cavalier (Gendarme) 1
CN Small humanoid (halfling)
Init +2; Senses Perception +8
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Defense
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AC 20, touch 13, flat-footed 18 (+5 armor, +2 shield, +2 Dex, +1 size)
hp 13 (1d10+3)
Fort +5, Ref +3, Will +2; +2 vs. fear
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Offense
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Speed 15 ft.
Melee heavy shield bash +4 (1d3+2) and
. . lance +4 (1d6+3/x3)
Special Attacks challenge
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Statistics
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Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +2; CMD 14
Feats Mounted Combat, Ride-by Attack
Traits lessons of chaldira, observant
Skills Acrobatics -1 (-9 jump), Climb -1, Escape Artist -1, Fly +1, Handle Animal +6, Perception +8, Ride +5, Sense Motive +5 (+6 when opposing a Bluff check), Stealth +3, Swim -1; Racial Modifiers +2 Perception, ride mount, sword's skills
Languages Common, Halfling
SQ fearless, orders (order of the sword)
Combat Gear Potion of cure light wounds, Potion of Touch of the Sea, Wand of Ant Haul; Other Gear Kikko armor, Darkwood Heavy wooden shield, Lance, Bandolier (empty), 473 GP, 5 CP
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Special Abilities
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+3 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -3 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Fearless +2 racial bonus vs Fear saves.
Lessons of Chaldira (1/day) Your studies of Chaldira Zuzaristan's exploits have given you a knack for avoiding trouble. Once per day, when you fail a saving throw, you can reroll the saving throw. You must take the second result even if it is worse.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Potion of Touch of the Sea Add this item to create a potion of a chosen spell.
Ride-by Attack You can move - attack - move when charging mounted.
Sword's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to hit while riding your mount.
Sword's Skills +1 (Ex) +1 to Sense Motive opposing Bluff.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.