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Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 8 Organized Play characters.


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Yeah, I completely agree with the OP. I suspect that taking 5 minutes to reskin this as a Magic Trapper or Saboteur using magical bombs would make me like the resulting class a lot more. But taking away the cool thematic elements of a necromancer raising, maintaining, and raising a horde, instead just making a "blood bomb guy", kills any enthusiasm I can build for this one.


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Gorbacz wrote:
Giantslayer starts strong...

Thanks for the input! Yeah, a good GM is going to be able to make something out of most material, but to me, the point of an AP is to save me time and effort - I'm sure I could "fix" any AP given enough effort, but if I'm going to put down money on a book, I'd rather just pick one that's good and then do more minor tweaks to suit the group's taste.

Yakman wrote:
well... what are your people into? that's probably easier than eliminating everything else...

We've had to pick up some new players for the next path, so I don't personally know about half of the group going into this one. It's one of the reasons I'm having trouble making a selection. I've asked via email but I think they're trying to avoid being "demanding" for a group that they haven't been part of for long.

magnuskn wrote:

Serpent's Skull has a pretty bad rep overall.

I am very much not a fan of Kingmaker, but that is due to my own idiosyncrasy and it work perfectly for many other GM's...

I'm playing Way of the Wicked at the moment and if you want an AP where you go evil, take that one.

Thanks for the input! I think we're going to stick with Paizo APs at the moment, and we just finished another campaign (different GM) where we played a group that could charitably be called "morally flexible". But in another path or two we might take a look at that one.

zimmerwald1915 wrote:
Kinda surprised you didn't warn the OP off Wrath of the Righteous. Hell's Vengeance is also pretty poor.

Thanks for the input! I didn't say in the original post, but WotR is off the table as well - I don't personally like the Mythic rules much, and stripping them out of NPC statblocks and such would be more work for me that I don't want to bother with.

Elegos wrote:

Depending on your group, Shattered Star can be either great or awful.

Do they like big dungeons? Cause thats what Shattered star is. 6 huge dungeons in a trenchcoat.

Thanks for the input! Big dungeons are nice - I personally like having at least one in a path, but an entire path of big dungeons would probably be a bit much.

Barnabas Eckleworth III wrote:

...

So I guess I'm the only one who liked them, from what I've been reading.

Thanks for the input! It's definitely worth noting that a great GM can definitely make even mediocre material shine. The problem here is that I don't think I'd describe myself as a great GM. :)

PossibleCabbage wrote:
So the one I played which everyone at the table had the least fun with was Hell's Vengeance...

Thanks for the input! Yeah, we had an ok time with Hell's Vengeance, but the GM was losing interest in running it toward the middle and we also had an absolutely rotten time in Serpent's Skull to compare it to.


I'm picking the next adventure path I'll be running for my group, and was wondering if there are any that people would absolutely avoid. I've heard bad things about Second Darkness, and had a not great time playing through Serpent's Skull, so I'm trying to make sure I don't sink any money into picking up books I won't end up finishing.

RotRL, Fire's Legacy, Mummy's Mask, Serpent's Skull, Skull & Shackles, Hell's Vengeance, and Kingmaker are all off the table for my group as different players have already played/run them... but hey, if you had a bad time with one of them, I'm not going to stop you from warning others away.


2 people marked this as FAQ candidate.

Apologies if this has been answered elsewhere. A quick search didn't bring up any similar threads.

Huntmasters from the Animal Archive get the Ranger class feature Quarry, which can only be used on Favored Enemies.

Huntmasters don't get Favored Enemies, but their Quarry ability otherwise works as the ranger ability.

Therefore, Huntmasters can't use Quarry because they don't have Favored Enemies? Or they can Quarry anything?