Nihimon wrote:
DarkLightHitomi wrote:
... should not have targets, should have area or cursor...
Why?
In P&P I simply tell my DM which enemy I'm targeting. Why shouldn't I be able to just tell the computer - once - which enemy I'm targeting?
Why do you want me to suck at the game unless I develop the manual dexterity to hold my mouse cursor over an enemy?
I use my mouse to look, and frankly would prefer the cursor didn't even show on the screen. I never click anything unless the game forces me to, and it irritates me something fierce when the game does force me to click, or hover.
Earlier you guys were talking about combat and DDO's version - I wanted to add to that discussion.
In DDO, you equip a weapon/wand to your right+left hands and those become your left click button on the mouse (become activated by the left click). You can mouse lock and auto-target - how I almost always play - while also retaining the ability to target-lock (by right clicking when your "cross hairs" go red on a target). At the same time, you can move your character around with the keyboard - forward, back, side to side. That allows you to dodge incoming missiles and spells, dance around opponents and attack at the same time very easily.
You don't need dexterity for this combat style and it is utterly unlike the martial arts games. There are no patterned movements/combos (up, up, down, right, etc). It simply feels natural, since you can move your character around while attacking. I'm older, like you, and would be unable to play a game where I had to memorize a bunch of keyboard/mouse combinations and click them in order. That would annoy me to no end and I'd stop any game that required such play style.