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I just cracked open my copy and was curious whether one of the Dungeon cards is supposed to be marked as an "Escape" card. The Forest and Urban cards both have two Shortcut cards and one Escape, whereas the Dungeon section merely has the two Shortcut cards. Did I miss something or are we just missing an symbol on one of the cards?


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Hey all,

I was just downloading my PDF's from this month's subscription drop and I noticed something a little weird about the NPC Codex box file. When I look at the file in Preview (this is on a Mac running 10.8 Mountain Lion) two of the pawns are missing their artwork: Rage Flame on page 7 and Gladiator Champion on page 29. (I list a page here, but both sides are blank.)

I know there are issues with Preview sometimes and the Paizo PDF's so I checked with Acrobat and sure enough the images are present when viewed in Acrobat Reader. I keep Reader around for working with the Interactive Map files, but it really wallows compared to Preview so I stick with the latter whenever possible.

This is not a huge deal to me, I'm unlikely to need those two pawns in the digital file, and if I did I can get them from Reader but I thought somebody might want to take a look at what's different with those two pawns. I flipped through my other Pawns files and didn't see any issues in the Bestiary Box or Rise of the Runelords. Skull & Shackles has the exact problem for Ormandar.


I'm running the RotRL Anniversary Edition, using the fast XP track as recommended. (I've thought about going XP-less and just leveling when the book suggests but I've found in other games the players lose interest in side-quests if they know I'm doing that.)

It seems to me that Thistletop has way more XP than it should, especially in the surface areas. My players hit third level right after starting Thistletop, as the book suggests but they've accumulated enough XP to hit level 4, and they haven't even gone into the dungeon levels yet! I looked ahead and it seemed like there was enough XP in the dungeon to get them well into 5th level, which is pulling way ahead of what the adventure says should be happening.

Did I do some math terribly wrong, or am I missing something obvious? I have 4 players, so everything should work fine just handing out the XP as listed, divided 4 ways, right?

Crunching some spoilery numbers:

Just looking at the goblins & goblin dogs in the palisade comes out to 12 of each, plus 5 commandos, which is 7420 XP. Divide that 4 ways and you get 1,855 of the 2,700 needed to advance from 3 to 4. Now add in all of the named NPC's, the traps and whatnot and it seems like the palisade alone is close to the XP needed for 4.


Liz wrote:
You'll want to check out the Skull & Shackles Map Folio—both the physical and PDF versions will have untagged maps. :) (And I see that by your subscription tags, you have the Campaign Setting subscription line, so you'll get the PDF for free in your downloads.)

Oh yeah, I forgot that was coming down the pike and that it had a player map. OK, cool. Thanks for the reminder!


This map is awesome! Is there any possibility of getting a version without the text layer? As it stands it's a great GM reference, but if we had just the landforms (or maybe just the island names & Port Peril) it would be a fantastic thing to hand the players and say "Here you go. Annotate away!" I find that if the players have a high-quality-but-mostly-blank map then there's a great deal of enjoyment in exploring and putting their own labels in as they find things.