I was fiddling around with a bit of theory crafting in the past week or so, and I've been focused on Necromancy as of late. Here's what I came up with:
Start with a Half-Elf Oracle, and choose to spontaneously cast Inflict spells. Take the Ancient Lorekeeper and Black-Blooded Oracle archetypes.
Pick a Mystery that works for you (I went with Lunar).
Ancient Lorekeeper replaces your bonus spells with spells of your choice from the Sorcerer/Wizard list (although you cast them as one level higher). Now, your character doesn't channel, but he does spontaneously cast Inflict spells, which he can use to heal himself thanks to the Black-Blooded Oracle archetype.
You can pick up some additional Necromancy spells from Ancient Lorekeeper, such as Touch of Fatigue, Chill Touch, Spectral Hand, Vampiric Touch, and Enervation. Spectral Hand lets you deliver touch spells from Medium range (without a Rod of Reach, but by all means pick one of those up as a backup). Now you're delivering Chill Touch, Vampiric Touch, Inflict Spells, Bestow Curse, and Poison from more than 100 feet away.
Black-Blooded Oracle gives access to Dark Resilience, which allows for a limited number of re-rolls of failed saves vs. poison, paralyzation, disease, death effects, energy drain, and ability drain, all with a +4 circumstance bonus. It can also grant Darkvision, if you like. It also grants us cold resistance, and eventual immunity.
Lunar Mystery gives us access to Prophetic Armor (Cha to AC and Reflex saves, instead of Dex). We'll probably want to pick up the Noble Scion of War feat at first level, to give us Cha to Initiative, too.
Other nice revelations include Primal Companion, which is really fun for a necromancer. Now when our critter dies, we can keep him around as a Bloody Skeleton, and then go get a new one.
Once we get access to Mass Inflict spells, the revelation Touch of the Moon is awesome, adding a confusion effect with a scaling DC against anyone damaged by our Inflict spells.
I basically love necromantic characters, but I'm not a fan of walking into the midst of a bunch of brutish bad guys with a Death/Undead Cleric and channeling for damage (mainly because I hate it when a dozen or so not-quite-dead guys decide to return the favor). This build lets me play something that has more of a Sorcerer feel to it while getting access to the cleric list, and I get to display the bravery that comes from being safely out of reach.
Also, as a Half-Elf, it gets a leg up on the Eldritch Heritage feat chain, and it get's a FCB of Extra Spells Known.
Anyone have any other Oracle concepts that make use of Ancient Lorekeeper?