
Hevyyd |

The last time I ever really ran a game was several years ago when I first moved back home. A small group of my friends (3 players) were all interested in learning/playing D&D and since I had the most experience I was the DM. Everything was great, some players were far stronger than others and stats were pretty damn high all around, I gave out lots of money and homebrew swag, it was a hot mess of a game but everyone had fun. (which is all that really matters, esp. since we all remember it fondly to this day)
Problem is after about a year of running the game I TPK'ed the party when I decided to up the ante one gaming session. Normally I only used one boss monster at a time and the players whipped it no problem so I figured, "hey, lets do three and have one be a caster!"
Bad idea.
I haven't really run a serious game since that fateful stormy night. (Literally, it was raining and I had to walk home in a downpour after killing off all my players.) I've tried over and over again to either "revive" my old game and give the players another whack at it, or to use any number of my other ideas for campaigns, I just can't get them off the ground.
What I need advice on is how do I get back into this? I have a much stronger grasp on the rules now but with all the ideas in my brain I don't know where to start, and I'm also afraid that my players wont be able to keep up, only one of them is really competent with the game mechanically and the other two still need a lot of hand-holding. Which I guess is a big source of frustration for me.
Any advice to help me give these guys something great?