Gnome

Hestra Dalieah Vlept's page

3 posts. Alias of Viskous.


Full Name

Hestra Dalieah Vlept

Race

Gnome

Classes/Levels

Rogue 1

Gender

Female

Size

3'4"

Age

43

Special Abilities

Sneak Atrack +1d6, Gnome Magics

Alignment

Chaotic Good

Location

Magnomar

Languages

Gnome, Sylvan, Goblin

Occupation

"Locksmith"

Strength 12
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 10
Charisma 11

About Hestra Dalieah Vlept

Appearance:
3 foot 4 inches tall, with purple spiky hair, glowing green eyes (frightened many a suitor off), and a pale complexion. Hestra is thin and fit. While not renowned as pretty girl, her oft broken nose gives her a roguish charm. Her tomboy looks, hide the possibility of a jaw dropping beauty if she cared to work at it.
She typically dresses in bright garish clothes, but always wears a deep violet corset with many thin tiny pockets filled with her tools, on or off the job. When she is on the "job" she usually wears an outfit with lots of greys, purples and deep blues, as this colors actually blend into the balmy Taldan nights much better than pure black.

Personality:

Sarcastic, clever, she is always quick with a response, typically rude or uncouth. While resentful of the situation she is in, she is cheerful and still does a good job, since if you're going to do it, you might as well do it right. She hates halflings and is quick to use racial slurs and blame them for the worlds problems.

Background:

In Oppara, there is one man, one gnome you go to for the trickiest most difficult acquisition jobs. Harfard der Vlept. Problem is, he's dead. Leaving his daughter to fulfill his contracts and obligations. Hestra, is resentful at having to be a rogue, but she is quickly gaining her own reputation as a master. Just because you don’t want to do something is no reason to do a poor job at it, besides the people who hired her dad are the type that hold relatives responsible and Hestra still enjoys living. Though the last job didn't turn out so well, so she's hiding out in a little Taldan town by the Borderwood called Heldren.

Hestra had always dreamed of going away to The Acadamae in Korvosa, to become a grand conjurer like the heroes in her secret, humongous stash of Wizards and Warriors novels. She has every copy except #7:The Weird of the She Demon! With, the spark of the fey magic already within her, she is sure she has what it takes to be the grandest of wizards! Her father Harfard, being very set in his ways for a gnome, decided that his daughter would be a proper thief and not one of those too good for the world wizards. Though as time went by he was softening on the whole wizard school thing, and his death was related to doing a favor for a local wizard who promised to arrange an entrance interview at the Acadamae for Hestra. (Hestra doesn’t know this).

A regular night for Hestra:

In a seedy bar in the Narrows, her father's reputation protects her even though he has been dead these past 2 years, Hestra is drunkenly regaling the crowd with the “true story” of the Halfling’s Traipse, or where a halfling complains about walking a lot and then comes home with a mysterious pile of treasure. ”Tha’ grog-blossom of a writer, can’t pull his nose outta a buuk long a nuf ta tel’ a gnome from a slip! Twas ma da! Hairy footed sneak thief my pearl encrusted elbow!”trying out her newest curses learned from an Andoran “sailor” the other day. After taking another swig of the foulest rotgut this tavern offered, she continues her story,”Now where was I… ah yes the giant squid that ate half of Cassomir a few years back! Now I was just a wee lass back then, you ken. But my da, snuck up right behind the tentacled horror and stole it’s ink sack, without the critter knowing it, then put a poisoned shiv in it’s single humongous eye killing it on the spot!” After a few more stories, the next more fantastic the one before, she passes out and falls off the bar stool with a loud thunk. The owner of the tavern walks over, scoops her up and places her in a booth by the hearth, covering her with a waiting blanket. Two burly half orcs take turns keeping a watch on her in the rough and rowdy tavern.

Interview Questions:

This strange rich fellow is asking her questions, before she’s had her morning grog. What’s a guy like that doing down here in the Dark.

How did you acquire your "job"? "Duh! I told you about that in my backstory questionnaire. Dad died. I have to cover his contracts or those people might come after me."

How did you assemble your starting equipment? "Well some of it obviously fell off a wagon and rolled into my house and try as I might I couldn't find the wagon to return it... Though, what master thief doesn't make her own tools? Seriously, off the shelf tools is a good way to get a needle doused in venom in your hand. My wardrobe has taken weeks to put together, and cost me a fair amount to find all the necessary parts. Finding a corset with this amount of hidden pockets and the right shade of violet is nearly, wait!.. Is impossible, I had to have it custom made!

What's the worst event of your life so far? "Well you expect you know the answer, but no! Dad getting the dead isn't it. I mean that happens to everyone eventually, or you go all white and bleachy like that one guy... but no! Having your dreams of attending The Acadamae in Korvosa smashed to pieces by a stubborn ol' goat like dad is the worst, and now that I went and got a criminal record I can't ever get into any reputable school...sniffle"

What's the best thing that's ever happened to you? “That’s easy, it hasn’t happened yet. So I will always have that to look forward too!”

How assertive are you when making a decision? “I’m not into that kind of relationships, I prefer my lovers to be the proper size and well they have to have a good sense of fashion, Kyton-chic isn’t my thing… though if I could find a solid blue gnome that has potential…”

How do you feel when faced by setbacks? "I punch them in the face, like street kids that blow your cover when you're about to successfully pick pocket the guard captain as he walks down the street and then the kid tries to grab the purse of some common passerby right where the guards can see... boy did I thrash that little punk..."

Do you stay in contact with your family? What do they think of you? "Well Dad never introduced me to any other family, he didn't seem to like them much. So no. Who cares what a bunch of silly forest fey gnomes think anyway."

Do you have any secrets or conflicts from your past that might come back to haunt you? "Well, I might have slipped up on the last job, I mean I got the package and it got to where it was supposed to be. How was I to know they mark would have a wizard scry the package and catch it's new owner in the act of trying to leave town with it. He didn't have to hire some unsavory types to stab me in the back."

How long have you lived in Oppara and in what part of the city? "You ever been here before? Where else is a super beautiful thief going to live? The Narrows. I don't think I was born here, but I have no memories of anywhere else, besides short trips to Cassomir and once up to Almas.

What is your opinion of the current state of affairs in Taldor?
"Well the beard thing has just got to go. Beardless not beardless, what is the point, its fur that grows on men's faces, what has it got to do with anything. Frankly, I think they need to divest Cassomir of those annoying halflings, do you know what they carve into the areas of the boats that you bigguns can't fit into? A new war with Quadira might help shake things up and get the nobility up off it's arses and being all grand again! You'd think ol' Stavian the third would want to lead a nation that mattered instead of letting it stagnate around him as he whiles his time away resting on his ancestors laurels..."


Stat Block:

Hestra Dalieah Vlept
Female gnome rogue 1
CG Small humanoid (gnome)
Init +4; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 dexterity, +1 size)
hp 10 (1d8+1)
Fort +1, Ref +5, Will +0; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
Defensive Abilities bond to the land
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Offense
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Speed 20 ft.
Melee cold iron rapier +4 (1d4+1/18-20)
Ranged sling +4 (1d2+1/x2)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 1st; concentration +1)
1/day—arcane mark, comprehend languages, message, read magic
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Statistics
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Str 12, Dex 16, Con 12, Int 14, Wis 10, Cha 11
Base Atk +0; CMB +0; CMD 13
Feats Weapon Finesse
Traits pragmatic activator, rapscallion
Skills Acrobatics +6, Bluff +4, Climb +4, Craft (locks) +6, Escape Artist +7, Perception +4, Sense Motive +4, Sleight of Hand +6, Stealth +10, Use Magic Device +6; Racial Modifiers +2 Craft (locks)
Languages Common, Draconic, Gnome, Goblin, Sylvan
SQ magical linguist, trapfinding +1
Caltrops; Other Gear studded leather, cold iron rapier, backpack, bedroll, belt pouch, chalk (10), flint and steel, mess kit, mirror, piton (5), silk rope (50 ft.), soap, thieves' tools, trail rations (5), travelling spellbook, waterskin, 38 gp, 3 sp
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Special Abilities
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Bond to the Land (Urban) +2 dodge bonus in selected terrain.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.