Judge Trabe

Herk, the Hunched's page

10 posts. Alias of G-unit.


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Investigator (Empiricist) 1 | HP: 43/43 | AC: 18 / T: 13 / FF: 15 / | Fort: +4, Ref: +7, Will: +4 | M. Atk: +7, R. Atk: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +11
Tracking:
Inspiration 5/5 | Extracts Prepared (1st) CLW, Enlarge Person, True Strike, Heightened Awareness, Open; (2nd) Alchemical Allocation x2 | Mutagen 1/1 | Potions: Haste, Lessor Restoration

"Since we're here we might as well talk to the neighbors," Herk suggested.


Investigator (Empiricist) 1 | HP: 43/43 | AC: 18 / T: 13 / FF: 15 / | Fort: +4, Ref: +7, Will: +4 | M. Atk: +7, R. Atk: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +11
Tracking:
Inspiration 5/5 | Extracts Prepared (1st) CLW, Enlarge Person, True Strike, Heightened Awareness, Open; (2nd) Alchemical Allocation x2 | Mutagen 1/1 | Potions: Haste, Lessor Restoration

After the Muncy's remarks Herk turned to Grey, "Looks like your original hypothesis may be closer to the truth."

He took a deep breath and looks around the room again, "I suggest we find out more about the victim." He scratched his head and quickly added, Unless, you have a better idea where to start."


Investigator (Empiricist) 1 | HP: 43/43 | AC: 18 / T: 13 / FF: 15 / | Fort: +4, Ref: +7, Will: +4 | M. Atk: +7, R. Atk: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +11
Tracking:
Inspiration 5/5 | Extracts Prepared (1st) CLW, Enlarge Person, True Strike, Heightened Awareness, Open; (2nd) Alchemical Allocation x2 | Mutagen 1/1 | Potions: Haste, Lessor Restoration

Knowing a good deal when he heard one Herk quickly responded to Muncy's offer, "Deal."

Grey Karlov wrote:
"So we appear to searching for someone who use transmutation magic to take on the guise of a child, some sort of possession or mind-control magic coupled with strength-enhancing magic, or a freakishly strong, murderous child."

Herk shrugged his hefty shoulders and muttered to himself as he shook his head. A second later he said a little louder, "Or the child could be a witness." He stroked his mustache and added, "Or it even could be a group of children. To little to go by at this point."

He stood a little taller and bruskly addressed the other two examining the scene, "My name is Herk and I usually work alone. If I am going to be working this with you I'd like to know your names." He adds a little louder, "Also, don't get in my way."

Grey Karlov wrote:
Grey turns to inspect the Inspector. "You want... irregulars for this case. Not the constabulary."

The voice in Herk's head screams, <Because you're expendable nosy fools.> Herk nodded his head in agreement and asked Muncy, "Have there been other murders like this?"


Investigator (Empiricist) 1 | HP: 43/43 | AC: 18 / T: 13 / FF: 15 / | Fort: +4, Ref: +7, Will: +4 | M. Atk: +7, R. Atk: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +11
Tracking:
Inspiration 5/5 | Extracts Prepared (1st) CLW, Enlarge Person, True Strike, Heightened Awareness, Open; (2nd) Alchemical Allocation x2 | Mutagen 1/1 | Potions: Haste, Lessor Restoration

Herk entered the room prepared for the worst and wasn't disappointed. He quietly examined the room making note of the details and concluded, Bill was not chosen at random.

Herk ponderously absorbed the details of the crime scene, looking at the corpse from various angles, and it took several moments for him to realized that there are two other people examining the crime scene. Competition, for the reward, he grudgingly admitted. He looked at them closer trying to discern more about them from their appearance. After a few seconds the other voice in his head advises, <Best get back to the task at hand if you want the reward.> Like a man woken form a dream Herk focuses back on the crime scene ignoring his competitors.

Finally, he gets down to business, he turned to Muncy and asked, "How much to solve this?"

Perception: 1d20 + 11 ⇒ (19) + 11 = 30


Investigator (Empiricist) 1 | HP: 43/43 | AC: 18 / T: 13 / FF: 15 / | Fort: +4, Ref: +7, Will: +4 | M. Atk: +7, R. Atk: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +11
Tracking:
Inspiration 5/5 | Extracts Prepared (1st) CLW, Enlarge Person, True Strike, Heightened Awareness, Open; (2nd) Alchemical Allocation x2 | Mutagen 1/1 | Potions: Haste, Lessor Restoration

I kept my fluff spoilered.

Also, the game play thread is open.


Investigator (Empiricist) 1 | HP: 43/43 | AC: 18 / T: 13 / FF: 15 / | Fort: +4, Ref: +7, Will: +4 | M. Atk: +7, R. Atk: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +11
Tracking:
Inspiration 5/5 | Extracts Prepared (1st) CLW, Enlarge Person, True Strike, Heightened Awareness, Open; (2nd) Alchemical Allocation x2 | Mutagen 1/1 | Potions: Haste, Lessor Restoration

Herk follwed the watchman through the back alleys of the dilapidated nieghborhood. His labored breathing echoed in the still night as he wondered, Why would the watch drag me out of bed at this hour. Nothing good, he concluded.

As he listened to Muncy in the dimly lit alley, Herk took a few moments to catch his breath, his labored breathing slowed down and his wits caught up with what the detective was saying. The hunched back man continued his internal monologue, This cant be good, Muncy is rattled. It's more then my keen wit he needs. The other worldly voice inside his head warns, <You're expendable, you fool.>

Herk muttered with a shrug of his shoulders,"You're right." He quickly realized the Muncy was looking at him expectantly and added, "Shocking in what way?"


Investigator (Empiricist) 1 | HP: 43/43 | AC: 18 / T: 13 / FF: 15 / | Fort: +4, Ref: +7, Will: +4 | M. Atk: +7, R. Atk: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +11
Tracking:
Inspiration 5/5 | Extracts Prepared (1st) CLW, Enlarge Person, True Strike, Heightened Awareness, Open; (2nd) Alchemical Allocation x2 | Mutagen 1/1 | Potions: Haste, Lessor Restoration

Fixed


Investigator (Empiricist) 1 | HP: 43/43 | AC: 18 / T: 13 / FF: 15 / | Fort: +4, Ref: +7, Will: +4 | M. Atk: +7, R. Atk: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +11
Tracking:
Inspiration 5/5 | Extracts Prepared (1st) CLW, Enlarge Person, True Strike, Heightened Awareness, Open; (2nd) Alchemical Allocation x2 | Mutagen 1/1 | Potions: Haste, Lessor Restoration

@Grey - I am interested to see how the polymath template plays, nice choice.


Investigator (Empiricist) 1 | HP: 43/43 | AC: 18 / T: 13 / FF: 15 / | Fort: +4, Ref: +7, Will: +4 | M. Atk: +7, R. Atk: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +11
Tracking:
Inspiration 5/5 | Extracts Prepared (1st) CLW, Enlarge Person, True Strike, Heightened Awareness, Open; (2nd) Alchemical Allocation x2 | Mutagen 1/1 | Potions: Haste, Lessor Restoration

Okay, I think I have everything squared away.

Note:
I made some changes to my gear, changed +1 inspired sword cane (8,000gp) for a +1 Quarterstaff (4,000gp [+1 enchantment for both ends]) and belt of giant strength (4,000gp).

Switched out extra investigator talent (feat) for Two-weapon fighting (feat).


Investigator (Empiricist) 1 | HP: 43/43 | AC: 18 / T: 13 / FF: 15 / | Fort: +4, Ref: +7, Will: +4 | M. Atk: +7, R. Atk: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +11
Tracking:
Inspiration 5/5 | Extracts Prepared (1st) CLW, Enlarge Person, True Strike, Heightened Awareness, Open; (2nd) Alchemical Allocation x2 | Mutagen 1/1 | Potions: Haste, Lessor Restoration

Thanks for the selection, looking forward to a great game. Will commence reading and double check my special abilities.

Dotted then deleted in the game play thread.