Recoup and recover, do any of the dead bandits have any healing potions or such?
If adjunta would heal me, we'll gang up on and attempt to coup de grace the remaining bandits. Starting with the strongest ones.
Who's still awake and standing, anyone?
Heren crawls away from the Ferret and rises unsteadily to his feet.
What's the plan now? Heren is dead. Harstandir will probably stand over him to death aswell, so if Adjunta and Ianthé escape it will be on their own.
Harstandir attacks the well-equipped bandit.
1d20 + 3 ⇒ (12) + 3 = 15 1d4 + 3 ⇒ (1) + 3 = 4
1d20 - 2 ⇒ (1) - 2 = -1 1d6 + 1 ⇒ (2) + 1 = 3
1d20 - 2 ⇒ (5) - 2 = 3 1d6 + 1 ⇒ (2) + 1 = 3
Stabilize Heren: 1d20 + 2 ⇒ (11) + 2 = 13 vs. DC 18
Heren challenge's the well-equipped bandit, then swings at him with his sword.
1d20 + 6 ⇒ (5) + 6 = 11 1d8 + 5 ⇒ (7) + 5 = 12
He then orders Harstandir to attack the ferret.
bite: 1d20 + 3 ⇒ (12) + 3 = 15 1d4 + 3 ⇒ (4) + 3 = 7
hoof #1: 1d20 - 2 ⇒ (11) - 2 = 9 1d6 + 2 ⇒ (3) + 2 = 5
hoof #2: 1d20 - 2 ⇒ (12) - 2 = 10 1d6 + 2 ⇒ (4) + 2 = 6
Me'mori wrote: MAP & Key:** spoiler omitted **[/ooc] Good stuff!
I live once more!
Heren stands, picking up his sword. He takes a total defense action for this turn, next turn I'm going to coup de grace the strong bandit.
I order Harstandir not to attack.
DM Wellard wrote: will coming 'back from the dead' count as gaining surprise on the bandits I imagine it would work like Bluff using your play dead result, though you'd be on the ground and take -4 on attacks unless you can stand as a free action.
Robin, if you tell me all of the current details I'll update the map.
robin wrote: robin wrote: Seeing this , the one bandit in L4 comes back moving to L10 Just in time to fall victim of the sleep in fact ...
Otherwise Ianthe's Crossbow attack makes the one bandit in J10 fall to the ground ! Good shot !
I would say Heren has fallen from his horse and that for the moment the horse blocks the way to you for the bandit in M5 . Makes sense. I totally forgot I was mounted for a sec. I have a 25% chance of staying in the saddle, but it's nearly better if I'm on the ground. Can Harstandir attack or will he back out of combat?
Confirm AOO crit on fleeing bandit: 1d20 + 4 ⇒ (3) + 4 = 7
If succesful he takes 36 damage! If not, just the 12!
Forums are glitchy of late! Tell me if I'm getting the map wrong.
Heren takes his attack of oppurtunity against the fleeing bandit from K10 to L4, 1d20 + 4 ⇒ (20) + 4 = 24 1d8 + 4 ⇒ (8) + 4 = 12.
He is then assaulted by a strong bandit, who deals him a grivious blow. He drops his lance and draws his longsword, swinging it down upon his attacker 1d20 + 7 ⇒ (9) + 7 = 16 1d8 + 4 ⇒ (5) + 4 = 9
He gives the word for Harstandir to attack and the warhorse responds by biting and kicking at the strong bandit who attacked Heren.
bite: 1d20 + 3 ⇒ (9) + 3 = 12 1d4 + 3 ⇒ (4) + 3 = 7
hoof #1: 1d20 - 2 ⇒ (4) - 2 = 2 1d6 + 1 ⇒ (4) + 1 = 5
hoof #2: 1d20 - 2 ⇒ (7) - 2 = 5 1d6 + 1 ⇒ (2) + 1 = 3
I hope that knocks two of them, becasue Heren is toast if her gets hit again.
Am I the only level 1 character? I've forgotten why Mel and Adjunta seem to be level 2.
Map to come once I know whos dead.
robin wrote: OOOPS , I meant J10 and L10 of course .
The bandit in J10 collapse to the ground .
Booya! I finally got to really cavalier it up!
I charge forward and hit the bandit in J9 with my reach 10 ft. lance.
1d20 + 6 ⇒ (10) + 6 = 16
1d8 + 4 ⇒ (7) + 4 = 11
-2 AC for one turn
Map
Mel is right about flanking. They might next turn if both survive and 5ft step.
Sorry, I've been very busy at home after a relative got sent to hospital.
Heren is at J-K,15-16 astride Harstandir.
Okay, this map should cover everything, I gather that the other awake guard ran off the map, correct me if I'm wrong.
Map
Heren speeds up on Harstandir, taking a double move towards the temple.
How far away are we?
map
Heren peers at the temple ahead.
'Almost there, seems quiet, too quiet.'
He continues to move forward on horseback.
Heren continues approaching steadily on his horse. Lance at the ready.
He keeps moving until he reaches the piazza.
robin wrote: For the stairs , thinks they are like a ziggurat , steps going up to the piazza Oh, I get ya. It'l be fixed in the next map.
Okay, but we can move up to the temple anyway, we were supposed to follow after a time. I'll try to charge Once I'm in the open.
For the stairs, do you mean all the way around the piazza is stair? Where does it start? Or one stair runs the whole length of each side?
Map
This about right?
Heren waits for Mel's call, mounted atop Harstandir, his lance and shield and the ready.
It'll take me four rounds round to get there, 3 runs and a charge. My horse moves 35 ft. so I'd be one round quicker than the others on foot. Or we can all move together as one and charge when we come onto the map.
Melissa Evendale wrote: "Whistle like a Wren...what in the hells does that sound like?...city girl remember?" 'Loud and low and from cover will do the job, we'll jump them when they investigate.'
DM Wellard wrote: Mel doffs her pack and looks to the others..
"I guess I had better scout ahead..give me 100 count then follow on behind but try not to be seen huh?"
Stealth 1d20+8
'I'll give you 150, I'm in armor on a horse, get into a good position and be ready to jump out if they engage. Whistle like a wren if they are heavily armed. Sound good?'
'Thank you sir, we are in your debt!'
After Edgral departs Heren readies himself, strapping all of his arms and armor and mounting Harstandr before saying to his companions. 'Onwards then, and let us see if these bandits have much to make us fear.'
'The boar is your companion? Much as my steed is mine perhaps.'
'Why? We have been tasked by a former cleric of Aroden to relocate thie lost shrine and if possible return any of their holy relics, no harm intended or likely to any of this vilalges people. Is there some task you would like us to do for you in trade for your help?'
'Here us out, man, we can provide some compensation for your trouble.'
'Indeed, the people here seem to have lost its location.'
I pay for the man's drink, then turn to him.
'Me and my friends have been waiting for you, would you mind sitting with is for a minute and hearing what we have to say?'
26! Oh Heren, you charmer you!
Looks around at his companions before standing and walking over to the rough-cut bar, he stands near the man, leaning on the bar and says 'Mind if I pay for this one, good man? Your Edgral, yes?'
Dilpomacy to influence attitude:
1d20 + 6 ⇒ (20) + 6 = 26
I'll wait until our funds expand a little maybe.
Heren takes a deep draught of his drink, then places it down on the rough wood of the table, he begins to smile as he says 'Grim as this day has turned, I have to say, dear lady, that that has vastly improved the quality of this ale.'
'The last ale I had of this quality was up in the World's Edge, I was fresh up from the border at Zimar, having lost my taste for fighting Keleshites over petty fueds and we were hunting a gang of orcs when we came across a shack halfway up a mountain owned by a bizarre little gnome, who said he made his brew from 'mountain barley'. When he eventually convinced us to try it, it was like the pallete soared higher than the mountains themselves.' Heren smiles as he trails off.
'Apologies, recollection is cantgious I suspect, especially with anyone whose done some soldiering.
Heren is going to see how defensible the town is from the harpy and see if anyone is selling a longbow, or better needs a job a cavalier could complete in exchange for a longbow.
Heren listens quietly throughout the story, eyes growing increasingly wide. As Mel finishes her bit, Heren silently places one of the tankards of ale in fornt of her, pats her on the shoulder and takes a deep drink from his own.
Heren smiles back, a look of confusion on his face. Then he shrugs and leads his horse to the inn to stable it. Turning to the men he says, 'Let's continue our discussion with a nice ale, shall we?'
Heren keeps watching Mel suspiciously out of the corner of his eye, he too keeps sullenly silent, still battered and bruised. He stays this way for the whole jounrey back to the town.
When they are nearing the outskirts, he quietly pipes up 'Adjunta, would you mind lessening my and Hasims wounds before we return to town?'
Retreat to town? Start planning out our approach to the temple?
Heren gasps aloud, then lowers Mel in silence.
He calls out for the rope to be untied from Mel, then lowers the sacks of coins.
Finally he attempts to climb back down from the tree.
1d20 + 4 ⇒ (3) + 4 = 7
However he is so preoccupied with a certain discovery that he misses his footing as he is letting himself off the platform and falls the forty feet to the ground.
4d6 ⇒ (4, 1, 2, 1) = 8
He hits the ground with an almighty thud and a terrible sounding crack, but groans loudly, having managed to stay concious.
'Your screaming like a frightened fishwife lad, put some steel in your spine,' he turns and shouts down.
'Yes Hasim, that might be the only way!'
Heren ties the rope to the tree or the sturdiest par of the platform. Then ties the other end around Mel's waist tightly.
'Okay lad, I'm going to lower you down. Just close your eyes and stay calm.'
'I'll go up, someone help me out of my armor.'
After climbing out of his armor Heren begins to climb the tree.
1d20 + 4 ⇒ (3) + 4 = 7
No dice.
1d20 + 4 ⇒ (1) + 4 = 5
1d20 + 4 ⇒ (5) + 4 = 9
1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (9) + 4 = 13
Jesus, what the hell!
1d20 + 4 ⇒ (16) + 4 = 20
15 feet
1d20 + 4 ⇒ (11) + 4 = 15
30 feet
1d20 + 4 ⇒ (17) + 4 = 21
Heren begins climbing after some rough starts and finally clambers up onto the platform.
'Mel, lad. It's okay, we'll have you down soon.'
'Throw me up that rope Hasim!
'I think the boy might be afraid of heights.'
'But it'll be a hard climb if I try it in armor.'
'Well, that went poorly. You alright up there lad?' Heren calls up to Mel.
Heren makes yet another shot.
1d20 + 1 ⇒ (1) + 1 = 2
1d6 + 1 ⇒ (4) + 1 = 5
EDIT: Wow! I am just bad with a bow.
Heren will shoot again on his turn.
1d20 + 1 ⇒ (10) + 1 = 11
1d6 + 1 ⇒ (1) + 1 = 2
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