I will be running a module at the start of next month.
It will be run in two parts, one in the morning one in the afternoon.
I want to give the players a chronicle at the mid-day break for the partial play and then replacing it at the end of the module with the chronicle for the full play.
I think this will help the lowest level people maybe gain a level (given that the end encounters can be challenging in any module) and it will allow the characters to purchase stuff with found treasure in the module.
My question is: Since we are essentially playing it all in one day, is giving that chronicle at the half-way point legal?
Given that there are rules for partial play credit of a module, I think it likely is... but maybe isn't.
A cursory look didn't find an answer to this question. Thanks!
I am a fan of Video Games in addition to table top games.
Giant Bomb is a great video game website.
If you want to see some people taking the Beginner Box and really learning to play they have a premium page (its only for subscribers sorry) but they are playing some Pathfinder.
I thought it was pretty cool, I think these are funny guys and I loved seeing Pathfinder stuff showing up there.
I have not seen any input on this in the forums before,
Lets say I have a reach weapon and a non reach weapon, I am threatening with both.
there are a few ways to do this in the rules, So I don't want to get hung up on that.
When I make my first successful attack, does my cleaving attack need to be with the same weapon as the first attack?
Example: I hit with my non reach weapon (lets say I kill the goblin) and there is another goblin directly behind him (adjacent), can I then cleave into him with my reach weapon?
the feat just says I get an extra attack against someone within reach, it doesn't specify that it has to be with the same weapon, only that they are adjacent to the guy I hit first.
So I am working on doing a night or two of horror theme in the campaign I am running.
The characters are level 11 (will hit level 12 very shortly) and Demons have played a large role in the game.
I am starting to bring this thing to a close so I want to tie this into the rest of the story. What I am thinking to do is...
This might be long...:
The party will recieve a tip that there is a guy in a town to the north that has some information that could be useful in tracking down the BBEG they are looking for and stopping the world from coming to a fiery horrible end.
The town is ruled by a Baron (who happens to be a vampire, no originality there) and he is about to hold court. Several noble families have been arriving in town and some have been found dead, their bodies torn to pieces and their hearts removed.
The party will most likely be trying to hide their identities- due to other events in the world.
Essentially the Baron has a Troll-Vampire servent who is collecting 7 "noble hearts" for a ceremony to summon a Demon-Lord. He is doing this because he made a deal some time back that saved his daughters life- but twisted her and him. She is Shiningchild/Vampire and he is a straight up vampire.
So I am looking for some thoughts on how to shape this, keep it feeling halloweeny/horrory (maybe a little mystery too).
If you need more info let me know, I spoiler tagged above in case of accidental clicking by those who might be involved.
I am currently looking to close out the campaign my group has been playing for the last 8 months or so. Over the next 4 or so sessions (maybe more at the pace we are going) we should be closing it out.
That being said, I am not looking for specific advice on what to do, there is too much background information and detail for anyone to give good specific advice.
What I am looking for is what kinds of considerations other GM's or players have when a campaign is ending.
What do you feel is a satisfying conclusion to a campaign? Do you want the party to all die? Are you hoping to see potential for a return to those characters? How much does the plot matter to you?
Additionally I was hoping to hear what peoples favorite finish to a campaign was.
Thanks, hopefully this wasn't too disjointed, I was trying to figure out how broad or narrow to make this topic.
So I have been looking into making a spellblade magus, but when I weigh in the value of that athame it just seems so much worse than a standard magus.
And the fact that you have to use a spell to power your force dagger makes it even more limiting- since you want to be dropping those spells on fools and you so limited on them.
Is there something I am missing? If the arch-type is comparable or even just close to the standard magus I would do it- I really think the idea is cool.
fwiw I was considering combining this with the blade bound archetype, doesn't look like they cross pollinate too poorly.
- Dex based Magus also- going rapier, so I am not trying to super optimize with a dancing dervish dex based guy, I am just looking for some style and solid play.
So, when I played 1st Ed/2nd ed. I had a character who was a fighter/Mage/thief. I liked the versatility and having all these options. No it's not mechanically amazing but it was fun.
So I am trying to think of a way to recapture that same concept in Pathfinder. Because of the way that BAB and skills work you can't just go all three ways.
My current thinking is this: Ranger(1), Archtype trapper for the ability to disable magical traps (trap finding) and for the initial +1 BAB.
After that I would take Magus levels but keep pumping my stealth, disable, perception.
Ideally this would be a dex int heavy character with a 10 STR.
Thoughts? How would you go about making this- it any of your other old multicast favorites?
Okay, so my campaign is at a point where my players are about to delve into a flying tower powered by dragon orbs and surrounded by flying dragons.
I am trying to get an idea of how to map this thing out.
At the center is a 12th level bard, 12th level arcane caster.
I was just curious if anyone had some ideas for how I could set this up, there is a red, blue, and black dragon flying around the outside of the place defending the tower. The party is APL 12, if that makes a difference to anyone.
I've looked at some older threads on the subject and they are asking some slightly different questions.
I am curious as to the rule on when someone does or does not have the +5 bonus.
The spell says: "If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw."
I think this specific language is very important to how this should be ruled. It uses the language "Currently being threatened or attacked". Most people seem to rule this meaning combat.
I disagree for a few reasons. The first is the wording they chose. Threatened in Pathfinder has a different meaning than it would outside of that context, meaning you are in a square that is adjacent to someone who has a melee weapon and they are capable of attacking you.
The second reason is that when you compare that wording to another spell or ability it is in stark contrast. Hypnotism specifies "If you use this spell in combat...", and fascinate says any "hostile action...".
If they wanted charm person to be less effective in any combat situation I believe the wording would have been different, and it seems explicit to me.
So with that all being said- when do you feel charm person should be used with the +5 bonus and why?
So I figure I will just keep updating this thread rather than popping a new thread each week. Sorry this week I don't have an encounter map, we just had no real encounters to speak of!
Next week I should have some good stuff though. I will have a full color map of the city Wisthaven, and I will have a few encounter maps on top of that.
Any comments or questions are appreciated, thanks!
On my Friday night game I have a pc who has become an npc (at least for a while). As a result of player choices he is in a fortress arrested for some obscure reason. He's a dwarf. It's a dwarven city.
Also as a result of player actions he has been left in jail to face trial. Now, he could be executed- but he's minor nobility. So my other thought is let him out... minus 1 hand and minus 1 beard (my thinking is that they don't want to execute a noble).
Episode 11 just got finished. It was a lot of combat this time, but it went well. I threw a topographical map of the valley they were in into the post as well as the best of the 3 encounters that occurred.
And a question, what do you think makes a good encounter? Is it straight up CR, map, roleplaying the fight? Let me know what you think.
*EDIT- I goofed on the title I do know how to spell episode.
Try this puzzle its something I put together and I think may be worthwhile to some GM's out there who are trying to come up with a decent puzzle. It was a little too dense to write up in a thread by itself. hopefully you find this worthwhile.
I have been running a home few campaign that I made from scratch. I was curious if anyone would be interested in reading what I have going on on a weekly basis. I thought this might be interesting for other GM's to maybe get ideas from or talk with someone else who trys to come up with their own new and interesting ideas.
My basic concept is to introduce the cast of pcs and then give a couple paragraphs of what happened that week, then maybe get into detail on some traps or puzzles I put together.
Also if there is a more appropriate place for this the. I would move the discussion there, let me know if you are interested, if I get 7 or 8 folks who would like to see that I will do it.
I have a question as to whether I am being unreasonable here.
Situation:
The characters are looking for a friend who has been kidnapped. They have come to a dwarven town in the mountains where the guy who seems to be involved is running things. The PC's follow a guard coming off duty and drop him with sleep planning to interrogate him. Afterwards the party splits up a little. the LG wizard, when left with the guard, strangles the guard to death.
The Argument:
He claims that the guard needed to die because if he lived the BBEG would find them and do more harm. additionally the guard WORKS for the BG so, he is no better than his boss.
I say this is evil since they picked the guy off the street and then murdered him in a cellar. I think it was poor planning and should have some consequences.