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~Hellena~'s page
136 posts. Organized Play character for Nik B..
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Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"Perhaps an evening constitutional before bath and bed. Who wants to join me for a stroll around the property to help digest the meal?"
Hellena is more thinking a bit of a stickybeak is in order
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"Beating to a pulp if needed, but let us also accept surrender accompanied with helpfulness - I am keen to uncover the full story, not just thump the low laying footmen"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"Well we suspect trickery, so trapping the trappers is probably the ideal solution"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"A quality room with a warm bath and fresh linens would be ideal"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"And a warm bath!" Hellena adds rather hopefully "The dust of the road has clogged my pores and parched my throat!"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"Fresh flowers, crazed goblins and murderous minotaurs don't lay out fresh flowers - seems nice"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"We are a society based on mutual cooperation to achieve significant results, of course we would wish to enter into mutually beneficial collaborations"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Yes, Hellena was going to ToL Omr again :)
"Normally this works a lot better - do you even know how to use that thing?" Hellena asks sceptically.
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Omreejka wrote:
”You sure Hellena?”
"Just a warm-up, next one for sure!"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena moves up to Omreejka
"Lady luck smiles upon you!"
- Bit of Luck (Sp): Touch allows a creature to reroll any d20 roll for the next
round twice, taking the best.
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena channels a quick heal!
Heal 1d6 ⇒ 1
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena tries dodging...
Ref 1d20 ⇒ 3
...not so much!
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena draws her weapon!
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena nods at Cyrus, "Then the fates it is" - she flips a coin 1d2 ⇒ 1.
"The fates say North. May Desna smile upon us"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"Sure I can see the future and read your cards, I'm a Varisian woman, we're all 'gifted with the sight' aye?" Hellena smiles...
"Ok 'merchants' that will be our story"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"Ser Dante is seeking out a lost legacy after I 'saw it in his Harrow cards', and is really happy I'm only charging him 50 gold a day to help him discover his grand destiny" Hellena mocks the tone of some of the Cany fortune tellers "..and the rest of you are hangers on and social climbing hopefuls following on along. If they think I'm a charlatan taking him for a ride, then we have lies covering lies"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena stabilises all the enemies, they are idiots, but none need to die
***
"It's an Inn isn't it? We're travellers aren't we?" the Varisian smiles.
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena steps back, and heals Beckett
CLW 1d8 + 1 ⇒ (8) + 1 = 9
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena simply does her best to smile warmly and appear friendly.
"Let's see how silvertongue over here gets on..." she asides to Ser Draven
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Helena quietly asides to her companions that if the bill is being paid by someone else there is no need for conflict...
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena lets her companion take the lead, staying well back and remaining unobtrusive in case the conversation changes direction and needs a new voice.
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"Draw less attention doing the right thing than by standing out by doing the wrong thing. Stop and pay seems the right decision"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Know Rel 1d20 + 6 ⇒ (4) + 6 = 10
Hellena is too amused by her hungover companion to think about Razmirans...
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"Nothing I can do for a hangover I'm afraid, so bread and water for now, then an apothecary the moment we move outside" the Desnan sighs as she appreciates the condition of her companion.
***
The cleric looks towards the Dwarves "What do we know of the Razmirans? Who else might be in league with them?"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Yeah I noticed that too when I went in to look at some other reporting, really don't get what is going on there, every single time I have registered a core character it has become UNcore by about the second or third chronicle, it's really cheesing me off :(
"A great adventure friends! We found our 'dragon' after all. Oh well, no rest for the wanderer, let's see about another journey!"
Thanks guys!
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
dont run faster than your guardian angel can fly :)
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Thanks :) At least I can get up to the combat this time, not that anyone would WANT to! ;p
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hmmm, Hellena has a -4 Acro or a -4 Swim, and failing the first means dealing with the last.
She has the cleric ability "Agile Feet (Su): Ignore terrain penalties for 1 round". Would that help on the slippery log?
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena moves up, following the swordsman - but remaining at a safe distance.
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena heals up her companions first...
Channel 1d6 ⇒ 1
Channel 1d6 ⇒ 3
Xanko
Wand CLW 1d8 + 1 ⇒ (1) + 1 = 2
Wand CLW 1d8 + 1 ⇒ (3) + 1 = 4
Those rolls...
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena swings at the zombie in front of her with her morningstar!
Attack 1d20 + 1 ⇒ (17) + 1 = 18
Damage 1d8 + 1 ⇒ (1) + 1 = 2
"Go away!"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Huzzah!
I thought it was never going to happen :)
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena stares at the bottleneck with exasperation, the party seemingly stuck in position unable to advance or withdraw. She keeps her eyes peeled for any companions moving into her ability to reach out and touch them with the light of her goddess.
Waiting on Delay... so much waiting :)
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
I'll continue to hold for now - a channel on one person is probably not the best use of our limited resources :p
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
As the handsome Varisian comes into view with visible horrible wounds, Hellena calls to Desna for some love...
COmes out of delay
Channel Heal 1d6 ⇒ 4
Should get Xanko and Ser Dante
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
I can't get to Xanko to heal him, nor hit him with a channel as I don't have line of effect :(
If Xanko could move (maybe a 5' step and align with Ser Dante I could reach them with a channel
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena maintains her patience, delaying until a companion cries for help or the battle shifts to make room for her to advance...
Delay
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena can see the melee is stuck in a bottleneck, "Are you able to push in and create space?" she calls ahead.
Delay until some room opens up
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Know Rel 1d20 + 6 ⇒ (20) + 6 = 26
Know Rel 1d20 + 6 ⇒ (2) + 6 = 8
"That first lot are Skeletons, use your clubs and maces to smash their bones. Not so sure on the others"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena takes Dante through the model, highlighting the key features (and noting any absences).
Once the objects of note have been well examined
"Let's see what is this way" Hellena moves to the left.
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"Plenty of drinks for everyone, and I am sure we can share many tales around the campfire - first though, let's get the whole story, and find out what they are doing down here"
Hellena waits to hear the outcome of the Taldanes questioning.
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Know Rel 1d20 + 6 ⇒ (4) + 6 = 10
"An interesting set of carvings. Also, The diorama as an intricately detailed model of Absalom, that's the Starstone Cathedral. This representation of the City at the Center of the World and the Inner Sea can also act as an altar to the dead god Aroden"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
The Varisian laughs at the Taldans defensiveness as warmly "Oh not an accusation, just that I have travelled with too many men seeking glory with a sword - still it gives me plenty of opportunities to practice the healing talents of Desna" she grins.
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"Desna is the Goddess that blesses the travellers upon the road, if I wanted to simply kill all the strangers I met I'd follow Gorum instead. Plenty of time for waving swords, but I prefer to wave tongues and hands first"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
"It is a fascinating piece of work regardless, very artistic. Perhaps this person over here can explain it to us" Hellena gestures towards the person in the pond and makes sure everyone is ready, not keen on surprises.
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Hellena looks at Ser Dante with a raised eyebrow "I was more interested in the body, to see that it got a fit and proper burial"
Clr 1, HP9/9 - AC 16, T 10, FF 16/ F +3, R +0, W +6/ CMD 11, CMB +1/ Per +13(LL), Init +2, Move 40ft
Survival 1d20 + 3 ⇒ (7) + 3 = 10
"Looks like someone may have dug this. Hey, who amongst us is a strong climber - there is a body down there" Hellena points down into the pit.
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