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![]() Hi guys, I'm looking for a premade dungeon that can be modified into a "mind dive" adventure. I'm using the trope of exploring a character's mind to cure a coma by putting together memories. Ie I'm looking for any maps or quests that are Escher, Dali, really trippy-esque. Anyone have any suggestions from adventures or maps that paizo's released? Thanks! ![]()
![]() Hey all, I'm currently running a game where a character's personal adversary is a family member that was trapped in the Shadow Plane and essentially is on the hunt for the PC. Flavorwise, my initial idea was to try to build him in the same vein as other "shadow users" in media where the main character's movements are repeated or copied by a much larger, superimposed ghostly/shadow creature which does the actual damage. For JoJo's Bizzare Adventure viewers, somewhat like a Stand. Closest thing I could think of to this idea would be a Summoner of some sorts. Any ideas for particular archetypes that would fit this theme? Or any other classes besides summoner that would make a good shadow mage themed adversary? Thanks! ![]()
![]() Turelus wrote:
Very cool entries so far Sleepy. Just to give my 2 cents to Turelus, I'm running a CotCT campaign as well, currently at the very beginning of Book 3. I placed House on Hook Street in the interim between Book 2 and Book 3. Following the events at the Temple of Urgathoa, I used the PFS Scenario The Green Market as a quest to make the cure for Blood Veil. I ran it so Zeeva Foxglove (the quest giver for the scenario) was the key to the cure due to her Foxglove blood, i.e. the party needed her blood to make the cure. Hopefully your party doesn't end up murdering her for it hence bypassing that whole quest haha. I then ran House on Hook Street afterwards, with the hook being Cressida Kroft's sister, a recent conscript of the Grey Maidens had deserted and disappeared into the Old Korvosa garrison in search of a spider cult rumored to be responsible for some grisly murders in the Bridgefront district. The Field Marshal requested help from the party and off they went. Essentially I just made the module into an extraction/save NPC type quest, who coincidentally was found in the final dungeon of the quest. You're free to insert any NPC you'd like and tailor their motivations for investigating the murders as you see fit. In retrospect however I'm not sure I would have run both of those back to back, since it did detract pretty heavily from the main overarching plotline. That being said the interim between Books 2 and 3 is great for adding stuff since there's no real impetus to get the Book 3 plot started as soon as possible after 2. Hope my input helps. ![]()
![]() Declaring minute and sometimes routine actions, mostly in character. A lot of players I've been with, for whatever reason, sort of step out of the RP role when talking about going here, doing this, checking this door, riding this lift etc. I think it really adds a lot to the experience if you RP your character outside of just dialogue with NPCs, which some players I've been with have been really reluctant to do. I play mostly online and there have been many times where I describe a room in detail and while it's sort of assumed where the party goes next if there's only one way forward I always leave it up to the players to declare hey this is where we're going. I really enjoy that sort of agency but some of my friends are really passive about that kind of thing. ![]()
![]() I will echo the above suggestions about the Guide to Korvosa. Great great reference for all sorts of lore goodness that can add to any campaign. As with many APs I found the timeline of the adventure to be very brisk for better or worse. As such I inserted some PFS scenarios and a module into certain "breather" parts of the story. "Veteran's Vault" - Takes place in Korvosan sewers.
"Fortress of the Nail" is another one that takes place in the nearby Hellknight Citadel if you're interested in fleshing that faction out. "The Harrowing" and "Academy of Secrets" can also easily be inserted into the AP at various points. Any of these could be good if you need some padding :) ![]()
![]() Hey guys, So for RL reasons I'm having to put my Curse game on hold for about a month or so soon and wanted to end on a particular moment in the plot that'll be shortly after the Crown of Fangs reveal. That point in the plot is fast approaching however and I'd like to see if I can insert some additional content to prolong it somewhat. I just ran through The Green Market PFS scenario as a post book 2 sidequest dealing with finding a cure for the plague. At this point I will have my players partake in the number of congratulatory celebrations outlined in the book for saving x amount of citizens and helping to develop the cure. I was wondering if there are any prewritten adventures or modules that could be inserted into the interim between the end of book 2 and beginning of book 3. I'm a relatively newer GM so I'm not sure I feel totally comfortable with developing completely homebrew content to use as a filler before I have to put the game on hiatus. For reference, I've used Veteran's Vault and the Green Market as sidequests so far in my campaign. Thanks in advance! |