Male Male Human (Taldan) Fighter (Lore Warden) 1
This just my last post from the other thread I've decided to just rebuild from the ground up. Here's the Crunch for my new character Tanith Petrovich:
Human (Varisian) Fighter 1 LG Medium humanoid (human) Init +2; Senses Perception +5 -------------------- Defense -------------------- AC 19, touch 10, flat-footed 19 (+7 armor, +2 shield) hp 16 (1d10+6) Fort +4, Ref +0, Will +0 -------------------- Offense -------------------- Speed 20 ft. Melee heavy shield bash +5 (1d4+4) and cold iron bastard sword +5 (1d10+4/19-20) and cold iron chakram +4 (1d8+4) and cold iron dagger +5 (1d4+4/19-20) and cold iron javelin +1 (1d6+4) Ranged cold iron chakram +1 (1d8+4) and cold iron dagger +1 (1d4+4/19-20) and cold iron javelin +1 (1d6+4) -------------------- Statistics -------------------- Str 18, Dex 10, Con 14, Int 10, Wis 10, Cha 8 Base Atk +1; CMB +5; CMD 15 Feats Exotic Weapon Proficiency, Power Attack, Toughness Traits child of the crusades, eyes and ears of the city, reactionary Skills Acrobatics -9 (-13 jump), Climb -1, Escape Artist -9, Fly -9, Perception +5, Ride -9, Stealth -9, Swim -1 Languages Common, Varisian SQ paranoid Other Gear Splint mail, Heavy wooden shield, Cold Iron Bastard sword, Cold Iron Chakram (2), Cold Iron Dagger, Cold Iron Javelin (2), Backpack (empty), Belt pouch (empty), Blanket, Chalk, Flint and steel, Rope, Torch (4), Wandermeal (4), Waterskin, Whetstone, 4 GP, 3 SP, 9 CP
No backstory yet, but I'll have one as well as a new alias for Tanith by Wed. morning.
I've decided to just rebuild from the ground up. Here's the Crunch for my new character Tanith Petrovich:
Human (Varisian) Fighter 1 LG Medium humanoid (human) Init +2; Senses Perception +5 -------------------- Defense -------------------- AC 19, touch 10, flat-footed 19 (+7 armor, +2 shield) hp 16 (1d10+6) Fort +4, Ref +0, Will +0 -------------------- Offense -------------------- Speed 20 ft. Melee heavy shield bash +5 (1d4+4) and cold iron bastard sword +5 (1d10+4/19-20) and cold iron chakram +4 (1d8+4) and cold iron dagger +5 (1d4+4/19-20) and cold iron javelin +1 (1d6+4) Ranged cold iron chakram +1 (1d8+4) and cold iron dagger +1 (1d4+4/19-20) and cold iron javelin +1 (1d6+4) -------------------- Statistics -------------------- Str 18, Dex 10, Con 14, Int 10, Wis 10, Cha 8 Base Atk +1; CMB +5; CMD 15 Feats Exotic Weapon Proficiency, Power Attack, Toughness Traits child of the crusades, eyes and ears of the city, reactionary Skills Acrobatics -9 (-13 jump), Climb -1, Escape Artist -9, Fly -9, Perception +5, Ride -9, Stealth -9, Swim -1 Languages Common, Varisian SQ paranoid Other Gear Splint mail, Heavy wooden shield, Cold Iron Bastard sword, Cold Iron Chakram (2), Cold Iron Dagger, Cold Iron Javelin (2), Backpack (empty), Belt pouch (empty), Blanket, Chalk, Flint and steel, Rope, Torch (4), Wandermeal (4), Waterskin, Whetstone, 4 GP, 3 SP, 9 CP
No backstory yet, but I'll have one as well as a new alias for Tanith by Wed. morning.
Hmm, The Problem: See I spent my 20pts before following the core role books guidelines and ending up with Str 14, Dex 16 (where I put my +2 Human bonus), Con 12, Int 13, Wis 12, Chr 13 or 5pts, 5pts, 2pts, 3pts, 2pts, 3pts =20pts. At 1 pt for each pt above 8 to get the same stats I have to pay 6pts, 6pts, 4pths, 5 pts, 2pts, 5pts = pts 28.
Opps added wrong before. maybe I could make this work but it wouldn't be pretty str 14, dex 16 (+2 Human Bonus again), con 12, Int 12, wis 10, Chr 8 ...put my 4th level stat bonus into wis so I cast level 1 ranger spells and use wands ... I'll have to think about it but off the top of my head I'm still leaning toward just coming up with another martial concept. Thanks for agreeing to GM.
JustJacqui from the Half-Orc entry of the Advance Race Guide wrote: Paladin: Add +1/3 on critical hit confirmation rolls made while using smite evil (maximum bonus of +5). This bonus does not stack with Critical Focus. and from the Advanced Players Guide wrote: Finally, some of these alternate favored class benefits only add +1/2, +1/3, +1/4, or +1/6 to a roll (rather than +1) each time the benefit is selected; when applying this result to the die roll, round down (minimum 0). For example, a dwarf with rogue as his favored class adds +1/2 to his trap sense ability regarding stone traps each time he selects the alternate rogue favored class benefit; though this means the net effect is +0 after selecting it once (because +1/2 rounds down to +0), after 20 levels this benefit gives the dwarf a +10 bonus to his trap sense (in addition to the base value from being a 20th-level rogue).
JustJaqui: I think you got some of stats in your Crunch wrong, if I'm right I got some good news and some bad news for you.
Good news first. I think you forgot to assign your favorite class bonus, maybe you added 1/3rd point to confirm smite evil (something half orc paladins can do) and that's why I can't find it. If you did forget you can either a hit point or a skill point (or the already mentioned 1/3 pt to confirm smite evil). It also looks like you spent a feat on Martial Weapon Scimitar, the good news their that it is included in Martial Weapons Proficiency. You get Martial Weapons Proficiency and Simple Weapons Proficiency for just for being a paladin. In short unless there's something going on I don't know about you get to pick another feat. You are also missing a language, your Int entitles you to another starting language. Now the bad news. Unless there's something to boost your movement score I haven't noticed your speed is 20 not 30. Scale mail is medium armor and automaticly slows a person down even if she hasn't reached medium or heavy encumbrance by weight carried yet. That's about it altough in your in your equipment I noticed a few things that might be worth a mention. First manacles without a lock, I remember reading somewhere that manacles don't come with a lock automaticly - you might want to check with the GM. Second no missle weapons, maybe its a role play choice but maybe you just forgot. I hope I helped, and not offended. Good Luck
Here you go, made the needed equipment changes in the crunch. Background:
Heinrich has never veiwed himself as either extrordinary or as a hero and has never had the desire to be seen by others as such. Raised in a rural villiage in central Taldor he expected to follow in his mother's footsteps as the town's fletcher (his oldest sister planning on taking over the town's inn from his father, his oldest two brothers taking over farms owned from his grandfather and uncle), however his frequent dreams and visions of the goddess Shelyn brought him to the attention of the villiage preist, and her brother both retired Pathfinders.
The two saw that there was more to Heinrich then even he knew and mentored him from his childhood onward in langauges, history, religion, and anything else the two could teach the growing young man. The two secured an appointment the Pathfinder training academy in Absalom for Heinrich when he truned 18. At the academy Heinrich studied hard because not trying your best is a concept that is as foreign to his nature as east is from west. He had nearly completed his training when his dreams of Shelyn intesfied and he simply knew that he had to make his way to Kenabras. He hasn't quite finished his Pathfinder training, but as he reaches Kenabras, he knows that whatever he has been preparing for his whole life is about to begin. He just hopes that an ordinardinary man is up to the task. Character History Notes: 1) A tangle with a ghost haunting an old farmstead (which was primarily dealt with by his mentors) when he was a teen turned his hair white and revealed to him his ability to us protection from evil.
List of Siblings 1.Hans, 35, Farmer
Crunch:
Heinrich Fletcherson Male Human (Taldan) Fighter (Lore Warden) 1 LG Medium humanoid (human) Init +3; Senses Perception +1 -------------------- Defense -------------------- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 12 (1d10+2) Fort +3, Ref +3, Will +1 -------------------- Offense -------------------- Speed 30 ft. Melee longsword +3 (1d8+2/19-20) and morningstar +3 (1d8+2) Ranged shortbow +4 (1d6/x3) and chakram +4 (1d8+2) -------------------- Statistics -------------------- Str 14, Dex 16, Con 12, Int 13, Wis 12, Cha 13 Base Atk +1; CMB +3; CMD 16 Feats
Traits
Skills
Languages Common, Thassilonian, Varisian Combat Gear Weapon blanch (silver) (2); Other Gear Studded Leather Armor, Chakram (4), Cold Iron Arrows (50), Longbow, Longsword, Morningstar, Artisan's tools (Craft [bows]), Backpack, (15 @ 17.62 lbs), Compass, Flint and steel, Grappling arrow, Holy symbol, silver (Shelyn), Signal whistle, Silk rope, Torch (4), Trail rations (2), Wandermeal (2), Waterskin, Whetstone, 41 GP, 1 SP, 2 CP
1) Heinrich has honed each of his arrowheads with his whetstone so they do +1 point of damage. 2) Heinrich has already applied Silver Weapon Blanch to 20 of his arrows, those arrows will count as both cold iron and silver when used. Future Characther Development: He will getting a composite longbow with a strengh modifier when he can afford it.
2nd level Ranger (wand of gravity bow if available)
6th level+ Figher(Lore Warden) maybe a few more levels of monk or ranger if approiate Future Mythic Path: Trickster perfered, Guardian or Champion if needed by the party
Do you want everything in the post? Or is the profile OK? This is a characther of mine I've submitted to other WotR recruitment threads and he hasn't made the cut. Thanks for running this in advance. If you need anything more or changed please let me know. Edited to Refelct my own errors: ... nuts ... I just realize that Heinrich was created for a recruitment that allowed max gold so I'm going to have to get rid of 130gp of gear ...
Chain shirt to studded leather +75gp, armor class down by one, weight down by 5 lbs Longbow to shortbow +45gp, weight down by 1 lb Masterwork backpack to normal backpack, +48gp, weight down by 2lbs, but carrying capacity before med. encumbrance reduced by 10 lbs. so +38gp
Heinrich Fletcherson, an ordinary man with some skill with a bow, dreams and signs from his goddess Desna has led him to Kenabres. He is more skill oriented than martial although that is not apparent at first level. In the future he will add levels of ranger, and/or maybe monk(zen archer) and/or rouge(rake) as well. Mythic path would be trickster unless it would suit the party better for him to take guardian or champion. I'm in the Eastern time zone of the U.S. but I work nights and sleep a rather strange schedule. In theory I could post at anytime, most likely it will anytime from about 2 am to 6pm. I'm pretty new to PBP, and I seem to posting at least twice a day so far. I suspect that I will be able to maintain that pace. Heinrich has a third trait at the moment and if selected I would add the pride drawback. Thank You
I'm offering up Heinrich. I made him for a different Wraith recruitment where he wasn't selected. I'm at work and haven't had a chance to go over him yet but oft the top of my head I see he'll need a third trait. I'm going to add Ease of Faith, I'll need to work that into his backstory but I think it fits nicely. Thanks for running the game even if I don't get in. Oh everything is in his profile.
My apologizes for waiting so long to offer a character for consideration. Wasn't happy with my first idea, it took quite a while for this idea to form. Everything should be in my profile (character sheet and background history) if I've done things properly. For your consideration, Heinrich Fletcherson Fighter (Lore Warden), Archer, touched by Shelyn and hopefully a decent and honest man. I forgot to add that I will be able to post at least daily. I live in the Eastern Time Zone of the United States but work 11pm to 7am so I'm more likely to post at 3am than 3pm. |
