Vencarlo Orinsini

Heinrich Fletcherson's page

16 posts. Alias of Ghost1776.


Full Name

Heinrich Fletcherson

Race

Male Human (Taldan)

Classes/Levels

Fighter (Lore Warden) 1

Gender

Male

Size

Medium humanoid (human)

Age

22

Alignment

Lawful Good

Deity

Shelyn

Languages

Common, Thassilonian, Varisian

Strength 14
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 12
Charisma 13

About Heinrich Fletcherson

Heinrich Fletcherson
Male Human (Taldan) Fighter (Lore Warden) 1
LG Medium humanoid (human)
Init +3; Senses Perception +1
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Defense:

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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +3, Will +1
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Offense:

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Speed 30 ft.
Melee longsword +3 (1d8+2/19-20) and
morningstar +3 (1d8+2)
Ranged longbow +4 (1d8/x3) and
chakram +4 (1d8+2)
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Statistics:

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Str 14, Dex 16, Con 12, Int 13, Wis 12, Cha 13
Base Atk +1; CMB +3; CMD 16

Feats
Deadly Aim,
Point-Blank Shot,
Precise Shot

Traits
muscle of the society,
touched by divinity

Skills
Acrobatics +1, Climb +0, Craft (bows) +5, Escape Artist +1, Fly +1, Intimidate +5, Knowledge (history) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Ride +1, Stealth +1, Survival +1 (+3 to avoid becoming lost when using this), Swim +0

Languages Common, Thassilonian, Varisian

Combat Gear Weapon blanch (silver) (2); Other Gear Chain shirt, Chakram (4), Cold Iron Arrows (50), Longbow, Longsword, Morningstar, Artisan's tools (Craft [bows]), Backpack, masterwork (15 @ 17.62 lbs), Compass, Flint and steel, Grappling arrow, Holy symbol, silver (Shelyn), Signal whistle, Silk rope, Torch (4), Trail rations (2), Wandermeal (2), Waterskin, Whetstone, 3 GP, 1 SP, 2 CP
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Special Abilities:

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Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Muscle of the Society +2 bonus to strength checks to break doors or lift portcullises.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Touched by Divinity (Shelyn) 1/day may cast Protection from Evil
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Special Weapon Notes:

1) Heinrich has honed each of his arrowheads with his whetstone so they do +1 point of damage.

2) Heinrich has already applied Silver Weapon Blanch to 20 of his arrows, those arrows will count as both cold iron and silver when used.

Background:

Heinrich has never veiwed himself as either extrordinary or as a hero and has never had the desire to be seen by others as such. Raised in a rural villiage in central Taldor he expected to follow in his mother's footsteps as the town's fletcher (his oldest sister planning on taking over the town's inn from his father, his oldest two brothers taking over farms owned from his grandfather and uncle), however his frequent dreams and visions of the goddess Shelyn brought him to the attention of the villiage preist, and her brother both retired Pathfinders.

The two saw that there was more to Heinrich then even he knew and mentored him from his childhood onward in langauges, history, religion, and anything else the two could teach the growing young man. The two secured an appointment the Pathfinder training academy in Absalom for Heinrich when he truned 18.

At the academy Heinrich studied hard because not trying your best is a concept that is as foreign to his nature as east is from west. He had nearly completed his training when his dreams of Shelyn intesfied and he simply knew that he had to make his way to Kenabras.

He hasn't quite finished his Pathfinder training, but as he reaches Kenabras, he knows that whatever he has been preparing for his whole life is about to begin. He just hopes that an ordinardinary man is up to the task.

Character History Notes: 1) A tangle with a ghost haunting an old farmstead (which was primarily dealt with by his mentors) when he was a teen turned his hair white and revealed to him his ability to us protection from evil.
2) He has seven brothers and sisters, all of whom think he a little insanse for leaving the villiage he grew up in.

List of Siblings

1.Hans, 35, Farmer
2.Marta, 33, Innkeeper
3.Peter, 31, Farmer
4.Susanna, 25, Hunter
5.Gloria, 25, Sheriff
6.Gregor, 20, Fletcher
7.Greta, 13, Student

How the Player see the Heinrich:
I ses Heinrich as an "a regular guy". I grant he has the stats of a High Fantasty Hero, but I see him acting and his personality much like that of the Vets of WWII who no matter what their actions or medals they won simply saw themselves as doing a job that needed to be done.

Future Characther Development:
He will getting a composite longbow with a strengh modifier when he can afford it.

2nd level Ranger (wand of gravity bow if available)
3rd level Ranger
4th level Monk(Zen Archer)
5th level Monk(Zen Archer)
6th level Figher(Lore Warden)