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Talynonyx wrote:
HeeroPrime wrote:

On Page 143 the Mythic Bane Weapon Special ability says it works just like a bane weapon except it has a higher bonus and extra damage. It never quantifies what these bonuses are. I have been looking through the book to see if this was spelled out else where, but no luck. Any help here would be much appreciated.

Updated: As I read this description over and over I can find that they state it works "exactly like", and it "stacks with". So I can infer that it is another +2 Bonus to Enhancement and + 2d6 extra damage.

If you have an evil outsider bane/mythic bane weapon and are fighting a mythic devil, you get both bane qualities.

I think my issue was reading comprehension. So do I have to pick a subtype like regular bane or is this just any creature with the "mythic" sub type? for example a Mythic Skeleton would be "undead (mythic)" if I had an Undead Bane and Myhtic Bane Bow would it do +4 Attack and + 4d6 + 4 damage to the mythic skeleton, then only +2 attack and + 2d6 + 2 extra damage to any non undead (mythic) creature?


On Page 143 the Mythic Bane Weapon Special ability says it works just like a bane weapon except it has a higher bonus and extra damage. It never quantifies what these bonuses are. I have been looking through the book to see if this was spelled out else where, but no luck. Any help here would be much appreciated.

Updated: As I read this description over and over I can find that they state it works "exactly like", and it "stacks with". So I can infer that it is another +2 Bonus to Enhancement and + 2d6 extra damage.


BigNorseWolf wrote:

Is meeting the requirement through another caster meeting it or not? Can a wizard with brew potion have their cleric buddy bless the brew to make a potion of CLW?

Yes, it increase the DC to craft the item by 5.

Based on second paragraph of the PRD Magic Item creation:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.